Rogues friendly fire other rogues

  • Server version
    3.2.4
    Game client version
    0.12.12.31-19428
    Client log file
    codepaste.sp-tarkov.com/?8a7e8…AQuFibUDZnt1fzMTb8xGjAGq8
    BepInEx log file
    codepaste.sp-tarkov.com/?f3a22…urUabaA6ymVWc2g48nmJP6G2R
    Server log file
    codepaste.sp-tarkov.com/?f7d97…eVpBdLQMhvRWnA24QcgJoMv6k
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    Downloaded from BSG Launcher
    List of used mods
    -BetterLasers
    -BetterPK06-Reboot
    -AmandsGraphics
    -Kobrakon-CamUnsnap

    Hello, everyone,
    First of all I want to say thank you for the work on SPT AKI! I have a lot of fun with the modpack.
    I would like to address an issue pertaining to rogues on lighthouse.
    After repeated testing, I come to the realization that the various rogue groups are attacking each other.
    To rule out that it is a problem with a mod, I did a fresh reinstallation, with the same result.
    To observe the behavior I installed Kobrakon-CamUnsnap, so that I can look at the rogues right after the start of the round.
    Is there a way to prevent the rogues from attacking each other?

    I would be very happy to receive a feedback!

    Regards <3

  • I checked several times who is attacking whom. It's always the rogues on the buildings that attack those at the entrance to the area. Both are at least visually rogues. I haven't made any changes to spawns or behavior of the bots.

  • Thanks for your answer but I get the same result with your settings.

    I've tried setting pmcbot to zero instead of setting exusec to zero, also no change.
    As an example, when two groups of two rogues spawn they will attack each other however they will not attack their teammates. It also turned out that all rogues spawn marked as "boss". So how do I manage that the different groups don't attack each other. Maybe it's also bsg conditional and not solvable.

  • CWX

    Closed the thread.

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