Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Overview
A custom set of 40 quests that range in difficulty to vary the playthrough of Tarkov just a little bit more. The quests are relatively lore-friendly and are split into 2 packs. Pack 1 is an addition to the game's current set of lore-based quests and appears just as new content (A new player wouldn't be able to tell they aren't the base game content). Pack 2 is a mastery set that requires the player to move through different levels of elimination quests with various weapons and yield some worthy rewards. Both can be tweaked by the player or disabled entirely (just remove the .json file for that pack if you don't want it).
Contains translations for German and Russian users.
Usage
> Install Virtual's Custom Quest Loader
> Download the file and drag 'user' to your SPT-AKI install. The files will then be placed in their needed locations within VCQL.
Packs
Pack 1
Mall Cop
The Professional
Spicy Life
Exceptional Clientele
Rip and Tear
Cardiac Arrest
Digital Blackout
Refurbished
Espionage: Part 1
Espionage: Part 2
Espionage: Part 3
Bitcoin Billionaire
Old Friends
Send 'em Back
Hold The Line
Worthy Investment
Sat-Com Mechanic: Part 1
Sat-Com Mechanic: Part 2
Sat-Com Mechanic: Part 3
Sat-Com Mechanic: Part 4
Pack 2 - Mastery
Elimination Conditioning
Elimination Conditioning: Part 2
Elimination Conditioning: Part 3
Elimination Conditioning: Part 4
Elimination Conditioning: Part 5
Exceptional Marksman
Exceptional Marksman: Part 2
Exceptional Marksman: Part 3
Exceptional Marksman: Part 4
Exceptional Marksman: Part 5
Close and Personal
Close and Personal: Part 2
Close and Personal: Part 3
Close and Personal: Part 4
Close and Personal: Part 5
Red Notice
Red Notice: Part 2
Red Notice: Part 3
Red Notice: Part 4
Red Notice: Part 5
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Version 2.2.4.2
- Virtual
- 7.8k Downloads
Fixed and added 'Espionage Part 2' back to the quest list.
Works on VCQL 1.1.0 and Higher
Works on SPT-AKI 3.4.x, 3.5.x, 3.6.x, 3.7.x
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Version 2.2.4.1
- Virtual
- 438 Downloads
* Temporarily removed Espionage Part 2 from the quest list.
* I will attempt to fix when I can and add it back.
* Issue caused a glitch with the quest tab and a random "Factory Cleaner II" quest to appear.
Special thanks to everyone reporting on the issue and to MooseOnTheLoose for figuring it out.
*** I'm just now finishing my studies so I will be able to fix the quest (and add more ) shortly***
Works on VCQL 1.1.0 and Higher
Works on SPT-AKI 3.4.x, 3.5.x
-
Version 2.2.4
- Virtual
- 363 Downloads
Fixed incorrect location values
Fixed incorrect reward for Espionage Part 2 (was 0.3 rep now 0.03)
*Hopefully* Fixed Espionage Part 2 locate place taskMade it worseWorks on VCQL 1.1.0 and Higher
Works on SPT-AKI 3.4.x, 3.5.x
**HAS A BUG WITH Espionage: Part 2 breaking the game**
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Version 2.2.3
- Virtual
- 3.7k Downloads
Added German translations. Courtesy of @Wobra
> Install VCQL
> Download VCQ
> Drag "user" folder to your SPT-AKI install
Works on VCQL 1.1.0
Works on SPT-AKI 3.4.0, 3.4.1 and 3.5.0
-
Version 2.2.2
- Virtual
- 364 Downloads
Added Russian translations. Courtesy of @djanbolt
> Install VCQL> Download VCQ
> Drag "user" folder to your SPT-AKI install
Works on VCQL 1.1.0
Works on SPT-AKI 3.4.0
-
Version 2.2.1
- Virtual
- 668 Downloads
Removed all FIR requirements for items.
> Install VCQL
> Download VCQ
> Drag "user" folder to your SPT-AKI install
Works on VCQL 1.1.0
Works on SPT-AKI 3.4.0
-
Version 2.2.0
- Virtual
- 137 Downloads
> Install VCQL
> Download VCQ
> Drag "user" folder to your SPT-AKI install
Works on VCQL 1.1.0
Works on SPT-AKI 3.4.0
-
Version 2.1.0
- Virtual
- 490 Downloads
Once again, updated the main method of importing these.
Now REQUIRES Virtual's Custom Quest Loader to be installed first.
> Install VCQL
> Download
> Drag "user" folder to your SPT-AKI install
Works on VCQL 1.0.0
Works on SPT-AKI 3.3.0
-
Version 2.0.0
- Virtual
- 198 Downloads
Updated main method of the quests themselves. No longer using Trap's Custom Quests.Contains same content as V1.0.0 but without dependencies.You DO NOT need to update to this version if you already have a working version.This is compatible with Traps Custom Quests and you shouldn't see any issues.Next update will be more content.Known to work on SPT-AKI 3.3.0. May work on 3.x.x and 2.x.x - unknown.LINK REMOVED
-
Version 1.0.0
- Virtual
- 1.5k Downloads
Requires Traps Custom Quests version 3.0.0 and higherWorks on SPT-AKI 3.1.x, 3.2.x and 3.3.0
itsFenzi
Quest Cardiac Arrest returns the error message
"Quest Handover Error: condition not found or incorrect value. qid , condition."
when turning in the tarcola cans
Oddjob
any chance these might get updated for 3.8.0?
Virtual Author
Eventually I'll sort these out for 380
Oddjob
thanks for the reply. i shall wait patiently
vampucio
99% it works on 3.7.1
DizzilyHQ
Hey i really love the Quest additions. Would be nice if there would be more handover x of x items quests found in raid, i enjoy those the most ngl. Mabye there is a chance to work on a few?
Virtual Author
Haha, you are probably one of the very few people who like those quests. We shall see what happens
Steino
To chime in on this:
I also enjoy search/scavenge quests. If they are some unusual items you usually disregard, even better.
and btw great mod
TheNoLifeNoob
Make that 2 that like those types of quests lol
Dremmy
i need a tutorial adding quests for modded traders , how to find modded trader id
@-@
Virtual Author
If you haven't already gotten an answer to this, you would need to ask in the discord. I don't really touch adding quests to modded traders, just to vanilla ones. It COULD be as easy as setting the traderid to theirs, which would typically be in a base.json file - "_id": "cat". But there may also be some other quest stuff I've seen that the modded trader would need to initialize for quest support.
Dremmy
Thank you, i will try this out
Tabi
no, it is in fact not shipped with package.json. triple checked.
Tabi
but mod still works regardless, I unno man it is what it is.
Virtual Author
?? If you are referring to THIS mod, no it does not come with a package because it is not a server mod itself. It is loaded INTO VCQL and doesn't require one. If VCQL doesn't have a package then let me know, or if it came downloaded from another mod I can't help that unfortunately.
Virtual Author
The person who commented below about that issue was referring to VCQL and was on an outdated version.
Tabi
ah, well thats probably why people are having problems with this. Add a link to VCL so they actually see it lol (and most people dont know what a random abbreviation means)
Virtual Author
Wow I really didn't link it. Classic. I'm surprised you're the first one to tell me lol. Thanks for letting me know.
rook2234
Pls, update the mod to 3.6.0! Because, not supported...
Company2lostops
Mod (Virtual's Custom Quest Loader) is missing package.json
Virtual Author
Just double checked the download folder and she's still in there, I'd just reinstall and make sure to follow the install procedure.
Company2lostops
Might be because I am on 3.5.8 lol
mutaco
Espionage part 2, I didn't find anything in the room or in the safe, as complete
Virtual Author
It's a visit place task, nothing to find, just need to walk into the room.
mutaco
I've been to the room several times and it doesn't complete the mission, is there anything I'm not doing?
nueriskin
Hey, Espionage 2 still seems to be bugged, no error messages shown on the server level, just can't complete the quest.
nueriskin
Nevermind, after starting a new profile, the quest worked. Sorry for the false report.
Prismic320
Hi, I just installed the Custom quests and loader and when launching i get this. Pretend i know nothing lmao
TypeError: Cannot read properties of undefined (reading 'length')
at C:\Users\austi\OneDrive\Desktop\spt\user\mods\Virtual's Custom Quest Loader\src\mod.js:73:27
at FSReqCallback.oncomplete (node:fs:188:23)
CarlC
There is no localisation for VCQ_10. I personally believe it should be Espionage Part 2.
Virtual Author
Whoops, uploaded the wrong file by the looks of it. Thank you. Upload is fixed.
AlexLAN
Exceptional Shooter: Part 4
I kill all the raiders and PMCs from the SIDS, but the quest does not count.
UPD: I replaced PMCs with Raiders - it doesn't work either
((
Virtual Author
Ah yeah. Another bad capitalization. If you open the VCQM json and find
{
"_parent": "Location",
"_props": {
"target": [
"Laboratory"
],
"id": "VCQM_9_AFF_0_2"
}
}
within VCQM_9, you can change "Laboratory" to "laboratory".
AlexLAN
Just checked (returned to the beginning through the Profile Editor), it works.
Thank you very much!!!
notjasonlee
Is anybody else having issues with the task tab staying open and blocking the screen in AND out of raid?
CarlC
same issue with a factory cleaning 2 keep active
Virtual Author
We've hopefully identified the quest that was doing this. Thank you for reporting. The latest version should fix this issue.
notjasonlee
Thank you, that fixed it for me!
electriclaz
Hi, Love the mod but I think I'm getting a task tab bug from it, also a quest called "Factory Cleaning II" has shown up as active, as soon as I remove the mod the game is behaving normally again. [MODDED] Task Tab Bug
ZaBanOff
Have you used a translator to translate into Russian?
Virtual Author
I have absolutely no idea how they were translated. The file was given to me by djanbolt. Is there an issue with the Russian locales?
ZaBanOff
yes. looks like um..cringe. why did the skier speak differently it's like he's 50 years old and he doesn't understand anything about smuggling
ZaBanOff
maybe i can translate it normaly? but i can understand how
Virtual Author
Haha, fair enough. I had a quick look and they translate back over okay, obviously I can't check them in Russian because I don't speak it. I'm gonna be honest and say that this is probably just my shitty description writing. Probably 'cringe' from the start.
Virtual Author
Basically, you just take the English variant of the locales file that is given in the download and change the right side text of each value into the Russian one.
NxstyKxng
espionage part 2 isnt progressing when standing in the room with the safe at dorms
NxstyKxng
aaand just as i wrote this im stuck in the room and cant get out since the door now doesnt open again
HiddenCirno
can i make a translate files for chinese? this mod is excellent but it's just english....
HiddenCirno
Ah and can I republish it on the oddba forum ?
if you dont mind....
Virtual Author
Sorry for the late reply. This pack is actually already translated on oddba. In saying that though, you can do what you like, I don't mind :).
HiddenCirno
oh ok thank you
IronRonin
Kill PMCs on Labs with the SVD is not counting kills. Is there a detail for this task missing? Specific attachment or something?
tip
This is a bug in the quest definition. You have to adjust an entry in mods\Virtual's Custom Quest Loader\database\quests\VCQM.json.
On line 1131 "laboratory" must be written with a small L, then the quest will work.
ReLOAD07
Espionage Part 2 gives 0.30 Peacekeeper REP, is this intentional?
for context normal tasks gives like 0.02 - 0.05 rep
ameano_acid
Hey! Espionage Part 2 does not complete when entering the room. I have been through every room in both dorms buildings and don't complete the subtask. I had this issue with GoblinKing mod, but was able to fix it by moving a BepInEx plugin into the proper folder. Any suggestions? All the kill tasks and turn in tasks work just fine.
ameano_acid
The kill PMCs using an SVD on labs doesn't seem to be counting kills either.
CobraChickken
Hi, I seem to have an issue with having both these and the Goblin Kings quest to show up. I've got VCQL in (I believe) the correct spot, and extracted both the quest pack and the Goblin King mod into the correct spots, but I still can't see the quests. The server launcher will also give me an error saying the .json doesn't exist. Any advice?
Thanks
CobraChickken
Specifically, I get the following error in the server launcher:
"Mod Virtual's Custom Quest Loader package.json main property points to non-existing file"
Virtual Author
This definitely sounds like an installation issue. I'd probably reinstall both (shouldn't hurt your game) and ensure you put everything where it should be. VCQL should be installed first into the mods folder and the relevant Goblin King files into it (is just a few jsons). I would grab a new download because I'm not sure how the package has any issues since I have tested all current uploads.
CobraChickken
I figured it out......im just an idiot and there was an extra root folder, so the server launcher wasnt picking up the correct location. I got it working though, thanks for the reply, and awesome mod!
BlindBoomer
Sorry to trouble anyone, but when I try and install "VQC 2.2.3 the server tells me that the mod is missing package.json
Virtual Author
Then you have installed it wrong. Move the file 'user' inside of the mod files into your SPT folder. Also you need VCQL installed prior for this to work. It is not a standalone mod.
BlindBoomer
WoBra
Hi, with me are instead of the mission names eg only "VQC_12 name" have I done something wrong?
Trap's Custom Quests mod is installed.
WoBra
Hi, I have now found out that it is due to the non-existent language file.
I have therefore translated the language file to German. If you want to add this file to the mod then I'll send you the gladly, if more are planned I can also translate them. Otherwise I use the for me. Will the aucuh not upload or send further without permission.
Virtual Author
Traps is only required for version 1.0 of this mod. Did you download the correct one? And yeah, I've only got English and Russian translations as of the latest version but you can just copy the locale from 'en' to another language if you can understand both.
WoBra
I have only installed VCQL and this one. It was only because of the language.
As I said, if you want to use the German translation I send you. I have translated all the quests in German. Also everything works.
Virtual Author
I'd be more than happy to add the German translation to the mod. Feel free to send it through
crosswayne
quest "send 'em back" eliminate 10 raiders on the laboratory didn't worked, i've kill more than 10 and the quest didnt increase even single kill.
Virtual Author
Ah, thank you. Thought I fixed this but apparently not. Download has been updated.
crosswayne
quest "espionage: part 2" survive and extract didnt worked, tried to extract 2 times but still didnt count as extract
crosswayne
quest "elimination conditioning" kill player with DVL-10 on interchange didnt worked. been tried with both version of DVL, not a single kill registered.
Virtual Author
Thank you very much. All those quests were set to one session only and that sounds like a nightmare.
crosswayne
ah ok, thank you for your help. And i'll report here if there's another quest bug / troubleshoot.
Fenah35
I use your's quests with Trap's mod. Will it have an effect on the profile when we switch to it? I don't think it will pass until I update the quests, but if we're sure it's okay, things might change.
Virtual Author
Its the exact same content, so as long as you remove it from Trap's so they arent both loaded it will be fine. However you dont need to update to this for 3.3.0 as I haven't changed or added any of the quests.
Kippa
@Virtual are you planning on adding more quests in the future? I would love to see more added as I'm not far from finishing them
Virtual Author
I do plan on a load more however, I spent a significant amount of time making the loader since Trap's mod only had so many features and I wanted a large variety of quests (in saying that I also wanted custom images). I'm looking at a quick balance update for the rewards and then will be onto new quests, releasing them 20 at a time hopefully.
ReLOAD07
is there a way to rename these quests so i know which are vanilla or modded?
Virtual Author
In the respective JSON files there is a "name" value for each quest. You can change this value to whatever you like and add something like [Mod] to the front of the name if you want to.
trap
That's a pretty good feature idea for Custom Quests mod. i.e. the ability to autoprefix quest names
trap
Custom Quests 3.1.0 is out!
Now you can differentiate custom quests from vanilla quests thanks to the new default_quest_name_prefix option in config/config.json file
StalinsJosef
Me again.
I have Old Friends from Jaeger. There is no Dialogue to place the Intelligence folder.
It doesn´t work when i place the folder in one of the 4 crates.
Virtual Author
The Zone ID's that I used were backwards, so I believe although it says ZB-014 it's actually ZB-016, so hopefully that one works.
StalinsJosef
The bug was sitting in front of the screen. I had the Version in use where i fixed the Tar Cola Quest. Sorry for the false alert. =)
AverageOdd
Just so you are aware, the quest close and personal: part 2 does not specify whether the player is to use a 9mm or a .45 vector. I obviously found out I was using the wrong one but it would be a good touch to change it to specify. great mod btw. much thanks for the time you put into it! thx.
edit: I have now tried both vectors and neither work however I do have some mods that may be conflicting. ill see if I can resolve it by deleting them.
Virtual Author
The issue for this one isn't the guns, it's because the location is set to Customs instead of Interchange. I've updated the file and you can just replace if you'd like, or you can just hotfix it by searching for the Close and Personal part 2 quest in VCQ_MASTERY_1 and changing the location from 'customs' to 'interchange'. Thanks for the heads up, hope this didn't cause too much of a headache lol.
AverageOdd
Hey good to hear. Not a problem at all! Thanks for the mod!
Blacky
Would this work with 3.2.2?
Virtual Author
Traps Custom Quests works with 3.2.5 and is 3.2.0, so I'd assume so, yes.