Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
-
Version 1.6.1
- Lua
- 1.6k Downloads
- Fixed where router doesn't work
- Supported "akiVersion": 3.2.5
-
Version 1.6.0
- Lua
- 1.5k Downloads
- Fixed possible error when raid start after server has been restarted
- Added log colors for preset load time when it goes over 10s or 20s
- Added config "__DEBUG__LoadDatabaseAndPresetOnStartUp" to load/test preset
- WARNING: Some mod items might not load by this method even It has 3s delay load
- Updated "Lua-G36 All in One with Any ammo on any mags" and "zLua-All Mods" preset
- Added missing "ModSlots" to be more perfect and complete unlimited modding
Aaaaand more loading time (25s => 40s)
- Added missing "ModSlots" to be more perfect and complete unlimited modding
- Supported "akiVersion": 3.2.2 / 3.2.3
-
Version 1.5.7
- Lua
- 61 Downloads
- Fixed "Props" didn't applied preset values correctly
- Added "Lua-No Armor and Rig Conflicts" preset once again
- Supported "akiVersion": 3.2.2
-
Version 1.5.6
- Lua
- 38 Downloads
- Fixed more item/node gatering error, Now It should be fixed for all item infos
- Supported "akiVersion": 3.2.2
-
Version 1.5.5
- Lua
- 29 Downloads
- Fixed non-exists items info from other mods
- Added "Multiply Number" for Number type of properties
- instead of Number, use "*Number" like if you want to multiply value to x2.5 will be "*2.5"
- Example preset for reduce all items weight to half (50%)
JSON{ "Item": { "Props": { "Weight": "*0.5" // Reduce all items weight to half (50%) } } }
- Default Presets
- Removed "Lua-No Armor and Rig Conflicts" preset
- Added "Lua-All Items Examined" preset
- Added "Lua-Half Weight All Items" preset
- Added "Lua-Half Weight Weapons and Mods" preset
- Added "Lua-x2 Resource and Healing from Medkits
- Supported "akiVersion": 3.2.2
-
Version 1.5.0
- Lua
- 175 Downloads
Out of "Beta" release
- Fixed missing nodes, items while gathering item info from database
- Fixed a lot of bugs
- Added "IgnoreWarningLogs" preset config and changed few error logs into warning instead
- Added "mod_slot" types to usable on presets
- Added more configs
- "SaveItemInfoToFile" is now saving more infomations rather than node and item
Also log files are now saved in config/presets/ItemInfo folder - "ShowPresetWarningAndErrorCount" for prints error and warning counts when each preset loads
- "SaveItemInfoToFile" is now saving more infomations rather than node and item
- Default Presets
- Added "Lua-All Helmet Mods" preset
- Added "Lua-No Armor and Rig Conflicts" preset
- Added "Lua-No Head Conflicts" preset
- Updated "@Preset Template also README"
- Updated All other presets to use "mod_slots" type instead of "Node" name
- Supported "akiVersion": 3.2.1 - 3.x.x
-
Version 1.0.3
- Lua
- 438 Downloads
- Changed preset load timing, It now loads when game start
- Added preset loading time in logs
- Updated presets
- Changed "mod_scope" value to "Sights" node to have all scope/ironsights instead of "AssaultScope" only
- Supported "akiVersion": 3.2.1 - 3.x.x
-
Version 1.0.2
- Lua
- 146 Downloads
- Fixed linked search problem
- Added new preset
- zLua-Any Mags on All Weapon
- zLua-All Mods (Previous zLua-All Mods Mags Ammos)
- Supported "akiVersion": 3.2.1 - 3.x.x
-
Version 1.0.1
- Lua
- 153 Downloads
- Prevent loading preset again upon raid end
- Supported "akiVersion": 3.2.1 - 3.x.x
-
Version 1.0.0
- Lua
- 202 Downloads
- Supported "akiVersion": 3.2.1 - 3.x.x
Lua Author
llife
p90 -5.56-with any barrel
llife
toned-down preset,
still allows for assualt rifle's, assualt carbines, and marksman rifles to have a lot of customization. 6.34 second load time
Narcos1988
Обновите пожалуйста до версии 3.5.0 , очень хорошая штука!!!
raives
Please update to 3.4.1.
QQ2990592294
HEIBENSERG
3.4.1 version?
Doberdan
Hello,
First of all thank you for creating this mods to customize the weapons as we like, but would it be possible to have the update so that it works for the version 3.3.0 and future versions.
I thank you in advance
littledrymuffin
how can i get this to work with 3.3.0 i had it for 3.2.5 and loved making all kinds of fun weapons. i really miss uesing this mod. if i knew what needed to be updated or changed to work with 3.3.0 i would update it for people
Trachemotac
I am getting this error
The application had a critical error and failed to run
Exception produced: TypeError: container.resolve(...).getDesiredLocale is not a function
Stacktrace:
TypeError: container.resolve(...).getDesiredLocale is not a function
at Mod.postDBLoad (C:\SPTARKOV\user\mods\Lua-ItemSmith\src\mod.js:50:106)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at C:\snapshot\project\obj\Program.js
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
Daevalous
How can i get to work all the ammo on every gun?
littledrymuffin
is their a way to turn off loading any mag into any gun, so you have to use the mag for the gun you have.
ttv__r3x
do you have 2.3.1 version??
Jub Jub
what mods DOES this work alongside???
borisjelcin
This is the only mod installed
Created new profile
I get:
[Client Request] /launcher/profile/info
[Client Request] /launcher/server/version
[Client Request] /singleplayer/settings/version
[Client Request] /client/game/start
[Client Request] /client/menu/locale/en
[Client Request] /client/game/version/validate
[Client Request] /client/languages
[Client Request] /client/game/config
[Client Request] /client/items
Lua-ItemSmith: Loading databases and presets... (It may take some time to apply presets)
Lua-ItemSmith: "/config/presets/ItemInfo/" updated for 5 info files
Lua-ItemSmith: Successfully load databases [3.75 s]
Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "" found. (please open an issue at the repo)
Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "" found. (please open an issue at the repo)
at runFixer (C:\snapshot\project\node_modules\json-fixer\index.js:89:16)
at fixJson (C:\snapshot\project\node_modules\json-fixer\index.js:101:21)
at fixingTime (C:\snapshot\project\node_modules\json-fixer\index.js:111:11)
at checkJson (C:\snapshot\project\node_modules\json-fixer\index.js:144:12)
at JsonUtil.deserialize (C:\snapshot\project\obj\utils\JsonUtil.js)
at Mod.loadPresets (G:\EscapeFromTarkov\user\mods\Lua-ItemSmith\src\mod.js:286:38)
at Mod.onClientItems (G:\EscapeFromTarkov\user\mods\Lua-ItemSmith\src\mod.js:66:14)
at Object.action (G:\EscapeFromTarkov\user\mods\Lua-ItemSmith\src\mod.js:23:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "" found. (please open an issue at the repo)
Error: Unsupported issue: Expected "[", "false", "null", "true", "{", number, or string but "" found. (please open an issue at the repo)
at runFixer (C:\snapshot\project\node_modules\json-fixer\index.js:89:16)
at fixJson (C:\snapshot\project\node_modules\json-fixer\index.js:101:21)
at fixingTime (C:\snapshot\project\node_modules\json-fixer\index.js:111:11)
at checkJson (C:\snapshot\project\node_modules\json-fixer\index.js:144:12)
at JsonUtil.deserialize (C:\snapshot\project\obj\utils\JsonUtil.js)
at Mod.loadPresets (G:\EscapeFromTarkov\user\mods\Lua-ItemSmith\src\mod.js:286:38)
at Mod.onClientItems (G:\EscapeFromTarkov\user\mods\Lua-ItemSmith\src\mod.js:66:14)
at Object.action (G:\EscapeFromTarkov\user\mods\Lua-ItemSmith\src\mod.js:23:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
[Client Request] /launcher/profile/info
[Client Request] /launcher/server/version
Wireman
I think if you have any mod installed whatsoever this won't work just a heads up
Jujarino
I used the toned down mod all by llife and I'm now getting a bot generator error and bots are not spawning. I replaced the config with the preset code or are you supposed to append the preset underneath the original config code? Thanks for the help:
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at Array.values (<anonymous>)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at Array.values (<anonymous>)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
>
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
at BotGeneratorHelper.generateDynamicModPool (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)
Jujarino
Playing on version 3.2.5 btw. Any suggestions on what to do?
PicoMarzio
I'm only interested to have the MP5 N stocks ok the MP5K and the AK's stocks on the AKS-U, how can i do to have only that thing modded?
CozyRat
Seems to not work with 3.2.5, just a heads up
tarkov
Seconding^^^^
S_gamez
https://cdn.discordapp.com/att…0968863461526/unknown.png issue using these together:
https://cdn.discordapp.com/att…2479928598590/unknown.png
any thing done wrong also when i try taking of the T7 as a complete module deletes it other wise it's only this that causes it:
https://cdn.discordapp.com/att…4539533193226/unknown.png
and no error shows when i turn debugging on.
Surfingnet
Hello Lua, do you think with this mod I could possibly change a regular flashlight which does not emit IR light so it now has an IR mode ? I was looking for a mod which adds a helmet mounted IR light to illuminate where I look to use with NVGs but couldnt find a mod like that. It's a shame that none of the flashlights capable of being mounted on a helmet in vanilla tarkov can emit IR light...
tosile8480
Thank's for your wonderful mod!!
but i need little help here...
My Pistol keep use rifle mags...
I want presets like "All mods", but not include "Any mags on Any gun"
is there any preset like that??
Lua Author
check readme and edit mags lines
ajdrigs
Hm, seems I can't put 9mm in the .357 cylinder, I can however put the 9mm cylinder in the .357 Rhino and use it that way, I can load what seems like everything in normal mags, But the cylinders a picky, I tried using .45 etc in the Rhinos, he'll load the rounds in, But it still shows the cylinder empty with the casings in it.
yerten
this mod cant work whenever i try to start the server with this mod it says "no present found" ive checked presets but nothing seemed to be wrong
Lua Author
Enable preset
yerten
how to do it
Lua Author
open up preset file, set false to true.
yerten
thanks but which file or notepad
Lua Author
the preset files you want to enable, open up with notepad or any text editor
Karol107
Could you please help me?
I installed the mod correctly as per your instructions and it is my only mod, i enabled it in it's config, everything is up to date, and yet, i don't think this mod is working. When i right click a gun and go to make a preset the mod changes nothing. I still can't put say an m4 stock on an ak or anything. What do i do?
Lua Author
Check comments below like this one https://hub.sp-tarkov.com/file…omment11121/response16090
Karol107
doesn't help
Ple3
Mod is currently not working and the server info says " there is no preset to use..." when it starts up
Lua Author
Check the presets.
Ple3
Thanks
CozyRat
" TypeError: Cannot read property '_id' of undefined
TypeError: Cannot read property '_id' of undefined
at Mod.saveLog (E:\SPTAKI3.2.2\user\mods\Lua-ItemSmith\src\mod.js:667:45)
at Mod.getNodeList (E:\SPTAKI3.2.2\user\mods\Lua-ItemSmith\src\mod.js:439:18)
at Mod.onClientItems (E:\SPTAKI3.2.2\user\mods\Lua-ItemSmith\src\mod.js:59:14)
at Object.action (E:\SPTAKI3.2.2\user\mods\Lua-ItemSmith\src\mod.js:33:26)
at $79469d862e09d5e9$export$1d24e66a30f2c3c6.handleStatic (E:\SPTAKI3.2.2\obj\bundle.js:14794:61)
at Proxy.handleRoute (E:\SPTAKI3.2.2\obj\bundle.js:15110:41)
at Proxy.getResponse (E:\SPTAKI3.2.2\obj\bundle.js:15100:30)
at HttpServer.sendResponse (E:\SPTAKI3.2.2\obj\bundle.js:16789:38)
at Inflate.cb (E:\SPTAKI3.2.2\obj\bundle.js:16815:22)
at Inflate.zlibBufferOnEnd (zlib.js:153:10) "
heck
Lua Author
looks like mod conflicts, any mods?
CozyRat
Yeah, way too many. Going through them on my own now, sorry for the trouble!
Lua Author
I think that parts is better fixed on my side, if you found the mod, let me know.
I'll try to prevent it.
Or ping me in discord, I can help you though.
CozyRat
Narrowed it down to MacrossMX's Assorted Weapons Armory that was causing the issues
Lua Author
Looks like the mod you mentioned has magazine items that doesn't included, I'll add some more condition and It will prevent using it, thanks.
MercDaDirk
Your Lua-All Mods with All Ammo is the best thing since sliced bread, i've been making all sorts of monstrosities lol MP-155 "rifle" with Glock Dead Ringer rear and front sights is beautiful to shoot.
However, larger scopes are being mounted directly to the rail now, so scope mounts along with the canted scope mount should be added to the "all mods" preset as they are no longer selectable.
Other then that, Love this mod!
Lua Author
It should solved most problems on 1.5.0
amgoose05
this doesn't seem to allow you to change buffer tubes, charging handles, pistol grips or receivers is this by design or have I done something wrong in the setup?
amgoose05
also can't change dust covers or gas tubes on aks
Lua Author
Mod itself doesn't give anything and you can edit presets if there is missing that you want
Check readme and edit or make a new one.
amgoose05
Do presets have to be made using code or does this work with the gunsmith as well? because when I use this mod instead of a similar mod nothing changes from the default gunsmith
Lua Author
I can't test every mods however I did take a look gunsmith mod, It should applied Item Smith presets if you enabled also I changed load method so, It most likely applied on any other mod items too.
Ralsei
As others have pointed out has a ton of issues with FAIT as well as a lot of other mods. In my case, I couldn't even make a save to test out this mod since it kept throwing an error saying that some ID does not exist or whatever. Funnily though, ver. 1.00 works with a new save for me, but as soon as I install 1.02 on a fresh save it throws the error even with everything set to false, also neither will work with FAIT installed no matter the configuration.
Wish it worked though.
Lua Author
I'll talk a look time by time, thanks.
- and It looks like problem with Fin ArmorUpgrades mod on your case, try v1.0.3
Wolfosito
New presets seem to mess up the sights, can't attach most of the sights on the slots where you usually can, just the g36 ones, elcans and acogs, those probably coming from the carry handle slot show up
It's also generally missing parts, specially noticeable on pistols. The Rhino can't even use sights from other guns either
CozyRat
Getting the same issue here. Mod also seems to conflict with Fin's Armor Upgrader
Lua Author
Yeah, I forget to change scope part, you can edit presets where "ModSlots" - "mod_scope" and change to ["Sights"]
I'll update presets upon next release, thanks