Friendly PMC 4.2.5

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Spawn with a squad of your side, recruit others while in the raid, and command them on the battlefield.

Spawn with a squad of your side, customize them, recruit others while in the raid, and command them on the battlefield.


This mod makes it possible to have bots follow you around and fight alongside you against enemies. You can either spawn with a squad that is customizable through the Config Manager (default F12 key) or recruit others while in a raid.

Thank you all for your support and constructive feedback that helped me push this mod to what it is today.

If you would like to continue to show your appreciation, you can support me at Ko-Fi!


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  • Version 4.2.5

    Version for SPT 3.11.x only:

    • fixed bug where health multiplier would get saved as the follower's health, ending up being multiplied again and again
    • made zombies attack followers as well, and followers now see them as enemies
    • health multiplier now affects scav followers as well

    Details from the previous 4.2.4 release:

    • some improvements while the bot follower is fighting at a distance
    • fixed a bug where if you started a raid with a squad member but then aborted the raid while in the loading screen, and then tried to invite Knight, he would decline the invite
    • fixed a case where Pipe's launcher ended up spawning twice for the specified quest
    • fixed ending up appearing as spawning with Knight after kicking him from the squad and then starting a raid

    Merged details from previous versions (4.2.1 - 4.2.3)

    • improved aiming time for followers (time between seeing an enemy and firing, most notably on first contact for spawn-in members)
    • fixed "bad guy" flag affecting scav runs
    • fixed followers seeing BTR as an enemy when BTR would spawn in late
    • fixed having teammate kills count as kills for Knight quests when spawning in a map of a Knight quest with followers
    • fixed friends list not refreshing after renaming or deleting a friend to correctly display the changes (you still need to have the friends list window closed in order for it to reflect)
    • fixed an error that happened when adding a new member for some people
    • When turning /recruit on pickups will now be set to 1 if they are 0 (which is default)
    • When turning /restrictions on recruitment will be turned on automatically
    • fixed Goons not spawning with the player
    • fixed map transit not spawning followers on the next map
    • fixed friend request keep coming back when recruiting is on and player is not accepting a friend request (until you do server restart)

    Version 4.2.0 release notes:

    • Upgraded to SPT 3.11
    • Removed UnityToolkit dependency
    • Fixed case where followers would start going way off during combat (Support and Default tactics)
    • Fixed case where followers would turn and look behind while moving towards the enemy
    • Fixed case where player shoots a friendly, then marks him as enemy (through 'contact' command), but followers do not attack
    • Fixed case where the Goons, as followers, would not attack the same side bots as the player unless they were attacked first
    • improvements on the reactions of the followers
    • improved close combat behavior of followers
    • Changed how Goon's health is set to allow BackEnd to control the base value of each body part before applying modifiers
    • Followers equipped with a shotgun as a secondary weapon can now switch to it for close combat scenarios
    • Killing any member of the Goon will turn all Rogues hostile for the duration of the raid
    • "Default" equipment will no longer change when starting a raid. Instead, if staticdefault is not turned on for the bot, the equipment will change every time you re-select "Default" from the equipment dropdown.
    • The 0.16 feature regarding underbarrel grenade launchers is also available to the followers, most noticeable during suppression fire
  • Version 4.1.0

    For SPT 3.10.x

    • Fixed stuttering issue in Factory
    • Made map transit work with spawned followers
    • Added patch for dealing with despawn of followers in Donuts - tested in a number of raids, along with FIKA and without. With prefetch on and off. It seems to work fine now.

    Version 4.0.0 release notes:

    • Revamped the setup for spawning with followers, check the updated description for more details
    • Rogues (including the Goons) will now be hostile toward the player when the player has a quest that requires killing them. For example "Stray Dogs" will make them hostile.
    • Knight trader can now be disabled. This will disable everything related to the Goons. See Gameplay Guide for more details
    • Improved performance of cover search during combat
    • The version has been tested with the latest SWAG+Donuts and squad spawning works. At least with default settings of the at mod.
  • Hi there!

    This is a fantastic mod!

    I may have run into a bug though

    After setting the restrictions to "on" and recruiting a bot from a raid, i can see the friend request and I accept it. However, after switching between a bunch of screens or reloading the game, the bot vanished from my friend list...

    Any thoughts?

    • I am not able to replicate. After I accepted the request, I saw the new json in the user/mods/friendlyPMC/database/squad/{sessionID}/ folder that does not delete even after game restart.

    • Hmmmm
      I guess ill have to test it some more

      But thanks for the response!

    • I am thinking of a scenario, but I have to get the time to test it. Could it be, you had the request, but decided to accept it after a game restart? The bot information would be lost, but I think the game itself still preserves the invite and so it would end up with not being able to add the bot since it would not actually exist. Maybe that's what you did?

  • Yeah, that's subjective probably, but Knight's prices feel oddly good. I have zero relations with him yet, and some relations with Peacekeeper, yet Knight gives twice the money for sold goods than Peacekeeper. Odd

    • In tradeKnigh/base.json under "loyaltyLevels", the first item has buy_price_coef set to 0. If you change it to 55 will that make it like the rest?

    • Huh. Well, it did the trick! Now he has same prices as Peacekeeper, so more reasonable I suppose. Thanks

  • how to add bots i dont understand ? In the old versions there was a grid from which I could select the quantity, but it's not here

    • See Overview -> SquadManager. Ever used the spt commando chatbot? It is the same way.

  • I have all the mods loaded and plugins plugged in, I'm level 20, any idea what i might be missing to get quests from knight?

  • Yo hello

    i get same problems it said he game servers are too busy or unavailable rigth now

    • If you guys do not post mods and steps, what can I do? What mods do you have installed and at which point to do invite a teamember to join the raid? At what screen.

      Thumbs Up 1
    • What would help the most is if you could do a screen record, start from the initial screen, add however you add to replicate the issue, and post it here. That will be much appreciated.

  • I installed version 4.1.0 and I can't start a raid with followers because it says "The game servers are too busy or unavailable rigth now. Please try again later." What could be the reason for this bug?

    • What other mods you have ?

    • I have:

      server value modifier,

      home comforts,

      leave it hear,

      real player spawn,

      getting acquainted fix,

      Looting bots,

      realism,

      Sain,

      WTTArmoryAN94,

      WTTArmorySVD

    • Not able to replicate. Can you do a screen record where you replicate the issue?

  • 4.2.5 friendlypmc. after talk to squadmanager use "/add 001" , it shows done and ask me to check the friend list. but there are no new friend show up in the friend list. It happen few time when i try the mod. sometime it can add newfriend, sometime it can't. any idea what cause this issue ?

    • I would not risk such nicknames, stick to letters. Have you read the conflict regarding using mods that change bot's gear like ABPS?

    • thank you for the help !

  • Is the M32 MSGL used in the quest to find Big Pipe's grenade launcher different from the default Tarkov's M32 MSGL?

    Sometimes M32 MSGL shows up in the fence's shop, but when I buy it and look in the profile editor, it says it was added by a mod.

    • The one for the quest is specific to the quest, it shouldn't appear anywhere else. But it has the exact default setup the original one has.

  • Thanks for sorting the hostility and health bug. Nice update :thumbup:

  • 你好,我该如何修改队友的射击位置 因为我只想让他们射击敌人的腿

    • That is not possible, it is hardcoded to prefer the head.

  • hi, did this mod can be used with fika?

    • Not in multiplayer.

  • hello after adding team mate with /add function it says teammate added.. friend list count doesn't increase and when i try to give recruited team mate a tactic it says 'member not found' how do i successfully add a squad member?

    • Its conflicted with bot progression mod and alike. You should disable them and add team mate then.

    • thanks friend ill try

  • Confused. How do you recruit other npcs (friendly ones, of course), during the raid?
    Tried using "follow me" on that friendly scav (when playing as scav), the guy ignores me. Description mentions some "quick gestures on Y, when hovering over friendly bot" which is not the case. Need assistance

    • Did you enable pickups? You have to set it to at least 1 - /pickups 1

    • Guess I read, but not well enough. Thanks a lot, my bad

      Also can you check Knight's prices when selling items to him? Seem oddly generous

    • I think they're good enough, I do want to make him more generous than PeaceKeeper. After all, you are friends with him, not just doing missions with him.

    • I haven't done any missions with him yet, and his prices seem to be generous. I might be wrong, dunno

    • Actually nevermind. Even with pickups set to 4, that Y interaction does not appear when aiming/looking at friendly scav nearby

  • Which version of your mod works best with 3.9.8?

    • 3.8.2 , but the experience will not be what is currently as the description in the mod. The mod was overhauled starting with version 4.

  • GJ

    Thumbs Up 1
  • Report a bug where teammates' health points will stack indefinitely as the number of battles increases (I cannot upload pictures, but teammates' health points have reached millions)

    • Addendum: It seems that this bug only occurs when the health is twice as high

    • You can change the health in their json until a fix is out. All squad profiles are saved in user\mods\friendlyPMC\database\squad

      Thumbs Up 1
  • How do I add a new translation file

    • The existing ones are in {SPT_FOLDER}\user\mods\friendlyPMC\lang\
      You follow them to add a new language. To know what to name your json (like en.json for English) see the names of game's lang files - {SPT_FOLDER}\SPT_Data\Server\database\locales\global\

      Then, to add for quests, you follow the instructions of the VCQL mod, under Modding Info - Locales.

    • thank

  • I'm having a weird issue that I need some help with. I'm playing with 4.1 on my 3.10.5 SPT installation at the moment, and the problem I keep encountering is that my teammates just stop firing after about 20-30 mins in raid. They will still call out enemy contacts, light their lasers and position themselves as if they were fighting, but they don't fire any shots. This just ends up getting all teammates killed eventually, since they don't fire back at the enemy. I have tried with "Bad Guy" on and off, and the same goes for "Friendly PMC side". Tried different maps, different squad loadouts, roles etc. It seems more related to in-raid time than anything else.


    I tried removing Performance Improvements from my modlist, but it the issue remains. I also couldn't find any reference to similar issues in this mod's release notes or other comments here, so I thought I'd ask. I realize I'm on an old mod version, but any ideas would be appreciated :)


    Thanks for a great mod!

    • There are other things you have that may cause conflict related to gear or modifying bot behavior. Looting Bots, Questing Bots, and SAIN use a different type of AI, so those would be ok, but anything else that touches the game's normal AI will interfere.

    • Thanks for replying! I'm looking through my mods, but I don't know if there is anything else that modifies AI specifically. Could it be a timing issue? I'm using Custom Raid Times and my raids are twice as long as vanilla. Similarly, I have time limits set for when bots stop spawning in SWAG.

      I also don't think they have actually run out of ammo, as I know how much I've put in their custom loadouts, and all followers stop fighting at the same time in raid, regardless of loadout. Is there some other part of ammo handling in their loadouts that I'm not aware of?

    • I am not sure then. They do not run out of ammo, it will be some error you can see in the logs. Try changing their weapon

    • I feel like I have ruled out a lot of things at this point, including load order, reinstalled mods, using custom loadouts, default loadouts etc.

      These lines and similar ones for each follower appear in errors.log after raids, do they mean anything to you? I'm trying to figure out if it might be related to reloading in some capacity?


      2025-04-15 21:31:27.867 +02:00|0.15.5.1.33420|Error|inventory|[67fe9bdc6aaf9e10fc00b6e6|Bravo|Profile][52053][Bravo] 67fe9bdc6aaf9e10fc00b6e6 - No parent inventory GEventArgs3 activity from item:item weapon_colt_m4a1_556x45 (id: 67feb3628dc5c7245400d29d)

      2025-04-15 21:31:27.867 +02:00|0.15.5.1.33420|Error|inventory|[67fe9bdc6aaf9e10fc00b6e6|Bravo|Profile][52053][Bravo] 67fe9bdc6aaf9e10fc00b6e6 - No parent inventory GEventArgs3 activity from item:item mag_stanag_magpul_pmag_d-60_556x45_60 (id: 67feb3628dc5c7245400d2ab)

    • Those are sever logs, I am refering to bepinex logs.

  • Comrade, I have a problem that my mod does not have an option to select the number of teammates. And other PMC bots do not join me. Please help me figure this out

    • That is not how it works; you are thinking of versions prior to version 4. Please read Overview > Squad Manager. Things are now handled via the manager.

    • thank you!

  • Would it be possable to have a nametag over their heads? Theres a thing like that in Fika. I'm not used to running with a squad without discord streaming so I have shot my teammates many times on accident.

    • Name, health, and status appear when using the "status report" phrase.

  • Scav squadmates ignore infected unless the infected damage me. And i saw other similiar behaviors with them.

    Is there any way to sort this out via config settings?

    • I have not worked on this regarding zombies at all. So it is safe to say it is not supported.

    • Sorry, how can i spawn infected in a raid ?

    • Could you by any chance include the hostilities towards infected?

    • It is not something I can promise, maybe if I get the time to look into this.

    • Infected bot roles are


      Code
      "infectedAssault",
      "infectedPmc",
      "infectedCivil",
      "infectedLaborant",
      "infectedTagilla"
  • ive got an issue where it says "Cannot read properties of undefined (reading 'Info')". whenever i try to add a pmc ive tried to troubleshoot but i cant seem to get it working

    • nvm i got it fixed

    • how did you fix it? I am having the same issue

  • Awesome mod but how exactly does the looting system at the end of the raid work? I have successfully extracted with allies many times but I never got any prompts or anything. Does the bot loot just appear into my stash or is there a button i'm missing? Cheers!

    • You give loot to the bot you spawned with and if you make it out alive with him, the loot is returned to you via return message from the SquadManager

    • Okay yeah I did figure it out now. It is kinda finicky to get allies to loot and often times they'll just take a whole backpack instead of singular items. Usually I just get few small backpacks, fill them and order a bot to loot that.


      Unless there is a better way?

    • Not sure what you mean. To give a follower an item, you just throw it on the ground and tell them to get it. Sometimes, the position of the item can make the bot not able to get it, and you just have to move it into a better spot (even right below their feet), that is, if you know he still has room left.

  • When I teamed up with the Knights, the US faction attacked me, using AGS, but they didn't attack me when I entered the sewage plant alone before. What's the reason? I have accepted the killing mission of Jaeger.

    • What do you mean, US faction? You got the USECs and the Rogues. The Rogues are the Knight's faction. If you accept Rogue killing quests, the game's normal relation takes place, but you cannot invite Goons to join you in a raid. What quest do you have active regarding that, yet still are able to invite a Goon?

    • I figured it out, I took the Jaeger quest to hunt the rouges and the first quest of the knight at the same time. When I entered the lighthouse, I could still team up with the knight, but the rouges in the sewage plant would see me and the knight as enemies. Now I have solved this problem, thank you for your mod, I have now unlocked bird eye and big pipe.

  • Mod functions pretty good so far. Only problem i have with it is when i climb a place where bots can't reach eg. Car, cliff or w/e the game starts stuttering so bad to the point it's unplayable.

    Can it be made for them to stop to near position of you instead of pathfinding up to a place where they can't go.

    On live i saw bots climbing up the cars and jumping aswell.

    • I don't have such issues, do you have waypoints installed? And I usually put the bots in hold position if I go into places where there is no nav path. When exactly is the game starting to stutter? If in combat, under what conditions?

  • Was reading the known issues and had a question about the acid prog bot system one. What do you mean by never use "default" while using this mod? It it a setting in this mod or in the other one?

    • You don't select "Default" as the equipment preset for the bot. In this screen, where you see it has "Shemagh" selected.

      Screenshot-2025-03-03-165531.png

    • It will throw errors if you set it while in the loadout menu. And if you try to add new bots it will just throw an error in server without doing anything.

  • I'm sorry, but I can't figure out how to equip a teammate, apparently I don't understand English well, although there is a translation, but apparently not accurate.

    • Just follow instructions in the Overview - Squad Customization

    • Right click the teammate and go to the info page, on the bottom left corner you will find the gear option where you can equip them with your saved gear set

  • 为什么我的scav预设会在友方PMC进入战局后失效

    • I am not sure what you mean.

    • 我在assault.json中自定义的scav装备会在友方PMC进入战局时不起作用,只有单人进入战局时才生效

    • Will not work on who? On your own bots? No, that is not how things work - their equipment is already saved upon generating.

  • Unable to enter raid together with FIKA headless client.pls fix it

    • No, that is not something that is supported. FIKA headless client is just fika multiplayer but host does not spawn in. And this mod is not made to support multiplayer

    • @pitAlex I suddenly understood, sorry. FIKA does not require AI teammates. :D

    • Well, it's not that, but in order to make the mod be multiplayer compatible, it has to access multiplayer code, which means it has to become FIKA dependent. That's why.

  • Getting server not found when I try and DL the mod :(

    • What mods do you have?

    • Questing bots, Looting bots, Realism, waypoints, big brain, gunsmith, SAIN. The issue isn't with the mod itself, it's connecting to the filehost from the download link.


      "Hmm. We’re having trouble finding that site.

      We can’t connect to the server at bbuseruploads.s3.amazonaws.com."

    • So I cannot download this mod for some reason

    • How do you have all that in 3.11? Or are you still on 3.10 ?

    • If you are still on 3.10 - try this link https://limewire.com/d/AIeBY#UEF1o7V1KJ