Random BepInEx Console Errors Showing Game Crash/Hang Starting in SPT-AKI 2.3.0/2.3.1

  • Server version
    2.3.0 / 2.3.1
    Game client version
    0.12.12.15.17107 (11 Mar 2022) / 0.12.12.15.17349 (01 Apr 2022)
    Client log file
    codepaste.sp-tarkov.com/?60248…tzWybSmMgwpkMhJGRs5z6hYhq
    BepInEx log file
    codepaste.sp-tarkov.com/?0039b…JPdqxEtCLiCL7dUiu83768sBT
    Server log file
    codepaste.sp-tarkov.com/?a101b…MKZCGb4rwBJkywhioSb2VH1bS
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    BSG Offical Site
    List of used mods
    NONE

    Hi, Sorry I'm not good with all this online communication sites/apps. I'm trying to report an issue with SPT-AKI 2.3.0 /2.3.1. I've tried to join the Discord server from several links and can not. It shows 4200 users on line, it starts Discord (browser and/or Win app), then comes up blank [NO TEXT CHANNELS - You find yourself in a strange place....] My other dozen channels work fine. I have no idea why [SPT Pub] shows nothing. Anyway, I've been using SPT-AKI for a year now. Always works great. However with the release of 2.3.0 and BepInEx, I've had/seen the game "crash" in the BepInEx console on a fairly regular basis. I enabled console logging in \BepInEx\config\BepInEx.cfg to see the console. At either starting a game [LAUNCH] or when exiting/finishing a raid, the game just "hangs" and in the BepInEx console with there are "red" entries like the two examples below. I have NO OTHER MODS installed at all.


    I love this SPT-AKI and just want to know where I should be going to offically report issues. Thanks for being patient with me.


    BepInEx Console Errors:

    -----------------------

    [Info :RequestHandler] Request GET json: 36be4be2f1885fb39c7b070f:http://127.0.0.1:6969/singleplayer/settings/version

    [Error : Unity Log] WebException: The request timed out

    Stack trace:

    System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <48b96717ca0d4a76904ee6eb28bf85d9>:0)

    Aki.Common.Http.RequestHandler.GetJson (System.String path, System.Boolean hasHost) (at <48b96717ca0d4a76904ee6eb28bf85d9>:0)

    Aki.Custom.Patches.VersionLabelPatch.PatchPostfix (System.Object __result) (at <53263d79bb154f079d027d6a7d745dc7>:0)

    (wrapper dynamic-method) GClass1183.DMD<GClass1183::Create>(string,string,string,string)

    GClass1183.get_Current () (at <2b480cfba3fd4ee98dd33579220a6fc8>:0)

    EFT.UI.PreloaderUI.Awake () (at <2b480cfba3fd4ee98dd33579220a6fc8>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class293:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)



    [Info :RequestHandler] Request PUT json: cd422a17ee173c83c9fc31f3:http://127.0.0.1:6969/raid/profile/save

    [Error : Unity Log] WebException: The request timed out

    Stack trace:

    System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)

    Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <8901c85307f24904afe119969c3adebc>:0)

    Aki.Common.Http.RequestHandler.PutJson (System.String path, System.String json, System.Boolean hasHost) (at <8901c85307f24904afe119969c3adebc>:0)

    Aki.SinglePlayer.Patches.Progression.OfflineSaveProfilePatch.PatchPrefix (ESideType ___esideType_0, Comfort.Common.Result`3[T0,T1,T2] result) (at <53e82d26bf4b444b8f460f00c4218315>:0)

    (wrapper dynamic-method) EFT.MainApplication.DMD<EFT.MainApplication::method_44>(EFT.MainApplication,string,EFT.Profile,LocationSettingsClass/GClass1054,bool,Comfort.Common.Result`3<EFT.ExitStatus, System.TimeSpan, GClass1723>,EFT.UI.Matchmaker.MatchmakerTimeHasCome/GClass2413)

    EFT.MainApplication+Class1003.method_0 (Comfort.Common.Result`3[T0,T1,T2] result) (at <7c3debc6f4e34749902c535c0dd675ad>:0)

    EFT.BaseLocalGame`1+Class1129[T].method_1 () (at <7c3debc6f4e34749902c535c0dd675ad>:0)

    GClass735+Class344.MoveNext () (at <7c3debc6f4e34749902c535c0dd675ad>:0)

    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <42787f1e61944d5b8428e15b82ac9c47>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class293:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    Edited once, last by RogueTech67: CWX. Thanks I will. Sorry I Tried it again with a few mods to see if it still had issue. I will reinstall everything clean and repost the logs. I can tell you for sure that this BepInEx causing an error on LAUNCH and/or of "Exit From Raid" happens randomly on a perfectly clean system. I can load the game, pick the same PMC, location, nad have it happen one time and not then for 2 or three more tries. Thanks ().

    • Official Post

    test and please post logs with no mods when it happens

    PLEASE DON'T DM ME FOR SUPPORT, UNLESS I ASK YOU TO, I WILL NOT ANSWER THEM.

    I DO NOW HAVE THE POWER TO BONK SO DON'T DO THE ABOVE!


    WEEWOO :kekw:

  • Hello. I have to apoligize. It appears the BepInEx errors upon extracting or ending a raid are in fact caused by mod [Never Lose Equipments] - Never Lose Equipments. I did not realize I had that one enabled. I confirmed this by trying [KMC Server Value Modifier] - KMC Server Value Modifier. It too with the feature [Raid options] -> [Enable Softcore] causes the exact same thing. Almost every raid end causes this error and the game ends. I have informed both mod authors.

    However, I still see some "red" errors/warnings from time to time with ONLY "vanilla" 0.12.12.15.17107 (11 Mar 2022) *** add SPT-AKI 2.3.0 and 0.12.12.15.17349 (01 Apr 2022) *** add SPT-AKI 2.3.1. I don't understand them, and none of them have caused the game to hang. If you simply 1) Install a clean offical copy of EFT and 2) Add the appropriate SPT-AKI version, upon running raids you should be seeing "red" errors/warnings in the BepInEx console from time to time. Since ALL I am using is the offical EFT and SPT-AKI, I would think you (and everyone) would see the random warnings if you simply enable "Console Logging" in the BepInEx .cfg. Thanks.

  • CWX

    Closed the thread.
  • SPT Team

    Set the Label from In progress to Unresolved

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