Kekhan added a new file:
QuoteDisplay MoreIn Tarkov there's usually two main stages of player progression: before flea and after flea
This can result in a less smooth progression, getting you stuck on certain quests before the flea and making the traders less useful after it
This mod attempts to fix this by removing the "player" flea market and balancing the rest of the game accordingly
It is highly recommended to use this mod with a fresh STANDARD account, secure container progression is also part of this mod
Main features
Quests
Keys that are needed for quests are made available via new purchases/barters or by making their respective spawn points a guaranteed drop. Also, quests descriptions are updated to give hints about the location of the key in question
Some quests progressions are altered to make unnecessary FIR quests skippable and/or their requirements are reduced, so you won't get stuck on certain quests because of RNG
Bot loadouts
The players will be put in one of four tiers based on their level, Tier1: 1-14, Tier2: 15-24, Tier3: 25-34, Tier4: 35+
Bots will be in the same tier as the player and have their loadouts set accordingly
Their tier mostly reflects the level of traders they can use items from
The class of armor you can see on PMC bots are the following:
Tier1: mostly class 2, few class 3
Tier2: mostly class 3, few class 2 or 4
Tier3: mostly class 4, few class 3 or 4
Tier4: mostly class 5, few class 4 or 6
Other changes
Hideout construction/crafting time is reduced to 10 seconds
Some of the construction/crafting are reduced to help quest progression
You can find the full list of changes here: https://pastebin.com/QSKWnQjZ
Known Issues
-As of now, bots will still be able to use any mod regardless of their Tier