nooky added a new file:
QuoteTHIS MOD HAS BEEN MOVED TO SWAG <---- GO HERE
nooky added a new file:
QuoteTHIS MOD HAS BEEN MOVED TO SWAG <---- GO HERE
nooky added a new version:
QuoteDisplay MoreCompatible with SWAG 1.4.2 by Props
Changelog
Added Factory Night
- random Tagilla spawn (just once)
- waves of Cultists
All maps
- changed "OnlySpawnOnce" to false for all spawns so that they can be used in waves
Customs
- more Dorms activity throughout the raid
Streets
- more PMCs in apartments, hotel and car dealership
Shoreline
- more PMCs at Resort
Woods
- more PMCs at Woodcutter
Please feel free to leave me any feedback, it's greatly appreciated!
nooky added a new version:
QuoteDisplay MoreChangelog
It's possible KIilla spawning randomly could cause 2 Killa spawns in some raids so this version should fix that (hopefully) along with some minor adjustments.
All Maps
- minor increase to SCAV waves
- minor increase to wave intervals
Streets
- fixed Killa to spawn at the start of raid (was random)
Interchange
- fixed Killa to spawn at the start of raid (was random)
Reserve
- minor decrease to D2 Raiders (was regularly seeing 5+)
nooky added a new version:
QuoteDisplay MoreChangelog
All maps
- minor increase to SCAVs for each wave
Factory
- fixed Tagilla spawn so it's no longer random (start of raid)
Interchange
- added more PMC spawns in outdoor zones
Customs
- minor PMC spawn timing adjustments at Dorms
Lighthouse
- added more Rogues to all Treatment zones
Shoreline
- added more PMC spawns to Resort
Labs
- added more Raiders because why not
Reserve
- added more PMC spawns at Barracks
nooky added a new version:
QuoteDisplay MoreLots of changes
I've completely disabled vanilla SPT spawns from my presets, but still keeping "triggered" waves:
What does this mean?
Some things will behave differently:
- maps will still get full but a little slower
- since spawns will now only generate from SWAG there shouldn't be as much spawn spam, especially at the start
- first spawns will start a little later
- you may be used to seeing bots start spawning in almost immediately - instead, it may be 60-120 seconds before the first wave begins
- you will likely encounter more PMCs earlier, then more SCAVs later
- I've tried to have more PMCs spawn near the start of raids close to actual PMC spawns from live
- additionally, I've split up the PMC and SCAV waves so that PMC waves start on a downward curve and the SCAV waves start on an upward curve, sort of. It's far from perfect so more testing will be needed
Some other cool stuff...
- fixes 2x bosses some people have been seeing in raids
- all SCAV sniper spawns have been re-worked are 100% configurable
- spawn location, time and amount are all adjustable per map or can be entirely removed, if desired
- snipers only spawn once now (may change in the future)
- all Rogue and Raider spawns are 100% configurable
- spawn location, time and amount are all adjustable per map or can be removed,if desired
- improved zone parity
- we should hopefully see even better spread out spawns going forward rather than clumps of spawns sandwiched on one side of the map
Known Issues
- SCAVs in Labs
yeah, I've seen them too. We may need a SWAG update to work around this, but in the meantime, there's an easy manual fix which is to simply remove the "all_scav.json" file prior to going to Labs. Just remember to add it back before playing other maps, otherwise you probably won't see any SCAVs in your other raids.
- too many PMCs
this is something that I'll tune over time - needs more full raid testing for consistent results. Some raids I'll see very few SCAVs, some I'll see too many. Regardless, more improvements to come. Keep in mind this is also something that may vary depending on your mod list - if your PMCs are cracked then they'll probably kill ever SCAV they see.
Other changes:
- slightly increased time between waves
- despite removing vanilla SPT waves I've also added a lot more wave spawns from SWAG. So, to try to keep things balanced I've spaced out waves a bit more
- debug output turned off by default (to reduce the amount of spawn config spam in your server console)
Max bot caps adjusted:
Customs: 25 > 24
Woods: 25 > 26
Streets: 25 > 24
Factory: 16 > 15
Shoreline: 25 > 26
Interchange: 25 > 24
Reserve: 25 > 24
MaxBotPerZone: 7 > 6
gl hf - please leave me some feedback for further improvements!
nooky added a new version:
QuotePlease delete your "patterns" folder first!
"user/mods/SWAG/config/patterns"
- Fixed Factory and Factory Night spawns not being on random wave timers (they should be, like the other maps, my mistake!)
nooky added a new version:
QuoteDisplay MorePlease delete your "patterns" folder first!
user/mods/SWAG/config/patterns
PMC/SCAV ratio should be improved significantly in all maps.
Instead of a PMC scheduled to spawn in every wave now there are some waves that are SCAV only - this is to help balance out the PMC/SCAV ratio. Thanks to all who tested spawns for me in their raids!
Also, wave timers have been slightly reduced (so, slightly faster waves)
Other changes:
- fixed Reserve bot cap not setting correctly
- improvements to PMC spawns in Labs
nooky added a new version:
QuoteDisplay MoreBig Update
NEW: pmcWave
(default: false)
If "false", there will be no random PMC spawns throughout your raid - meaning, the only PMCs that will spawn will be at the very beginning, all spawns after that will be SCAVs.
If "true", adds a small number of random PMC waves throughout your raid. Additionally, adds more PMC posssible group spawns at POIs (Dorms, Resort).
Set this to "true" if you want more PvP and or just want more PMCs in your raid in general OR if you have higher max bot caps (otherwise you'll get flooded with only SCAVs)
NEW: Spawn overhaul
Using the default settings what you should expect to see in you raids:
- PMC spawns spread around the map at the start of every raid
- SCAV waves throughout the duration of the raid
If using "pmcWave: true", what you should expect:
- PMC spawns spread around the map at the start of every raid
- SCAV spawns shortly after
- SCAV waves throughout the duration of the raid
- small number of PMC waves throughout the duration of the raid
- PMC spawns at POIs throughout the duration of the raid (Dorms, Resort, etc.)
Fixed 4 Major Issues
SCAVs in Labs
No more SCAVs in Labs. What you should expect from Labs raids:
- PMC possible groups at the start
- Raider group spawns every 200 seconds
- no random waves (default: pmcWave: false)
Bosses
BossChance is now a flat percentage chance for bosses to spawn in your raid. Set it to 100 to have all bosses spawn (according to the map) or 0 to have no bosses spawn.
No sniper SCAVs
I've added a new option, "SniperChance", which is a flat percentage chance for snipers to spawn in your raid. They will spawn immediately (if they do) like bosses. Snipers spawns have been added in their familiar spawn locations.
Rogues in Lighthouse
Rogues actually spawn in Lighthouse now in every raid and they'll spawn in their usual zones from live (water treament/military camp)
To Install
1. delete your "patterns" folder (SWAG/config/patterns)
2. download the .zip, extract/copy/paste and overwrite into your SWAG folder: "user/mods/SWAG/"
3. play the game
IMPORTANT: SWAG patterns may not load properly until your 2nd raid!
If you're experiencing weird spawns in your 1st raid after loading up the game, quit (SVM safe exit is a nice option) and re-load into your 2nd raid and you should be good to go.
Full Changelog
All maps:
- PMC start-of-raid spawns added to all maps and most* zones
-*since we won't be seeing random PMCs in our raids (default) I wanted to at least spread the starting PMCs around the map
- removed PMC waves (default: pmcWave: false)
- added sniper SCAVs (Customs, Woods, Streets, Shoreline, Lighthouse)
Special thanks to exotarih, Riddy, Zybergeris, JacksonBrownPants, and JussAren from the SPT Discord for helping me test and a huge shoutout to Props for dealing with my annoying questions and creating so many great mods. Good luck, have fun!
nooky added a new version:
QuoteDisplay MoreAnother big update
NEW: More Spawn Re-work
I've re-worked all spawns (again) so that PMCs and SCAVs spawn in different time intervals.
if pmcWaves is true, what you should expect in your raids:
- start of raid PMCs
- start of raid SCAVs shortly after (~1-3 mins)
- SCAV waves on specific intervals
Example: Customs (live raid length: 40 min)
12-27
27-42 min
42-57 min
etc...
where SCAVs can spawn in each zone around the map at some point within each interval.
PMC waves on specific intervals
Example Customs (live raid length: 40 min)
15-40 min
40-65 min (if extended raids)
etc...
where PMCs can spawn in each zone around the map at some point within each interval.
However, it's not guaranteed - each PMC wave spawn is a random faction (USEC/BEAR) and also has a 80% chance to "roll low", which means a PMC has a 80% chance to either spawn solo or not spawn at all. Hopefully this will help ease the spam of PMCs throughout the raid even with pmcWaves set to true.
This progresses toward the ultimate goal of emulating the live "feel" of raids, where action and spawns in general are on a gradual, downward curve over time, but also being able to support raids that go on for hours.
NEW: pmcWaves default is now true
The motivation behind this is purely personal preference - I just like a good bit of PvP and extended raids.
if you're not sure which to choose...If you want more of a "purist" live experience where PMC numbers are finite, set pmcWaves: false
(note: for those who enjoy the behavior of 1.1.6, setting this to false will be just about the same as that)
if you:
- play long raids (1 hr+)
- enjoy lots of PvP all over the map
then set pmcWaves: true (default)
My personal recommendation is set it true and play longer raids.
NEW: pmcSpawnWeight & scavSpawnWeight
These are values that determine a chance to reduce a number of spawns in each wave. So, generally speaking:
If you want more SCAVs and/or PMCs, then you want a higher number.
If you want fewer SCAVs and/or PMCs, go low.
Defaults:
pmcSpawnWeight: 30
scavSpawnWeight: 80
These numbers are far from perfect so feel free to play around with them.
NEW: ScavInLabs (default: false)
Want to see poor bastard SCAVs in Labs? Set this to "true" and your normal SCAV waves should show up throughout the raid.
Fixes:
- Factory and Factory Night
Tagilla and PMC/SCAV spawns are fixed. Similarly, cultists spawns work as intended.
Other changes:
- increased random wave timer (SCAV timer)
- this is to help balance out the additional "refresher" SCAV waves as described above
Lighthouse
- added possible mid-late raid PMC spawns to treatment zones
Reserve
- significantly decreased timed Raider spawns underground... but also added a Raider wave mid-raid
nooky added a new version:
QuoteDisplay MoreFixes and Tuning
All Maps
- decreased PMC weight 30 > 25
- decreased SCAV weight 80 > 70
Reserve
- minor increase to PMC waves
Lighthouse
- Fixed "Zone_Hellicopter" typo (nothing was spawning in this zone previously, sorry about that)
nooky added a new version:
QuoteDisplay MoreFixes and Improvements
This version supports SWAG 1.4.3
Install SWAG first!
NEW: PMC waves on different time intervals at POIs and other areas
I've added the ability to add separate PMC (or SCAV) waves to each map, at specific zones in specific time intervals.
I'll explain with an example:
Customs
PMC waves at each zone
12-40 min.
(NEW) PMC wave at Dorms
10-20 min.
or
Shoreline
PMC waves at each zone
20-45 min.
(NEW) PMC waves at Resort, Port
10-35 min.
etc...
Generally speaking you'll likely see more activity in your raids so feel free to tweak your config as you see fit. You can add, remove or change any of the spawns configured in my patterns.
FIXED: Patterns with incorrect wave intervals
In previous versions certain wave patterns weren't being configured correctly for certain maps (Streets, Woods and a few others).
This has been fixed and tested so all patterns should be accurate and spawning as they should going forward. Now you can define as many bots as you'd like per any zone, at any given time intervals.
FIXED: 2x bosses
HOPEFULLY this is gone forever - rather than letting the game decide what zones for bosses to spawn in, I've modified SWAG to handle this instead. So going forward, any zones that are defined for bosses are chosen randomly each raid. In other words, if Reshala can spawn at Gas or Dorms, SWAG will only pick one randomly so that no 2x boss weirdness happens.
FIXED: Factory Night Cultists
Cultists now spawn as boss spawns instead of "normal" waves. Their AI should behave normally as boss spawns going forward.
Other Changes
Customs
- added PMC wave at Dorms
- added SCAV wave at Dorms
Interchange
- added PMC waves at Goshan, IDEA and OLI
Reserve
- added PMC waves at Barracks, Rail Storage, Bunker Storage
- added SCAV waves at Barracks, Rail Storage, PTOR1 and PTOR2
Lighthouse
- Zryachiy is now a 100% spawn (UNLESS you have BossChance set to 0)
- if Zryachiy does not spawn (BossChance: 0) then a group of Rogues will spawn at the Lighthouse instead
- added PMC and SCAV spawns to Chalet and Long Road
Shoreline
- added PMC waves to Resort, Port
Streets
- added PMC waves to Hotel, Concordia, Car dealership
- increased max bot cap: 22 > 24
Woods
- added PMC waves to Mini House, Red House, Wood Cutter, House
Wanted to clarify something - I understand SWAG has a bug where the first raid doesn't "kick in" the mod settings...is that only when first installing the mod or everytime the server is restarted?
Hi.
It’s everytime the server is restarted.
nooky added a new version:
QuoteDisplay MoreMajor Fixes
FIXED: 1st Raid "Bug"
1st raid bug is GONE! All patterns will now load properly when you start your game, no need to quit/restart/etc.
Special thanks to Props and DrakiaXYZ for debugging and finding the fix!
FIXED: Disabled "triggered waves"
I've had triggered waves left on which has introduced unexpected boss spawns in some raids (this is my fault, sorry!) - this is now set to "false" as originally intended so that all bosses spawn as expected going forward (seriously this time)
nooky added a new version:
FileNooky's Custom Presets for SWAG 1.1.10Major Fixes
FIXED: 1st Raid "Bug"
1st raid bug is GONE! All patterns will now load properly when you start your game, no need to quit/restart/etc.
Special thanks to Props and DrakiaXYZ for debugging and finding the fix!
FIXED: Disabled "triggered waves"
I've had triggered waves left on which has introduced unexpected boss spawns in some raids (this is my fault, sorry!) - this is now set to "false" as originally intended so that all bosses spawn as expected going forward (seriously this time)
TypeError: Cannot read properties of null (reading '0')
TypeError: Cannot read properties of null (reading '0')
at Function.ConfigureBossWave (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:417:44)
at Function.SpawnBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:232:22)
at C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: Cannot read properties of null (reading '0')
TypeError: Cannot read properties of null (reading '0')
at Function.ConfigureBossWave (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:417:44)
at Function.SpawnBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:232:22)
at C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
Tested and verified that it's the presets causing the issue. Running the newest SWAG on it's own does not cause this
Display MoreTypeError: Cannot read properties of null (reading '0')
TypeError: Cannot read properties of null (reading '0')
at Function.ConfigureBossWave (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:417:44)
at Function.SpawnBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:232:22)
at C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: Cannot read properties of null (reading '0')
TypeError: Cannot read properties of null (reading '0')
at Function.ConfigureBossWave (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:417:44)
at Function.SpawnBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:232:22)
at C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (C:\SPT3.5.2\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
Tested and verified that it's the presets causing the issue. Running the newest SWAG on it's own does not cause this
Hey thanks for reporting this. I saw another user experience the same error but they were able to resolve this with a fresh re-install - could you try the following?
- completely delete your SWAG folder
- delete all files in your cache: "user/cache/"
- download SWAG 1.4.3/1.4.4 and install
- delete the "patterns" folder: "user/mods/SWAG/config/patterns"
- download and follow my install instructions for v1.1.10
try again and let me know please, thanks!
Display MoreHey thanks for reporting this. I saw another user experience the same error but they were able to resolve this with a fresh re-install - could you try the following?
- completely delete your SWAG folder
- delete all files in your cache: "user/cache/"
- download SWAG 1.4.3/1.4.4 and install
- delete the "patterns" folder: "user/mods/SWAG/config/patterns"
- download and follow my install instructions for v1.1.10
try again and let me know please, thanks!
It worked, thanks! I forgot to delete the patterns folder was the issue
nooky added a new version:
QuoteDisplay MoreNew stuff, Fixes and Tuning
NEW: How-To Guide on Modifying SWAG Spawns
I've added a short guide on how to modify or add your own spawns to any SWAG pattern. If there is anything I should add please let me know!
NEW: SWAG triggered waves
Since default waves are now disabled I've manually re-added them as SWAG spawns (Labs extracts, Reserve D2, Hermetic Door, etc.) and kept them to their original vanilla SPT values.
FIXED: Streets zone typo
Streets zone "ZoneCarShowroom" was spelled incorrectly for some spawns, this has been fixed. So, Lexos (car dealearship) in particular should be a bit more lively now.
---
Map Changes & Tuning
All Maps
- slight increase to scavSpawnWeight: 70 > 75
Customs
- added SCAV wave at Customs and Factory zones
- shortened PMC/SCAV wave intervals
Factory
- added additional SCAV wave
- shortened PMC wave interval
Labs
- added triggered Raiders
Reserve
- added triggered Raiders
Shoreline
- increased max bot cap: 26 > 28
Woods
- shortened PMC/SCAV wave intervals
- added SCAV wave in 5 zones
---
Other Changes
Spawn Definitions
- "BossZone" can now be set to null (SWAG will just pick a random zone)
TypeError: Cannot read properties of null (reading 'length')
TypeError: Cannot read properties of null (reading 'length')
at Function.ConfigureBossWave (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:426:27)
at Function.SpawnBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:232:22)
at D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: Cannot read properties of null (reading 'length')
TypeError: Cannot read properties of null (reading 'length')
at Function.ConfigureBossWave (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:426:27)
at Function.SpawnBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:232:22)
at D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
plz help
Display MoreTypeError: Cannot read properties of null (reading 'length')
TypeError: Cannot read properties of null (reading 'length')
at Function.ConfigureBossWave (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:426:27)
at Function.SpawnBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:232:22)
at D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: Cannot read properties of null (reading 'length')
TypeError: Cannot read properties of null (reading 'length')
at Function.ConfigureBossWave (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:426:27)
at Function.SpawnBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:280:25)
at Function.SetUpRandomBosses (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:248:14)
at Function.SetUpGroups (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:232:22)
at D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:171:26
at Array.forEach (<anonymous>)
at Function.ConfigureMaps (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:156:84)
at Object.action (D:\GAMES\spt\354\user\mods\SWAG\src\SWAG.js:64:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
plz help
this is a bug, releasing a hotfix now, sorry about the trouble
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