Custom Quests

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  • trap added a new version:

  • trap added a new version:

  • trap added a new version:

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    Changelog

    Features

  • trap added a new version:

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    Changelog

    Fixes

    Fixed extra quests boogeyman, @group cannot be used for rewards

  • trap added a new version:

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    Changelog

    Fixes

    Fixed crash on game start with fresh new profiles. (introduced by version 2.3.0)

  • trap added a new version:

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    Changelog

    Fixes

    Reset backend and condition counters for success repeatable quests (on game start)

  • trap added a new version:

    Quote


    Changelog

    Features

    • Added "weapons_whitelist" option to Kill missions.
    • Updated mission_kill.json example quest file to add a mission with a weapon restriction (using the new "weapons_whitelist" option)

    Fixes

    • Fixed bad target in mission kill example quest (should be "Savage" instead of "Scav"
  • trap added a new version:

    Quote


    Changelog

    Fixes

    • repeatable quests counters are correctly reset
    • reduce limit_repeated_quest to 200 in config.json
  • while using both the Baba Yaga and Progressive Stash mods together I get the below errors, but if I use either one separately they work fine, don't know if this information will be helpful but I did check the apparent location of the error that's given in the server log and js:7:12 was a . while the js:138:35 was an empty space.


    EDIT: Found the bug only appears when you have Progressive Stash set as your game edition.


  • Looking through the documentation to learn how to use the @build command for quests. I'm wondering where your item id is coming from for the modded item.


    For example, traps shotgun. I'm not clear if I need to make up a new one or if that's predefined somewhere. If it's predefined - where do I find a list?


    I'm looking to build a silenced M4 as reward.


    also, does the build command need to be at the beginning of the file or does it matter?


    Thanks!

  • This is a copy/paste of the @build I'm trying to use for a quest. It's not giving me a function weaponing. Plus, every time I hit accept it's crashing the game. Snap shot of the error attached.


    Can you advise on how to correct these issues? Please and thank you!


    {

    "type": "@build",

    "id": "M4A1 Silenced",

    "item": "5447a9cd4bdc2dbd208b4567",

    "attachments": {

    "mod_reciever": {

    "item": "55d355e64bdc2d962f8b4569",

    "attachments": {

    "mod_scope": {

    "item": "57ac965c24597706be5f975c"

    }

    }

    }

    },


    "mod_barrel": {

    "item": "55d3632e4bdc2d972f8b4569",

    "attachments": {

    "mod_gas_block": {

    "item": "56eabcd4d2720b66698b4574"

    },

    "mod_muzzle_adapter": {

    "item": "5c6d710d2e22165df16b81e7"

    },

    "mod_silencer": {

    "item": "5ea17bbc09aa976f2e7a51cd"

    }

    }

    },

    "mod_handguard": {

    "item": "55d459824bdc2d892f8b4573",

    "attachments": {

    "mod_tacticalgrip": {

    "item": "5c1bc5612e221602b5429350"

    }

    }

    },

    "mod_pistol_grip": {

    "item": "59db3a1d86f77429e05b4e92"

    },

    "mod_stock": {

    "item": "5947e98b86f774778f1448bc"

    },

    "mod_charge": {

    "item": "55d44fd14bdc2d962f8b456e"

    },

    "mod_tactical": {

    "item": "560d657b4bdc2da74d8b4572"

    }

    },

    {

  • trap added a new version:

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