SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.3.5

Spawn bots anywhere - Reserve D2, Customs Crackhouse, exfils, etc. - all possible with a custom spawn point editor and dynamic spawns. Custom spawn presets, spawn options and much more. Want total spawn unpredictability and freedom? This mod is for you.

SPT 3.8.0 ONLY

REQUIRED MODS FOR SWAG + DONUTS

Waypoints by DrakiaXYZ

STRONGLY RECOMMENDED MODS

SAIN by Solarint
Looting Bots by Skwizzy
Questing Bots
by DanW


[tabmenu]



  • Version 3.3.5

    SPT 3.8.0 ONLY


    This update includes performance improvements, bug fixes and some new stuff.


    Performance Improvements

    Some Donuts code has been refactored from running every frame and instead runs every second which should provide a significant performance boost. Huge thanks to Chomp for the idea and DanW (Questing Bots mod author) for using some of their code!


    Global Minimum Spawn Distance From Player Improvements

    Before this update the code for checking player distance from bots was slow at certain times which would still cause certain bots to spawn too close to the player. Now this code has been improved greatly so that it checks this distance value just before the bot is ready to spawn instead of earlier in the process which makes this check far more accurate.


    NEW: Global Minimum Spawn Distance From Other Bots (Optional)

    Similar to Distance From Player, these values set a minimum distance that bots can spawn from each other. If this check fails then that spawn will be skipped. Default is disabled.


    NEW: Set your own Despawn Interval (Advanced Settings, Optional)

    Under the BepInEx Advanced Settings for Donuts you can adjust how fast Donuts despawns bots in your raid. By default this is set to 10 seconds. Note: lowering this value may affect your performance!


    DONUTS PRESETS

    All spawn points re-balanced


    SWAG

    all boss spawn chances updated to match live (Kollontay added to Ground Zero)

  • Version 3.3.4

    SPT 3.8.0 ONLY


    This in a minor update that adds compatibility and support for Punisher mod by GrooveypenguinX and Raid Overhaul mod by DjLang for custom bosses.


    NEW: Legion - Raid Overhaul Custom Boss

    The future SPT 3.8 update of Raid Overhaul will include a custom boss, Legion. To enable, go to bossConfig and scroll down to custom bosses. For more info, stay tuned for the new RO update 8) (thank you DjLang!)

    OTHER CHANGES

    - Punisher compatibility improvements for SPT 3.8 (contributor: GrooveypenguinX)

    - Labs added to Killa in bossConfig (was previously missing)

  • Version 3.3.3

    SPT 3.8.0 ONLY


    This update includes a number of fixes and improvements that should bring more consistency to spawn counts and PMC/SCAV numbers on all presets, especially at the start of raid.

    Additionally, this update includes performance improvements with bot spawning stutters many people experience, special thanks to DrakiaXYZ!

    Be sure to install Waypoints 1.4.2+ for the best possible performance.


    As always, thank you all for reporting issues and providing feedback and thanks for using this mod! A special thanks to Nahl from the SPT discord for all of their time spent testing many of the changes below.


    NEW: Despawn PMCs or SCAVs

    You can now enable/disable despawning for either PMC, SCAV or both (thank you Solarint for the suggestion!)


    NEW: starting-pmcs-only-late-scavs (preset)

    Same as starting-pmcs-only-live-like but 0 SCAVs spawn at the start of raid (Default is some SCAVs may spawn). With this preset there is a 2-5 minute window from the start of raid before SCAVs can start spawning. This preset has also been added to the random selections of "Starting PMCs Only (Random)" from the Donuts preset selector.


    FIXED

    - Global Minimum Spawn Distance From Player for Each Map not working as intended

    - Customs: SCAV sniper in odd places (was using an incorrect bot zone, thanks Nahl!)


    PRESET CHANGES

    - spawn point balancing for all points, all presets

    - starting-pmcs-only-live-like-alt: some starting PMC points have been changed on certain maps for added variety

    - live-like-alt-2: now uses the same starting PMC points as above for added variety

    - starting-pmcs-only (all presets)

    - balanced all SCAVs - SCAV pop on all maps should be much better (especially smaller maps)


    MAP SPAWN CHANGES

    - Woods

    - re-grouped points so that it is less crowded in Zone_RedHouse at the start of raid

    - Customs

    - re-grouped points so that it is less crowded in ZoneCustoms at the start of raid


    DONUTS

    - performance improvements (contributor: DrakiaXYZ)

    - improved some Donuts menu option descriptions for clarity

    - re-adjusted default Global Minimum Distance From Player values for all maps to more sensible levels


    SWAG

    - re-zoned some bosses and other types (like Bloodhounds) so that no "boss" share a zone (by default). This is to avoid any spawn blockage due to zone sharing (thank you Luna for the suggestion!)

  • Version 3.3.2

    SPT 3.8.0 ONLY



    NEW:
    Global Minimum Spawn Distance From Player for Each Map

    Instead of a single value for all maps you can now set the global min spawn distance per map from the F12 menu. The global option must be enabled for these to work, otherwise the spawn point parameter is used instead (in the Donuts spawn files).


    wD3mX7D.png


    CHANGES

    - all presets, all maps re-balanced

    - added new SCAV hot spot spawn point to Old Gas on Customs (all presets)


    FIXED

    - boss-mania Labs properly spawns bosses instead of PMCs

    - Woods Big Mountain cliff spawn point where bots would fall off and die

    - Ground Zero spawn points inside of the bank, 2nd floor in particular would get pretty crowded


    To Install

    1. download zip

    2. unzip to your SPT directory, overwrite if needed

    3. play

  • Version 3.3.1

    SPT 3.8.0 ONLY


    NEW: Global Min Spawn Player Distance option

    If enabled, uses this distance (in meters) for ALL spawns as the minimum spawn distance from the player (you). Disabled by default (uses the spawn point configs instead).


    - balanced all presets: minor increase to SCAVs; Labs and Factory should be more consistent in spawn count

    - fixed Donuts Force Bot Type option

    - fixed broken Woods spawn point by the big mountain

    - fixed missing scav snipers on Lighthouse and Streets

  • Version 3.3.0

    SPT 3.8.0 ONLY



    SWAG + Donuts v3.3.0


    A huge thanks to the SPT development team for all of their time, efforts and hard work on releasing SPT 3.8 to the masses!


    This is a big update - a lot of things have changed for both SWAG and Donuts. Please take a few minutes to read through the changes as well as the mod page, as I've re-written a lot of the mod page for more clarity. Thank you for using this mod and enjoy!


    SAIN is no longer a requirement though it is strongly recommended along with Looting Bots and Questing Bots. Waypoints is still absolutely required, please make sure you have the latest version installed.


    DONUTS

    The majority of spawn points have been completely overhauled. I've created hundreds of new spawn points for all maps that correspond to custom zones. Additionally, some PMC starting points have been adjusted from their live counterparts for better map spread and balance. Each preset has been balanced separately for their given purpose.


    Please see the Custom Zones sections of the mod page for more details.


    NEW: Ground Zero spawn points and presets

    Custom spawn points have been created in custom zones (see: Donuts - Custom Zone Maps). All starting PMC spawn points are separated by zone and side of map. In live, PMC spawns can be a bit too close to each other on Ground Zero. I've adjusted starting PMC spawns so that they make more sense in regards to location. There are 2-3 points per zone, 1 on each side.


    NEW: Force All Bot Type

    You can now force PMC or SCAV spawns for all spawn points from the Donuts F12 menu. This can be toggled mid-raid. I've removed the "all-scav" and "all-pmcs" presets since they are no longer necessary with this option.


    NEW: PMC/SCAV Hotspot Spawn Boost

    If enabled, forces all spawn points labeled with "Hotspot" to always spawn (100% spawn chance) when triggered. This can be toggled mid-raid.


    NEW: PMC/SCAV Hotspot Ignore Hard Cap

    If enabled, all spawn points labeled with "Hotspot" ignore the "Hard Cap" option. I'll explain with a couple of examples:


    Despawn Enabled

    Hard Cap Enabled

    Spawn Boost Enabled

    Hotspot Ignore Hard Cap Enabled


    Customs - 10 PMC, 10 SCAV caps


    - Raid is full (20 bots total)

    - Player enters hot spot area

    - Hot spot spawn point is triggered (100% chance)

    - Donuts spawns bots over the cap (ignore hard cap is enabled)

    - Donuts begins despawning bots furthest away from you down to the max caps


    For an optimal experience I suggest enabling all 4 options above, you'll get extra hot spot spawns but save on FPS with the hard cap.


    PRESET CHANGES

    - some presets removed

    - all Donuts caps are now the same for all presets by default. Configurable in the ScenarioConfig.json.

    - boss-mania

    - all PMCs removed - it's you vs everyone now

    - bot type is more random now and includes a chance for Bloodhounds, Raiders or Rogues to spawn in addition to named bosses


    MISC CHANGES

    - 'INS' and 'DEL' default key binds removed from spawn point editor (not set by default now)


    ---


    SWAG

    All SWAG config files have changed name, location or both. Please be sure this is a clean SWAG install. All SWAG files have changed in some way and use a new directory structure:


    user\mods\SWAG\config\bosses

    user\mods\SWAG\config\custom

    user\mods\SWAG\config\other


    user\mods\SWAG\config\bosses\goons.json

    or

    user\mods\SWAG\config\other\cultists.json

    etc...


    Some older SWAG options have been removed (mostly because I don't want to maintain old features anymore), some new options have been added, please read the below:


    NEW: disableAllSpawns

    This new option provides a simple way to disable all bosses or other bot type spawns.


    NEW: useGlobalSpawnChance & useGlobalBossSpawnChance

    Set these to true to use the map spawn chance defined in config.json or bossConfig.json.

    If set to false then SWAG will use the "BossChance" defined in the spawn files (i.e. user\mods\SWAG\config\bosses\kaban.json)


    NEW: Add other bot types to all maps

    You can now add/remove other bot types (i.e. rogues, raiders, etc.) by adjusting the map spawn chance. By default, SWAG adds a single spawn of each bot type to all maps each in a random zone. All spawns are configurable, you can add/remove as much as you would like, see: user\mods\SWAG\config\other\ and the mod page for more info.


    - SWAG difficulty "asonline" is a valid option and now randomly selects between easy, normal, hard and impossible.

  • Version 3.2.5

    SPT 3.7.5-3.7.6 ONLY


    SWAG + Donuts v3.2.5


    Note: SPT 3.7.5+ is required for this update.


    FIX: extra spawns (vanilla spawns) would sometimes occur in the first raid after game load

    This would unfortunately cause a significant performance drop simply due to the number of bots in that raid. This has been fixed. Special thanks to DrakiaXYZ for investigating and troubleshooting and PreyToLive (BSP mod dev).


    NEW: Force PMC faction option

    In the F12 menu under a new section, Additional Spawn Settings, you can set to force all your PMC spawns to be USEC, BEAR, or Default which is random.


    NEW: PMC & SCAV Spawn Hard Stop option

    If enabled, all PMC/SCAV spawns are skipped once there is 300 seconds or less (default) remaining in your raid. The time left in raid is configurable per PMC or SCAV. This is particularly useful for those who prefer fewer spawns depending on time in raid.


    UOkaTAH.png


    Plans for 3.8.0

    I'm in the process of a huge spawn point rework with what will be custom "zones" on every map with new, properly labeled spawn points throughout. This will hopefully increase spawn location density and parity significantly for all presets, allow for easier user customization, new mod features in the future and some other cool stuff, stay tuned!

  • Version 3.2.4

    SPT 3.7.4-3.7.6 ONLY


    Delete this file BepInEx\config\com.dvize.Donuts.cfg
    A
    lot has changed in the config so this is important to avoid any potential issues.


    A huge personal thank you to props, DrakiaXYZ, DanW, the SPT dev team and all who use this mod!

    This is a big update - there are a lot of new things and changes, please take the time to read through it all <38)


    SWAG + Donuts v3.2.4


    NEW: Santa

    There is a new SWAG config file for event specific bosses, such as Santa. Santa has been added to all maps and his spawn chance, time and zones are defined here: user\mods\SWAG\config\eventsBossConfig.json, similar to bossConfig.json.


    By default, SWAG Santa has a 25% chance to spawn on all maps. SWAG will automatically check if your SPT Christmas event is enabled, if enabled then Santa spawns are automatically enabled. If the SPT event option is disabled, then all Santa spawns are automatically disabled and Christmas is ruined.


    NEW: SCAV Raid Preset Selection

    You can now select a spawn preset specifically for your SCAV raids. "Random SCAV Raids" is selected by default which randomly selects between one of the new SCAV raid presets (see below)


    NEW: scav-raids presets

    "scav-raids" and "scav-raids-starting-pmcs-only" have been added. As of SPT 3.7.4, when you enter a raid as a SCAV it will be mid-raid, just like live. To emulate this behavior with presets, SCAV raid presets can spawn more SCAVs, fewer PMCs at the start with moderate variance and lower bot caps. Instead of PMCs spawning at their usual starting locations they will instead spawn near "hot zones" or other areas of the map to simulate PMC location when you enter the middle of a raid as a SCAV.


    "scav-raids" includes dynamic PMC spawning throughout the raid (useful for longer raid timers)

    "scav-raids-starting-pmcs-only" only spawns a small number of PMCs when you first enter the raid as a SCAV then no more


    Each SCAV preset support SCAV Labs raids too, if that's your thing.


    NEW: Bot Hard Cap (optional)

    If enabled, Donuts will skip PMC and SCAV spawns if your bot count has reached your Donuts caps. Keep in mind that spawn points will continue to trigger regardless, there just won't be any bots spawning if you are at your caps already.


    NEW: Configure group chance weights

    Group chance weights have been changed to relative weights (similar to how random presets work). The way it works is the same: 25/25/10/10/5 where group sizes are 1/2/3/4/5 respectively.

    group odds use this formula: group size weight / total weight = % chance.

    To configure, check "Advanced Settings" in the BepInEx Donuts F12 menu.


    NEW: Group chance "Random" option

    If you can't decide what group chance you want to use selecting "Random" will randomly select between all the group chance options (None and Max included)


    NEW: starting-pmcs-only-live-like-alt-2

    Most PMC points are different and not like most live points. This is to add variety to PMC action/placement for starting-pmcs-only enjoyers. Donuts bot caps are the same as the other starting-pmcs-only presets and it has been added to the random pool.


    NEW: starting-pmcs-only-live-like-late-scavs

    Similar to the other starting-pmcs-only-live-like presets but this preset makes it so that SCAVs only start spawning in several minutes into a raid instead of some at the start. This is mostly for users who don't really like PMCs and SCAVs getting into fights very early on.


    Fixes

    - Rogues and some other bot types ignore SWAG max bot caps

    Huge thanks to Cynco for reporting this and DrakiaXYZ for finding the cause. Previously, SWAG spawned Rogues (and sometimes other bots) would seem to ignore any max bot caps set by SWAG. This is because the spawn time is "-1", which ignores any bot caps (this is base game behavior).


    So because of this I've adjusted all Rogue spawns, some Cultist and Raider spawns to Time: 1 so that they adhere to the max bot caps set by SWAG as intended. Bosses, snipers and triggered spawns will be left at -1 and continue ignoring the cap. Additionally, all SWAG max bot caps have been reduced slightly (mostly for performance reasons). Friendly reminder that SWAG caps only affect SWAG spawns, NOT Donuts spawns.


    - "morescavs" preset had way too many PMCs

    - "impossibleraids" on Factory was too empty unintentionally


    Changes

    - improved Punisher mod compatibility - now all you have to do is flip the punisher option to true, Punisher mod handles the rest and adds the boss to your SWAG spawns automatically. Huge thanks to GrooveypenguinX for all the hard work!

    - MinSpawnDistanceFromPlayer increased for all spawns. This is primarily to avoid bots from spawning too close to you in any situation, i.e. mid-looting after a tough fight. Going forward by default all bots will spawn a significant distance away from you. If you prefer close spawns please feel free to change this as you wish.


    For spawns that are configured to spawn further away, TriggerDistance is increased to compensate for the increased distance. This is to add variety to the location and distance of scav spawns in particular, so that no matter where you are SCAVs can still far away from you.

  • Version 3.2.3

    SPT 3.7.1-3.7.4 ONLY


    DONUTS (updated to 1.3.3)

    NEW: RandomScenarioConfig file

    You can now create your own random preset pools in a separate file located here: BepInEx\plugins\dvize.Donuts\RandomScenarioConfig.json

    Once they're created they can be selected from the drop-down preset selector menu from the Donuts F12 menu. All Donuts bot caps are still defined in ScenarioConfig.json


    By default, Donuts ships with the following random presets (defaults to "Random Live Like"):

    "Random Live Like" - An equal chance for any of the live-like presets (live-like, alt2, alt3, alt4)

    "Random Starting PMCs Only" - An equal chance for either of the starting-pmcs-only-live-like presets

    "Whole Lotta SCAVs" - An equal chance for either of the morescavs presets with a small chance for "all-scavs"

    "I Like Pain" - A mix of chances for the following presets: "split-starting-pmcs", "crazyraids", "impossibleraids", "boss-mania"

    "Quiet Raids" - An equal chance of either of the quietraids presets


    Random preset pools are defined like this in the new file:

    mf28WO9.png


    You can create your own and name them whatever you want, just make sure the preset names match.


    NEW: "split-starting-pmcs" preset

    This preset spawns PMCs at the start like usual, but also respawns all starting PMCs later in the raid and only them. In most cases, this will happen every 10-20 minutes and all spawn points only have a 50% chance, so there's a good bit of randomness. So, dynamic PMC spawns take longer but there may be more of them if they trigger, it's a bit of a gamble. SCAV spawns are the same.


    BUG FIX: Donuts would sometimes not spawn solo bots when supposed to due to a bug in the code. This mostly affected boss-mania bosses, some solo PMC and SCAV spawns, especially when using None or Low group chance. This has been fixed now.


    Other Changes

    - squad spawns greatly improved (thank you DrakiaXYZ!) - this also improves SAIN compatibility with squads

    - lots of balancing in all presets; SCAV spawns increased overall. New points added inside Interchange mall


    !! IF YOU USE QUESTING BOTS !!

    Please use Questing Bots 0.3.1+ for full compatibility with squads!

  • Version 3.2.2

    SPT 3.7.1 ONLY


    Special thanks to props and DanW (Questing Bots, Late to the Party mod author) for all of your work on implementing bot groups!


    DONUTS (updated to v1.3.2, thank you props!)

    NEW: PMC and SCAV Squads

    Now and going forward, any spawns with bot counts greater than 1 will spawn as a squad. What does this mean? Donuts squads use squad AI, so they will generally stick together as they roam, loot and fight throughout your raids. If you use Questing Bots (if you don't, you should - be sure to install the latest), all squads will travel as a squad and quest as a squad, so as they move around the map they'll stick together just as you would expect in live.


    NEW: PMC and SCAV Group Chance option

    From the F12 menu, you can select the odds of bot squads in your raids. By default, "Default" is used, which is a mix of solos and groups, with 3, 4 and 5-mans decreasing in chance, respectively. None is all solo. Max is the max possible group size defined for the spawn points (in most cases this is 5). This means you can spawn 10-man PMC death squads if you wanted to.


    The weight distribution is currently as follows and is subject to change based on feedback:


    Group Chance / Solo / 2-man / 3-man / 4-man / 5-man

    "None" - 100% solo

    "Low" 0.80, 0.18, 0.02, 0.0, 0.0

    "Default" 0.42, 0.42, 0.09, 0.05, 0.02

    "High" 0.0, 0.15, 0.35, 0.35, 0.15

    "Max" 100% max possible count


    DONUTS PRESETS

    - All presets have been re-balanced for bot squads

    - live-like presets re-balanced for fewer PMCs and more SCAVs (still

    - impossibleraids, crazyraids bot caps decreased down to live-like bot caps (mostly for performance reasons)

    - all-scavs and morescavs presets re-balanced for SCAV squads


    OTHER CHANGES

    DONUTS

    - Default PMC and SCAV difficulty is now "Normal" instead of "AsOnline". This is because when set to "AsOnline", Donuts has a bit more work to do in the backend to cache bots because of varying difficulties, so spawns might be a bit slower.


    SWAG

    - Killa default spawn chance decreased 35 > 30

    - Cultists default spawn chances increased: Customs 10 > 15, Woods 10 > 15, Shoreline 10 > 12

    - All sniper default spawn chances decreased 65 > 55


    Now and going forward this is how squad spawns work at the start of raid:

    Solos or groups may or may not spawn (depending on preset/SpawnChance) and fill to your PMC cap at the start of raid. If your PMC cap has been reached, then no more starting PMCs will spawn (note: this only applies to START OF RAID PMCs)


    Additionally, lets assume that 10 PMCs have spawned and your cap is 12. If the next spawn that is triggered is supposed to be a 5-man, Donuts will instead spawn a 2-man so that it doesn't go over the cap. This is so that if you want to spam PMC squads you won't get 20+ PMCs at the start.


    !! IF YOU USE QUESTING BOTS !!

    Please install the latest release here on the hub for squad compatibility.

  • If you are reporting issues with SPAWNS - READ THIS


    "my raids are dead", "no bosses", etc...


    please provide the following:


    - SPT version

    - SWAG + Donuts version

    - Full mod lists

    - Donuts Preset used, if applicable

    - Map(s) played

    - # of raids (for sample size)

    - any console errors, if applicable


    additionally please use CWX DEBUGGINGTOOL and post a screenshot, if applicable.


    if you are reporting a possible broken spawn point (i.e. bots underground, stuck in walls, etc.)

    screenshots, video or simply pointing out the area on the map helps a ton. thanks!

    (please do not reply to this comment, create a new comment below)

    Thumbs Up 7
    • spt v3.8

      swag + donuts 3.3.5

      mod list: flea market

      item price

      svm

      borkel nvg

      late to party

      looting bots

      questing bots

      morecheckmarks

      sain

      fov

      amendsgraphics

      so far the maps ive played is ground zero

      8 raids in total

      no console errors


      still cant get any bots to show up

  • DO NOT USE followerTagilla or followerGluharSnipe as they do not have appearances set in the bot config files. This causes the Error: Items must not be empty.


    Thanks Drakiaxyz for finding the cause

    Thumbs Up 2
    • What can I do to avoid using this? Now I'm getting this error

      Thumbs Up 1
    • Same!

  • the mod is awesome,recommend to download

  • Does anyone know how to make all of the bosses spawn at the same time on something like factory? For me the next wave of bosses that should have spawned in the beginning ONLY spawn when the first set is dead and this causes them to sometimes spawn literally with a gun on the back of my head while Im looting the first one I killed.

  • Can I add this line "BossDifficult": "normal",

    To files in the location: \user\mods\SWAG\config\patterns


    So for example it customs_pmc.json file spawn, values would be looking like this:


    {

    "Name": "sptusec",

    "BossName": "sptusec",

    "BossZone": ["ZoneOldAZS"],

    "BossEscortType": "sptusec",

    "BossDifficult": "normal",

    "Time": 5,

    "Supports": null,

    "RandomTimeSpawn": false,

    "OnlySpawnOnce": true

    },


    I use also SAIN mod where I edited all bots and their skills and I did different tweaks for all difficulties (easy, normal, hard, impossible) separately.

    So question no. 1 will SWAG+DONUTS MOD recognize this value "BossDifficult": in files located in \user\mods\SWAG\config\patterns as shown above and not conflict with SAIN mod?

    Question no. 2
    If question no. 1 is "yes" then can I use value with 4 available in game difficulties, like this way: "BossDifficult": "easy, normal, hard, impossible",  ?:/?

    so when SWAG+DONUT load this spawn it will shuffle between those 4 difficulties and will pick random difficulty? :/

    Some time ago when played on 3.6.x version I used mod "PreyToLive-BetterSpawnsPlus" where I used
    "BossDifficult": "easy, normal, hard, impossible", value and it worked in game.

    This gave me more bot AI diversity.

    With SAIN mod 6 personalities It would make even more diversity if this would work.

    So will it work on SWAG+DONUTS? :/
    This would be so awesome if it would work. :evil:

  • I've edited bossconfig.json and I feel like I'm getting a pretty low incidence of bosses.

    I've edited it so bosses can spawn with a 10% chance on any map, or a 60% chance on their "home" map. Using Gluhar for instance, the start of the file looks like this:



    So 2 possible bosses on most maps, with good odds. However, bosses still feel very, very rare. I have BossNotifier on which should point out any time a boss spawns, but I'll go ten raids in a row and see "No Bosses Spawned". SWAG makes bosses spawn at the start of the raid, right? So the notifier should indicate they're present.

    I've run into Reshala in Factory, so I know these settings are working, and bosses are spawning. It's not a hard conflict and they're not broken. It just feels very, very low. Failing a 60% chance this often, that I'll see any boss maybe 1 raid in a dozen, feels extremely unlikely; I would expect to see bosses well more than half the time, but that's not the case.


    I'm using the latest version of SPT and Swag, SVM (made sure boss spawns are on under Raid tab), as well as SAIN (and dependencies).

    I'm using the DONUTS preset "Starting PMCs Only (Random)". Could this be interfering somehow? Are there any other settings I might be overlooking which could be depressing boss spawn rate?

  • Hi,

    Could someone explain me how I must configure the mod for:

    - Having 15-20 bots maximum on a map ?

    - Stopping the continued spawning, meaning once the first 20 bots spawned I dont get any additional during the raid ?

    - Nothing getting despawned, even if the bot is far away from me?


    Thanks

    • - In BepInEx\plugins\dvize.Donuts\ScenarioConfig.json you can set PMC and SCAV bot limit for the Donuts preset selected


      -In BepInEx\plugins\dvize.Donuts\patterns\"preset name"\"xxx.json", set

      BotTimerTrigger to 100000 and IgnoreTimerFirstSpawn to True


      -press F12 in EFT client, click dvize.Donuts, and disable "Despawn PMCs" and "Despawn scavs"

      Heart 1
  • Why SWAG+DONUTS lack such important feature? I mean "BossDifficult" as in PreyToLive-BetterSpawnsPlus where I could edit this value to look like this "BossDifficult": "easy, normal, hard, impossible", And it worked, making more bot skill diversity as soawn could pick from 4 difficulties to spawn.

    I tried to add this to SWAG file some time ago but it did not work... Or maybe I made some mistake. Not sure why. I may test it soon but I want to ask if it will work in SWAG and if this will make bot spawn with different difficulties?


    SWAG

    "Name": "ZoneSnipeBrige SCAV Sniper",

    "BossName": "marksman",

    "BossEscortType": "marksman",

    "BossEscortAmount": "0",

    "Time": -1,

    "Supports": null,

    "RandomTimeSpawn": false,

    "OnlySpawnOnce": true,

    "BossZone": ["ZoneSnipeBrige"]


    PreyToLive-BetterSpawnsPlus

    "BossName": "marksman",

    "BossChance": 65,

    "BossZone": "ZoneBlockPostSniper",

    "BossPlayer": false,

    "BossDifficult": "easy, normal, hard, impossible",

    "BossEscortType": "marksman",

    "BossEscortDifficult": "normal",

    "BossEscortAmount": "0",

    "Time": 520,

    "Supports": null,

    "TriggerId": "",

    "TriggerName": "",

    "Delay": 0,

    "RandomTimeSpawn": false

  • Hi, how can I get the coordinates of a specific location?(I can't find the in-raid spawn point editor you mention in the document) I increased the CustomScavBotLimit to 17 and set the BotTriggerDistance to 5000 for every spawn point in the starting-pmcs-only-late-scavs config . After I did this, I found no scavs near the scav checkpoint and ZB-1011 and too many in the old gas station(4-5 in average per raid)


    Besides, when I turn on the useGlobalSpawnChance for raiders in the SWAG\config.json, raiders don't spawn when I pull the D-2 lever in the reserve. However, when I turn it off, rogues, raiders, cultists, etc. can spawn everywhere in all the maps. I check xxx.json and find that this is caused by BossChance mistakenly set to a value >0 for all the maps. Maybe you can fix it in the next update.

  • For some reason I’m no longer getting the message in the bottom right of what scenario I have selected. The box is ticked. It’s just randomly stopped and if it does happen to pop up it doesn’t say the right scenarios.


    Anyone know a fix for this?

    • can you try a clean re-install of this mod and see if that fixes the issue? ty

    • Could you tell me how to do that?

      i tried to delete it and then put the files back in, but all my my setting were the same. so I'm assuming it didn't actually delete everything.

      Thanks

  • Henlo friends
    assistance required!

    I have a problem with RESPAWNING boss's with swagnuts
    peeps told me to leave it at default, i did, and yet it does absolutely nothing to change anything
    Latest versions of
    Swag &donuts
    looting bots
    questing bots
    sain
    big brain
    waypoints
    andreasgraphics
    I have modified the config to spawn more bots per map, and i didnt, and i tried every single config and percent chances to spawn boss's
    but given enough time boss's ALWAYS respawn.
    hlep?

    • what's the issue exactly? too many bosses spawning?

    • its not too many bosses spawning, altho that has been an issue as well but somewhat resolved
      the issue is that the same boss just respawns
      is there a way to set boss's to spawn only at the start of the raid?
      i can attack kabans camp
      as soon as i kill the last of his guards, the entire squad and kaban respawns
      this doesnt matter if its 35% boss chance or 100, it is always like this

    • any ideas?
      Perhaps could you tell me when the mod checks if it wants to spawn a boss or not?
      because maybe it does this check every time it wants to spawn bots and we can just add a line of code saying that if a boss has succesfully spawned then do not spawn them anymore?
      something akin the lines of if bossspawn returned true than spawn boss chance 0?
      idk mane
      solutions are needed!~ or at least code documentation thats abit more than the "configs"? <3

  • I'm using spt 3.8.3 and FIKA this with a few mods like SAIN and I'm getting these Console errors (https://imgur.com/GgqNE6m) when i use the mod, it spits out the same errors again at whatever interval the cool down timer is set to. The errors show up and basically nothing spawns in at all. I'll then have a random raid where a million things spawn on top of us all at the same time over and over that also completely ignore the min distance from player setting being enabled. Both big brain and waypoints are installed so I'm lost what to do. Issue happens on every map with both too many spawns, or very little/nothing. I've even tried lowering/raising the amount of pmcs and scavs in the donuts ScenarioConfig file.

    • those errors are from despawning bots, expected and normal.


      Quote

      I'll then have a random raid where a million things spawn on top of us all at the same time over and over that also completely ignore the min distance from player setting being enabled

      I'm fairly certain this is a FIKA 3.8.3 bug that is affecting Donuts, I need time to investigate this, my only suggestion is to rollback FIKA versions

    • No worries, thanks for the reply!

  • Hey there! Just a minor issue. It seems that PMCs are sometimes spawning in the water in Customs. Specifically this is by the Smuggler's Boat area, right next to the makeshift bridge. I saw a group of 3 bunched together in the same spot in water there. It was quite the surprising encounter!

    On 3.8.0 SPT and 3.3.5 S+D

    Many thanks!

    • thanks I'll take a look - do you remember what preset this was by chance? starting PMCs or otherwise?

    • I appreciate it! I believe it was one of the default random live-like ones. I unfortunately don't recall if it was alt or another one specifically

  • ai keeps stalling at trying to open doors leading to easy kills


    decent mod i guess

    • Do you have SAIN insalled? SAIN rewrites the way bots interact with doors. I've noticed it aswell.

    • nope. just swag

    • that's AI and has nothing to do with this mod. if you're not using an AI mods then you can blame BSG for that.

      Happy 1
    • ok cool was just wondering, not surprised honestly.

  • Is the current version compatible with 3.8.3 as well?

    • yes. just installed it earlier and it works fine

    • Thanks keeboz! :)

      Thumbs Up 1
  • Question: is there a way to make bots spawn further away? I'm not talking about a "minimum distance", I've played around with that option already. But it seems that nobody spawns far away (300m+) for opportunities to take those juicy long sniper shots (400m+), particularly on Lighthouse, Woods and Shoreline, but also Customs and Reserve. Thanks :) Btw, great job with the mod!

    • there isn't a simple way atm but you can try increasing the Trigger Distances for some spawn points

  • Hello!


    I have an issue where there are no Scavs, Raiders or Bosses spawning on Labs - only PMCs. Weirdly, I get the notification that a boss has spawned (through a mod), but when using the Radar mod to check, it's all PMCs. They spawn throughout the raid as well.


    SPT v. 3.8.0

    I use live-like presets which I've edited slightly to have the right balance of bots (through the ScenarioConfig file).


    Mod list: TraderModding, Fins Eerie Silence, Gilded Key Storage, MoreCheckmarks, ItemInfo, AllTheClothes, AmmoStats, SVM, NoDiscardLimit, SPT Realism Mod (only for bot loadouts I think, config was pretty confusing), SWAG + Donuts, SAIN, AllTheLoot, KeysInLoot, AutoBalancedLevels.


    All other maps work perfectly fine.


    I suspect it's a config somewhere that prevents scavs from spawning in Labs, as in live, however I don't understand why bosses don't spawn. Is there a config that determines when they spawn?


    I've done 4 raids now and stayed in them around 5-10 minutes, mostly just checking if anything other than PMCs would spawn.

  • Hi, I wanted to change cultists spawns on Customs, to restrict them to a single place, as in the configs there are 4 spawn zones for them, but I don't know what actual place on the map they refer to (see attached image).

    WyhYjVs.png



    It's : ZoneCustoms, ZoneWade, ZoneCrossRoads, ZoneOldAZS.


    I guess ZoneCrossRoads is the acutal Cross Roads, but the rest I don't know...









    Could you provide a little insight on this ?

    Thanks a lot ! :)

  • Hey there, I am attempting to alter my boss spawn chances across all maps to be more often(like 50%). I followed your steps in the SWAG config section to set the values I want and then set useGlobalBossSpawnChance to False. Out of curiosity, do I then need to go into the bosses folder and alter each individual .json or just keep it to the settings I now have in the bossConfig.json/config.json?

  • image.png?ex=6645dbc7&is=66448a47&hm=c9d730644a38e6302890a7c4bf15deada7d47eea012aadae09ae7de9a4ebda2c&I'm running the latest versions of all the required mods even reinstalled them, I seem to be having issues where they don't spawn at the start of Raid and I have to wait like 8 minutes for PMCS to spawn in, and sometimes if they do spawn at the start they have no weapons and just spawn bugged in place. They do spawn in normal after some time but not always.

    image.png?ex=6645c8ff&is=6644777f&hm=7a4188396247377b15e4046ecfce8edefaa206dc0e534dc5b34b6e7a4a5cec16&Mod List -

    Artem Trader
    HarryHideout
    MoreCheckmarks
    SPT
    -Realism
    Swag
    + Donuts
    VCQL
    / Virtuals Custom Quest Loader
    BossNotifier
    Declutterer
    AmandsGraphics
    AmandsHitmarkers
    Dvize
    .GTFO
    HitMarkers
    DrakiaXYZ
    -Waypoints
    DrakiaXYZ
    -BigBrain
    Lotus Trader
    Scorpion Trader
    WTT Rogue Justice
    WTT PackNStrap
    Sain
    Kaeno Trader Scrolling

    • Capture.JPG?ex=6646c6cb&is=6645754b&hm=5fdb223b46f7382ab697f4d92526afa8355eaa279b36b42b8bddfb1c02cedf10&Capture2.JPG?ex=6646c6cb&is=6645754b&hm=38cf7b47893fab67c23bf5c2699b14e7c8dbbec24f7f92e59529667418cefaa7&

    • can you test this behavior with ONLY swag + donuts please? ty

  • Hi there! One of my absolute go to mods, I was wondering if this is still working for SPT 3.8.3?

    • yeah should be fine, I have a big update coming soon anyway

      Heart 1
  • Anyone seeing cultists on Shoreline with Swag/Donuts?


    I have them set to 100% in both:


    \Aki_Data\Server\database\locations\shoreline\base.json (sanitarium only)

    \user\mods\SWAG\config\config.json


    Yet I never see them, I've check all spawn location, even flew around in spectator. Nothing.

    I've always had problems spawning Cultists while this mod is on.

  • Hey,


    Prior to the 3.8.0 update, there was a preset named "split starting PMCs". Outside of the "starting PMCs only" preset, this was my favourite when I wanted a little more action but still relatively similar raids to vanilla tarkov.


    Why is it no longer in the latest version and is there any possibility of getting it back?


    Thanks

    • yes I'm bringing it back in some way but better, stay tuned

      Thumbs Up 1
  • Hello, dear Nooky! First of all, thanks a lot for your mod! It's absolutelty incredible!


    I m here to ask for your help in a question, wich bothering me for last weeks and i am unable to find the sourse of my problem

    I really love intensive gunfighds, so I changed my PMC botcount in ScenarioConfig, in impossibleraids graf to

    "CustomsBotLimit": 39,

    "TarkovStreetsBotLimit": 39,

    and i reduced SCAV to 2.

    Of course total bot count in mod folder is adjusted to 46.

    Howewer, when i spawning somewhere and checking my map via radar i see more scavs then i set in config files. Especially in TarkovStreets map, oftenly i can see 7 scavs and just a few PMCs. It's quite a silence on the map and i m mostly just walking around. Cooldown timer is set to 30, HotSpotPMC spawns are enabled, BotsHardCap enabled, HotSpotPMCIgnoreHardCap enabled. I didn't change anything more in files, except bot counts and i can't understand what is going wrong.

    There's no any mistakes in server console

    I have already tried a full reinstall of tarkov and mods, but still nothing changed

    - SPT Version 3.8.1

    -Swag version 3.3.5

    - Questing Bots, SVM, SWAG, SAIN, Skwizzy-NoDiscardLimit

    - Impossibleraids

    - All


    Can you give me some advice please? What did i do wrong?

  • i must disable lobby spawn for proper expérience (in-game raid option ai amount set to "none") ? Because i don't realy understang how hard cap worth.


    Thank you for advice (i play on rog ally so performance is a big question for me😅)

    • this mod doesn't change player (you) spawns, if that's what you're asking

    • you want to disable ALL spawns?

    • sorry for my english. I search performance, so i enable hard cap and despawn but sometime bots come more but it's maybe swag boss spawn , i thought it was the vanilla spawns come with donuts spawns but now i doubt.


      I have another question, i reed on FAQ section, it's possible to save some frame by tweaking spawn distance, make bots spawns closer.


      In F12 menu i see minimum distance spawn option but i think i need to tweak maximum spawn distance. So i am lost...


      You know where (and maybe how) i can change distance spawn ?


      If you have other tips for performance, it will very usful for me, i play on a rog ally at 30 fps, i down to 25 fps so i can take 5 fps it will be great. I know for lower hard cap but it is the last thing i want to do ...


      Thank you for your work and consideration .

  • Anyway to stop myself from spawning at the new spawns?

  • This mod is really great. I just have a question: all bosses spawns without his followers, except for Kolontay at the ground zero, can you tell me how to fix it? This problem with followers was also observed in version 3.6.x

    • its a known issue that I'm working on resolving, hopefully. thanks for the report

      Heart 1
  • I changed reshala to 100 but couldn't find him at customs

    • I need more details, see the pinned post

  • i cant seem to get any bosses and scav snipers to spawn even with 100 percent chance in both configs

    • managed to fix it you need to enable bosses in raid setting for svm if you have it enabled

  • Is the fact that this mod is only for 3.8.0 the reason why bosses won't spawn? I've literally looked at every other setting and nothing messes with boss spawns. SPT: 3.8.1 SWAG+Donuts: 3.3.5 Mods: https://imgur.com/a/1mYbO51 Donuts preset: starting-pmcs-only-late-scaves maps: reserve number of raids: about 8 no console errors apart from uncompatible game version

    • No, most 3.8.0 mods work for 3.8.1. Also, read the installation and compatibility page for SWAG. Realism needs to have certain settings disabled because it also effects bot spawns. Also, 0.5.0 questing bots messes with FIKA, but you can get a compatible 0.5.1 version on the fika discord