- Server version
- 2.3.0 / 2.3.1
- Game client version
- 0.12.12.15.17107 (11 Mar 2022) / 0.12.12.15.17349 (01 Apr 2022)
- Client log file
- codepaste.sp-tarkov.com/?60248…tzWybSmMgwpkMhJGRs5z6hYhq
- BepInEx log file
- codepaste.sp-tarkov.com/?0039b…JPdqxEtCLiCL7dUiu83768sBT
- Server log file
- codepaste.sp-tarkov.com/?a101b…MKZCGb4rwBJkywhioSb2VH1bS
- Have you read the FAQ?
- Yes
- Where did you download your game from?
- BSG Offical Site
- List of used mods
- NONE
Hi, Sorry I'm not good with all this online communication sites/apps. I'm trying to report an issue with SPT-AKI 2.3.0 /2.3.1. I've tried to join the Discord server from several links and can not. It shows 4200 users on line, it starts Discord (browser and/or Win app), then comes up blank [NO TEXT CHANNELS - You find yourself in a strange place....] My other dozen channels work fine. I have no idea why [SPT Pub] shows nothing. Anyway, I've been using SPT-AKI for a year now. Always works great. However with the release of 2.3.0 and BepInEx, I've had/seen the game "crash" in the BepInEx console on a fairly regular basis. I enabled console logging in \BepInEx\config\BepInEx.cfg to see the console. At either starting a game [LAUNCH] or when exiting/finishing a raid, the game just "hangs" and in the BepInEx console with there are "red" entries like the two examples below. I have NO OTHER MODS installed at all.
I love this SPT-AKI and just want to know where I should be going to offically report issues. Thanks for being patient with me.
BepInEx Console Errors:
-----------------------
[Info :RequestHandler] Request GET json: 36be4be2f1885fb39c7b070f:http://127.0.0.1:6969/singleplayer/settings/version
[Error : Unity Log] WebException: The request timed out
Stack trace:
System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <48b96717ca0d4a76904ee6eb28bf85d9>:0)
Aki.Common.Http.RequestHandler.GetJson (System.String path, System.Boolean hasHost) (at <48b96717ca0d4a76904ee6eb28bf85d9>:0)
Aki.Custom.Patches.VersionLabelPatch.PatchPostfix (System.Object __result) (at <53263d79bb154f079d027d6a7d745dc7>:0)
(wrapper dynamic-method) GClass1183.DMD<GClass1183::Create>(string,string,string,string)
GClass1183.get_Current () (at <2b480cfba3fd4ee98dd33579220a6fc8>:0)
EFT.UI.PreloaderUI.Awake () (at <2b480cfba3fd4ee98dd33579220a6fc8>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[Info :RequestHandler] Request PUT json: cd422a17ee173c83c9fc31f3:http://127.0.0.1:6969/raid/profile/save
[Error : Unity Log] WebException: The request timed out
Stack trace:
System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <8901c85307f24904afe119969c3adebc>:0)
Aki.Common.Http.RequestHandler.PutJson (System.String path, System.String json, System.Boolean hasHost) (at <8901c85307f24904afe119969c3adebc>:0)
Aki.SinglePlayer.Patches.Progression.OfflineSaveProfilePatch.PatchPrefix (ESideType ___esideType_0, Comfort.Common.Result`3[T0,T1,T2] result) (at <53e82d26bf4b444b8f460f00c4218315>:0)
(wrapper dynamic-method) EFT.MainApplication.DMD<EFT.MainApplication::method_44>(EFT.MainApplication,string,EFT.Profile,LocationSettingsClass/GClass1054,bool,Comfort.Common.Result`3<EFT.ExitStatus, System.TimeSpan, GClass1723>,EFT.UI.Matchmaker.MatchmakerTimeHasCome/GClass2413)
EFT.MainApplication+Class1003.method_0 (Comfort.Common.Result`3[T0,T1,T2] result) (at <7c3debc6f4e34749902c535c0dd675ad>:0)
EFT.BaseLocalGame`1+Class1129[T].method_1 () (at <7c3debc6f4e34749902c535c0dd675ad>:0)
GClass735+Class344.MoveNext () (at <7c3debc6f4e34749902c535c0dd675ad>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <42787f1e61944d5b8428e15b82ac9c47>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)