Sixth Sense 3.5.x

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

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  • Version 3.5.x

    Updated for latest SPT-AKI (3.5.x), added new sound volume setting

  • Version 1.0.1

    I'm actually retarded and didn't include sample audio


    unzip it and move entire SamSWAT.SixthSense folder into BepInEx/plugins

  • Version 1.0.0

  • Any plans on updating this for 3.7.X?

  • Yah, can confirm it does not work for 3.7.3 either, for those wanting an alternative, I'd recommend the Radar mod. I look forward to the day we get Sixth Sense back!

  • for anybody else, confirmed that as of this date/time it's broken for 3.6.0/3.6.1 as all AI will pop a xanax and chill, not fighting anymore

  • This is one of the mods I install first because my reaction time is just terrible. Any chane of an Update for this to 3.6.0.?

  • Any chance of an update for this to 3.5.7? I love this mod and since updating my game from 3.2.3 version, I have found the bots to be crazy difficult no matter what AI modification mod I have used, so this sixth sense has become more necessary to me now to have to be able to react in some timely manner.

    • Seems to be working on 3.5.8 for me

  • Demo video is private, any way to see what the mod is like?

  • I replaced the warning sound with the sound from Metal Gear Solid. Who needs a sound file can be downloaded from the link >>>

    Happy 2
    • I'm gonna try that for sure 8)

    • I wonder what the metal gear sound volume is tied to. The original sound in the mod is tied to interface sound (which for me is ideal). Yours seems to be to the overall sound (not sure), but I'm pretty sure it isn't from the interface sound or music sound, none seems to tone down the volume for me. Metal gear alert is fun and honestly an ideal alert, but I found it too loud and don't know how to lower it.


      If you can find a way let me know

    • I can upload the file with the volume down for you. What percentage do you want to reduce the volume of this sound alert?

    • You don't need to do anything, there's an option in F12 menu where you can lower sound volume. If only people looked at patch note list killme

      Thumbs Up 1
    • Sam is right, there's actually a way to tone down the volume in f12, thanks Logan for the will to help and Sam for clarifying.

      Thumbs Up 2
  • I loaded the new 3.5 compat version and it seems when I kill PMCs they just freeze in place and are unlootable.

    • doesn't related to this mod

    • Hmmm I had no issues until I added this mod. It also happened when I tried the 3.4.1 version.


      I am going to load it and nothing else and see what happens.

    • same for me. bots stand freeze after they die.
      some time.

    • well idk, the mod works perfectly fine on my end, send client logs next time it happens

      https://cdn.discordapp.com/att…_2023.02.16-11.35_1_1.mp4

      Thumbs Up 1
    • I dont have this mod and have had the AI glitch after death... it's possible it's not this mod causing that bug.

  • Can you update it to 3.5.0. It doesn't work, and there will be a bug after killing AI .This mod is one of the driving forces for me to play

    • Yeah it causes the bot to freeze and is not lootable.


      I love this mod and hope it can be fixed for 3.5

    • must have mod

  • can i shaer it with the ODDBA community?

    • yeah, as long as I'm credited you can do whatever you want

    • thank you very much for your permission

  • Love the mod!


    I have one request if its not too much trouble.

    Would it be possible to have the cooldown timer reset when a raid ends?


    I run a 5 minute cooldown so that the mod is more like a special ability as opposed to a constant feature. The only issue with this is that the cooldown is carrying over between raids.


    Its not a big deal, just a minor annoyance for how I'm attempting to use the mod.

  • Works on 3.4.0! :thumbup:

  • Not sure why but this doesn't work at all for me, it's enabled in Bepinex and there's no errors but I simply don't hear anything.

    • I had the same problem at first as well.


      The reason on my end was that I installed the mod wrong.

      The mod isn't looking for audio.ogg in plugins/ its actually looking in plugins/SamSWAT.SixthSense/

  • please make the Tim Allen sound the default

  • Hey dude cool mod !! Could you make it so it can use randomly any audio file in the directory ? like I could use voice sfx downloaded on the internet or make them by myself, some sound will be "wait, what?..." or some other would be "oh shit!" or "*mumble*did that bush move?", really kind of a sixth sense but more subtile and not immersion breaking :)

  • Changed the alert sound to a fart sound, Like my character is nervous about being spotted :kekw:.


    Fart .ogg download..

    https://bigsoundbank.com/detail-1031-flatulence-4.html

    Happy 5 Thumbs Up 1
  • It would be way better if the volume was not tied to the interface volume since some people have that down to 20% and instead it had its own volume slider in the F12 menu.

    • Download Audacity, import the file and using built in the gain control turn it down then export out as the same format as the input file was. Hope this helps 🤞

  • Swapped out the alert sound to the one that just about every single Youtuber uses when someone or something gets alerted or when the youtube spots something, makes it quite funny
    think its from Metal Gear Solid or something.

    see link below
    Alert sound effect - YouTube

  • Is it possible to trigger the bullet time effect at the same time as the alarm

  • Great mod. Works great. I love all your mods. I play without the sound really on. Is there any way to have a "visual notification" of some type? I don't have any specific example/idea just yet, but was wondering if it would be possible? Maybe "rapidly flash" an existing indicator on the HUD? Thanks in advance

  • This is incredibly creative and must have taken some real clever finessing with the code.
    I guess with the ESP that the AI has (by default anyway) it's only fair that you have it, too. Between this and your other stuff like the helicopter crashes and artillery support, you're bringing some game-changing ideas to EFT that I never thought modding would be capable of. Incredible stuff!

    Thumbs Up 2
  • Making me feel like I'm Spiderman with this mod.

    Thumbs Up 1
  • make a version with the MGS sound and I will personally praise allah for you in person

    Thumbs Up 1
  • Hi Sam, very cool mod :thumbup:


    I have a little suggestion:


    A round-robbin feature would be awesome!

    Something where you can have several audio files `audio-1.ogg`, `audio-2.ogg`, etc...

    And why not a config to choose the play mode between `round-robin` or `random`

  • Dude giving this a try right now.

  • Probably gonna try and use this as a way to play tidbits of Ready Or Not's soundtrack when getting into a fight lmfao

  • time for the metal gear enemy alert sound to play nonstop.

    Thumbs Up 2
    • Definitively need a mod to add the MGS bang "!" above the bots ;)

  • Brb, replacing it with the spidey sense sound from Spider-Man N64

  • Wow nice!

    Suggestion, can visual thing like direction (like ghost recon) be also added?

  • Thats actually pretty cool! Gonna try it, thanks!