Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Spawn with a squad of your side, customize them, recruit others while in the raid, and command them on the battlefield.
This mod makes it possible to have bots follow you around and fight alongside you against enemies. You can either spawn with a squad that is customizable through the Config Manager (default F12 key) or recruit others while in a raid.
If you enjoy this mod and would like to show your appreciation you can support me at Ko-Fi!
-
Version 3.10.0
- pitAlex
- 1.8k Downloads
- kills made by followers you spawned with (except Goons) will now count for any kill-based quests (quest conditions will be applied to their kills)
- marksman can now switch to the secondary weapon when in close combat - you are responsible for what weapons he has, take note!
- increased the distance the bot will go when using the "there gesture" command to 50 meters
- fixed suppression command not using grenade launcher in some cases
- code was refactored on cover and tactics logic to rely more on the in-game cover system for a more stable build (note: this can make your followers spread out more)
- attempt to fix the run duck bug when transitioning from combat to follow
- resolved some conflicts with the QuestingBots mod
- ping squad now also displays the bot's distance from the player
-
Version 3.9.6
- pitAlex
- 2.1k Downloads
- fixed issue with Knight trader not increasing when running with BirdEye or BigPipe
- fixed spawned followers not having secured container so extra ammo could not be added to them
- fixed the "enemy spotted" command not registering the enemy the player saw even if the bot didn't also see it
- updated follower to not throw grenades when the enemy is out of throwing range
- health multiplier now also affects the Goons' health
- added option to increase the display time of the ping team (some key binds will need to be re-assigned)
-
Version 3.8.2
- pitAlex
- 7.4k Downloads
- Fixed Team Status and Over There still being heard by the enemy
- Some bug fixes in the Support Tactic related to suppression action
- Improvements on the busy hand's bug detector for followers
- Peaceful Zryachiy will not be considered an enemy until you interact with him
-
Version 3.7.0
- pitAlex
- 5.5k Downloads
- !! all server configuration options have been moved into the Configuration Manager, you can now update them through that and they take effect at raid start
- updated Come Here, That Direction and Stop gesture commands where you can now use them to move bots one by one where you want them.
- updated some Phrase commands to be able to be used on individual followers by looking at them. Be careful, bots too close to your view will be picked up, and thus the command will not go for all. Being in bushes can interfere with this or not seeing the bot clearly.
- altered "get back", "cover me", "hold position" and "go go go" voices to always say the same thing instead of going through different phrases in order to bring them closer to what the commands do relative to the followers
- added "On Your Own" command. This will tell bots to stay at a distance (similar to "Get Back"), switch to their default tactic, and no longer prioritize their position and safety during fights. "Cover Me" resets this
- added a field to provide a custom nickname for each follower in the Configuration Manager
- added fields to provide custom uniform (top and bottom) for each follower in the Configuration Manager
- added options for setting custom shortcut keys for Contact and Status Report phrase commands. (This means you can put these 2 on other than just F1-F12 keys)
- added "Raid End Messages" in the config manager to enable/disable messages followers may send at the end of the raid (return loot messages are excluded)
- fixed the issue with long spawn delay that was happening for some people
- attempt to fix follower still getting stuck in healing animation under certain circumstances (still not 100% of the cause or how to replicate)
- altered how the enemy is added to followers as the current method would make followers aware of any enemy position as soon as that enemy made the player his goal target.
-
Version 3.6.4-beta
- pitAlex
- 5.9k Downloads
- fixed using bear voices for USECs when englishBear is disabled
- ensure looting bots brain, if present, is disabled when a bot becomes a follower
- enforce followers to have the same side as the player on spawn
- refactor the code that deals with followers using player equipment in order to address some errors
- added flag to turn off enemy marker when reporting status
-
Version 3.6.3-beta
- pitAlex
- 1.1k Downloads
Fixed incorrect options positions of squad setup in the configuration manager that 3.6.2 has.
-
Version 3.6.2-beta
- pitAlex
- 119 Downloads
- followers picked up in raid will now have "assist" tactic. In assist mode, followers do not listen to push or hold commands, they tend to do their own thing.
- added flag to copy player's clothes for squad setup in Configuration Manager
- Extended the distance for which the bot decides to search for a shooting spot during combat (Default tactic only)
- Removed fence level settings that originally were used to force commands to work on bots (before version 3.x.x)
- fixed bug where the follower that was picked up during raid was giving back loot that was given to him (only the squad remembers should do that)
- fixed some bugs in what messages are sent to the user based on if he did not give any loot to a squad member or picked up a follower
-
Version 3.6.1-beta
- pitAlex
- 1k Downloads
- improvements on how bots push the enemy when conditions are met
- fixed cursed open door command to finally work properly
- made followers appear as friendly in the Dynamic Maps mod
- added a slider for adjusting the report status sound in the Configuration Manager
- the "Hold Position" phrase no longer triggers stay in place when out of combat. It only switches the followers to hold mode.
- made squad skill level relative to the player's skill
-
Version 3.6.0-beta
- pitAlex
- 2.7k Downloads
- removed looting bots dependency, this also means you cannot use the loot corpse command anymore but you can now tell bots to pick up loot that is elevated (like on a table)
- reserved the secure container of bots for extra ammo. The secure container of a bot will be used for adding extra ammo for the main weapon. If you create presets that include a secure container, that will be ignored and instead use the default one the bot would spawn with.
- changed "balance" tactic which is now named "default" where bots will look for shooting spots when at a distance from the enemy instead of falling back to holder tactic
- fixed bots not appearing under the same group.
- fixed BEAR still speaking English when englishBear flag is off
- fixed BTR being seen as an enemy to the followers
- changed the squad spawn logic to help deal with an error SAIN was throwing because of not liking that the followers were spawning first
- "Fire" command removed
- "Stop" command removed
- "Hold Position" command updated ( triggers hold tactic if in combat and hold position if out of combat).
- "Stop" gesture triggers hold the position for any follower within 15-meter radius.
- enabled "exit located" command to trigger followers to regroup on the player's location
-
Version 3.5.1-beta
- pitAlex
- 826 Downloads
Fixed plugin throwing an error because the cfg file was not present at startup.
Improved the cover-to-cover action as well as the regroup command.
pitAlex Author
Here is what's coming:

Yes, he will level up with you along with his skills
nekoworkshop
Word cannot describe how much I appreciate your work.
pitAlex Author
Please everyone read "Known Issues and Conflicts" before posting a problem.
poneais
now my horses oats counts in my stables!

Ser_G
I assume its normal to not be able to loot downed allies? I can take mags from rigs, but backpack items are greyed out and most gear is unlootable. My initial guess is this is to avoid farming allies for gear, but just wanted to confirm.
Thanks!
pitAlex Author
Yes, that is right
Ser_G
kurgut
Hey, thanks for all your work on the mod : )
Sorry if this has been asked befor, but is there a command so that followers enter "sneak" mode ? eg. only slow walk. Kinda like stalker game. Or could this be implemented ?
Cheers
pitAlex Author
Not implemented and won't be implemented. Look, you may think you are sneaking up on a bot - you are not, he already has you in his memory and is simply waiting for a "trigger" to aim lock on you even through walls.
Rainbowlith
Unfortunately, after using this mod, I will experience lag when my AI teammates encounter enemies, and I cannot eliminate this lag until the enemies pursued by my AI teammates are killed
pitAlex Author
Performance Improvements, Swag+Donuts, Please Just Fight.... those would cause conflicts
pitAlex Author
Hey, can you go back to 3.9.6 and tell me if you still see the problem? I am not sure, but maybe the refactoring of the cover search is causing this for you.
Someguy
Hi I had the same problem. None of the conflicting mods are installed. I switched from 3.10 to 3.9.6 and it works fine especially in factory where it was the worst. Idk why it worked but it seems to have fixed it. Thanks.
pitAlex Author
So 3.9.6 is better for you, to confirm? Because if you look at the notes of 3.10, it mentions a refactor of the cover search logic, so it might originate from there.
Someguy
yes I can confirm that there is no lag for me with 3.9.6 especially on factory where it was the worst. With 3.10 I would notice worse when squad mates would engage targets.
1XERO1
I've been having great fun with the mod, it's really nice to finally have someone to watch my back when raiding.
I do have a two questions regarding bot behaviour.
When setting up custom loadouts for my followers, do I need to include meds or will they spawn with their own?
And, if I have a bot set the Marksman behavior, will he use backup weapons (such as an SMG on back or pistol) that I gave him in CQB engagements? E.g. In bunkers on Reserve where sniping would be less efficient.
pitAlex Author
You have to give them meds. Ammo for the primary weapon will be placed in the available space of the secured container that they spawn with. So no point in creating a custom loadout with secured containers.
As of the latest version, marksman uses a secondary weapon when in close combat, but some conditions are applied like for him to be hidden for 2 seconds at least to consider it safe to switch. Switching to pistols is something that is already built-in, but they seem to use it based on the mentality that "it is faster to switch than to reload situation".
Tannheuser
Hey! Thanks for an AWESOME mod!
I took a break for a while and just started playing 3.10, and I'm using roughly the same mods as before, and quite a lot of them. I am encountering a new issue most raids where my followers will not stop shooting a dead body, until we get far enough away from it that they de-aggro and listen to the "attention" command.
I realize it is likely to be from conflicting mods as I've only seen it referenced in one other post in this forum, but do you have any ideas what could be causing it? It doesn't happen with exactly every enemy they kill, but roughly half of them or so.
pitAlex Author
Performance Improvements, Swag+Donuts, Please Just Fight.... those would cause conflicts. I remember someone reporting the same thing and it was a conflict, but I can't find the message to see what he did to resolve it. Something about order, maybe.
Tannheuser
Thanks for replying. I'll start looking over PI and SWAG and see if I find anything!
What is the problem with using SWAG instead of MOAR by the way?
pitAlex Author
MOAR does not attempt to touch anything related to the bot's brain only server-related spawn waves. SAIN has its own brain making it independent of the game's based brain. Donuts is touching that as well as spawning code. And whatever touches that, chances are it will break the follower's brain. Prior to 3.10 the way to go around SWAG+Donuts was not to prefetch. So try that, I have a prefetch data set that you can disable.
Tannheuser
Disabling Performance improvements mod and prefetch data in FPMC did not alleviate the issue of teammates attacking dead bodies. I notice no other changes after disabling these, other than a somewhat subjective improvement in performance, ironically. I still notice the stuttering that appears when your followers aggro on a far away enemy that they don't have LOS to, but this is helped by using "attention"
I have reluctantly tried using MOAR instead of SWAG, but MOAR is an unplayable, stuttering slideshow that just keeps spawning enemies in your face (even at the most conservative settings), so I am back to SWAG or nothing.
tabasko
This may be a stupid question but when does Birdeye and Big Pipe unlock in the friends list? I have maxed out trader rep and I have gotten the quest to kill kollontay with the goons but do not see birdeye and big pipe in the friends list, only knight. Am I missing something?
pitAlex Author
You must do the quests. BigPipe unlocks after Kollontay and BirdEye after the last quest.
tabasko
Thank you!! Sorry got confused when I saw kill Kollontay WITH the goons
pitAlex Author
Goons quests automatically spawn them based on conditions related to the quest. So you don't have to worry about that, just have squad spawn disabled when doing such quests.
Bloomer
Hello! I read the Known Issues and Conflicts tab before my post and I swear im not entirely stupid. However, I have started the first quest for knight, disabled Use Squad Spawn, and knight spawns but hes brokey. Just stands there chilling. I have algorithmic level progression and SAIN. No other mods to my knowledge changes the behavior. I do have please Just fight, but I removed it and it still does this. Its entirely possible that theres another mod conflict but im not sure as ive been process of eliminating everything and nothing works. Any ideas on possible things that could be conflicting with him? He stands there with his hands out and nothing going on.
pitAlex Author
So he spawned frozen? What are all your mods that may affect bots be it client or server side. Including something that may affect bot equipment
Bloomer
Server mods that affect loot/equipment and bot behavior: Looting Bots-Servermod, Raid overhaul, Sain, Softcore, Questing bots, Swag+Donuts
Client mods: Questing bots, looting bots, Big Brain, Drakia Waypoints, Raid Overhaul, Sain, That's Lit, VCQL
Ive deleted each of these (except SAIN and other friendly pmcs/ sain requirements) and troubleshooted other ways. I have also uninstalled other mods that I have since deleted completely but used on the same profile (Boss Nerf, Please Just fight, Algorithmic Level Progression)
Its probably a matter of Swag+donuts just being updated recently, tho I'd really Rather use SWAG rather than MOAR but if I gotta use MOAR to use friendly pmcs I will lmao. SAIN was also just released onto the modding forum but I was using the github/discord versions a week ago and recently updated SAIN so it could also be that.
pitAlex Author
I totally missed that you specified swag+donuts. I am very sure that will have conflicts, it did with previous versions as well.
Bloomer
Nah no worries buddy, I didnt specify that in the first comment as it slipped my mind thinking of it as a bot spawner not connected to bosses or friendly pmc. Thanks for the swift replies and the help!
JezZ
не появляется гранатомёт BigPipe в кальянной Hive задание "они нас ограбили"
pitAlex Author
Mods that change loots, especially in static containers can mess with this. Either disable that mod until you complete the quest or use Profile Editor to make the quest as available for finished.
JezZ
можете пожалуйста подсказать как сделать это через редактор профиля?
pitAlex Author
I am talking about this : SPT-AKI Profile Editor
it is pretty easy to use, try it. You go to quests to search by "Started" status and then you change the status to available for finish
Brains43
If possible, in the future if you could figure out how to allow us to change the followers voices it'd be really cool!
Lateia
Voice and heads please!
TallWhiteDude09
I've noticed that since I've added the SAIN mod, that sometimes my followers won't shoot enemy PMC that run right up to me and shoot me. Is this a known issue?
pitAlex Author
If you read "Known Issues and Conflicts" it says: "The mod is currently being developed with SAIN, Looting Bots, and QuestingBots mods installed"
SAIN has been present since day one of the development, especially because of compatibility concerns. You don't have anything else, like "please just fight" mod? Or do happen to have a specific order? I don't use any order mechanism on my setup. They load as default.
TallWhiteDude09
I did read that yes, and no I don't have the "please just fight" mod. I do have this mod, LootingBots, and SAIN installed. It doesn't happen all the time, as the followers will kill some PMC's but randomly, they will just ignore one. Hopefully this helps
pitAlex Author
Are they reporting contact? The first thing the followers will do is announce visual contact in one way or another.
Second, is this the case with bushes? Because SAIN has NOBushESP and will make bots not see through bushes, even if you see.
TallWhiteDude09
No they aren't reporting contact at all, they just stand there while the enemy PMC rushes me and they don't engage or move
pitAlex Author
Not sure what it can be, I haven't seen such a case. Obviously, it's some kind of conflict, what other mods do you have? Be it client or server side,
hentaihamster
is there any way to set a specific head for bots you spawn with?
pitAlex Author
There is not. This question keeps coming back - no, and there are no current plans to do that.
hentaihamster
ahh okay, hopefully someone will make some way to change random bot heads one day then. who knows. :C
DeadJokerZ
I have this Massive stutter whenever a follower tries to chase an unreachable target. he got stuck running into walls and causes the game to stutter every 1-2 secs. U have to spam bunch of command like hold position or go forward to reset his brain and hope he doesn't re pursuit the target, or just straight up kill him to make the stutter stop
pitAlex Author
I think you will have FullOutputLog.log fill with error messages when that happens. Look in there if there is anything revealing. It is in BepInex folder
DeadJokerZ
After removed Performance Improvements Mod and after 10+ Raid, im no longer encounter this issue.
FuriousWarrior63
You've probably already answered this but what quest unlocks the goons. I'm level 27 and Knight still hasn't given me a quest. I am confused on what I am doing wrong.
pitAlex Author
You have not seen any quests listed under Knight despite being level 27? That does not sound right... I am not sure how that is possible unless there is a bug in Virtual's Custom Quest Loader mod. Or a conflict it in it.
You have downloaded the mod, right? All the dependencies are mentioned in the Installation tab.
FuriousWarrior63
Do you think I have to reset my save? I will replace all my files with all the dependencies, but I think since I haven't gotten it thus far that I am probably not going to get it at all right?
pitAlex Author
No, there is no reason not to show up because of that. I would go to the mod's page (of the virtual custom quest loader), then go to the "Mods using VCQL" tab, and just pick one from there to install and test. Test if the quests of that mod show up. If they show up, then there is a specific issue with your setup and friendlyPMC mode (check logs for a hint, like the server terminal or FullOutputLog.log from the BepInex folder). If they do not show up, then the conflict is between your setup and the VCQL mod and you will have to talk with the author of the mod about that.
FuriousWarrior63
Okay so I just replaced all the files and now I have the quest. I guess I was missing something from one or both packs. Thank you for all your help. I appreciate you taking your time to figure this out with me.
SkinnyVitor
Hi, how do i squad with knigth? i have read both the gameplay guide and know issues and still dont know how to squad with him
pitAlex Author
You do his missions. Must be level 20 to start.
SkinnyVitor
But the mission say i have to play raids while teamed up with him, how i do that?
pitAlex Author
You just take on the mission and go to the map. He will spawn automatically. Just have "squad spawn" disabled.
SkinnyVitor
Ok, thx very much!
SVR_TTV
В моде (Virtual's Custom Quest Loader) отсутствует package.json, можете
помочь?
pitAlex Author
You download it Virtual's Custom Quest Loader
Koplin
Pretty nice mod especially after implementing a way of actually building connection with other factions (Rogues). Got a question. If you go above 0.5 rep with Knight, do all of the Rogues become friendly to you or just the duration of the quests other than Goons after the first quest is completed?
pitAlex Author
All rogues become friendly, but only with the bosses you can do raids.
Koplin
Alright, thanks.
CaptainKrunk
Heavy Larry
DeSynkro
I love this mod, but I'm not the biggest fan of Knight as a trader. Is there any way to disable him as a trader?
pitAlex Author
What is wrong with the Knight trade?
DeSynkro
Nothing is wrong with it, everything works perfectly and the quests are quite fun.
I just wanted exclusively the Friendly PMCs is all.
pitAlex Author
There is no way to disable it at the moment. You could try to make "working" false in user/mods/friendlyPMC/traderKnight/base.json, but I don't know if that will result in some things breaking.
DeSynkro
I'll give that shot, thanks Alex
MalecSP
Any idea why my USEC PMC spawned allies will not shoot at raiders spawning on Labs?
pitAlex Author
Never saw such a bug. There must be some conflict creating this.
MalecSP
I noticed it's not just raiders, my ai allies aren't shooting at 90% of enemies now.
I think the only things I've changed, was adding Questing Bots, updating to the newest MOAR, and adding Please Just Fight, to help with the hostilities of other AI PMCs.
They've never attacked me, but aren't attacking others.
Is this possible cause they are using the PMC(BOSS) ai brain and it's flagging them as non-hostile to all the AI?
Cause I noticed 99% of the time the enemy AI won't shoot at my AI allies as well. My AI allies only do the Audio message for detecting enemies and that's it.
MalecSP
sorry looks like it was my load order causing the issue
pitAlex Author
well, that "Please Just Fight" mod is the culprit. If you want everybody to attack you, just enable the "bad Guy" flag. But if you say changing the order works, stick with that then. What is your order, out of curiosity? Is friendlyPMC before or after now?
Bloomer
Hey pitAlex, longtime sptmodding lurker here. Just wanted to let you know that you are my hero for this mod, ive been using it for several versions now and wait until you release an update to update everything to the next version of spt. Keep up the awesome work bro :]
uoislame
"The "Pause" mod can result in your followers no longer having any footsteps sound."
welp, looks like we pausing the game a bunch of times lol
pitAlex Author
Well I am refering to this mod : Props Pause Updated for 3.10+ and only because I noticed it while using it. If it happens it other cases, must be a different conflict with different mod.
Doc'Minty
i cant scroll in the uniform selection dropdown and limited to like 4 options for top and pants, is there anyway around this or am i just stuck? thanks
pitAlex Author
You are limited to 4 because you only have 4 things unlocked. You need to actually own the clothes to be able to use them.
Nikropov
Weapons and gears on spawned followers are unlooteble, is this a bug or?
pitAlex Author
No, intended.
Nikropov
OK...is it possible to change this setting?
pitAlex Author
No, it is intentional. And in the future your gear will actually be used when spawning with followers.
poneais
RAWR! no they cant eat my hay!

Noname1111
I would still like to customize this, I use this mod for screenshots and videos, and I don't want to have 1 more profile, plus picking up weapons can be a lifesaver when there is no time to reload
dadaokid
This mod is fantastic! Together with some anime mod I now have two cute anime girl pmc teammate !
Is it possible to customize teammates' faces and voices in the configuration file in future versions? Thank you very much for your works!

pitAlex Author
There are no plans to change the face or voice.
Cheezeitman
Can you disable the night strader from appearing on the trader menu?
pitAlex Author
Why? You can't unlock the Goons without him.
ozzie72
а откуда им брать патроны?
pitAlex Author
Followers use the secure container that they spawn with for ammo. But only for the primary weapon
poneais
so i dont have to give them it?
pitAlex Author
No, you should not give them a secure container. It will be discarded in favor of their own anyway.
Pudim
I may be dumb, but I dont appear to have found information on it, where do I open the configuration?
pitAlex Author
Default F12 key
-_foul_-
I know that you have to either have meds in their bags/pockets/rigs...does the same work with ammo i.e. will bots pack their own mags?
pitAlex Author
Followers use their secure container for that which they spawn with. But only for the primary weapon