Thank you for updates.
Why PMC in most cases does not run suppressed guns? I think suppressor is a meta and PMC should use it more often.
Thank you for updates.
Why PMC in most cases does not run suppressed guns? I think suppressor is a meta and PMC should use it more often.
TIer 5 bots runs weird loadouts: they wearing level 6 armor with caps and sometimes no headphones or wear scav gear with backpacks, also their weapon generation really off - it seems their guns are fully randomized - just like in vanilla SPT. Should restrict their generation only to high tier gear.
Also, can you add an option to turn off scav gear randomization? It messes up with changes I made to vanilla generation
DewardianDev added a new version:
QuoteMinor update:
- Rewrote how clothing leveling is tiered so that there is a higher likely hood of "Sets" being worn together.
- Confirmed that DRIP is still fully supported!
- Added Sanitar's medkit to internal blacklist.
That's all for now.
Have fun
How to fix this?
DewardianDev added a new version:
QuoteDisplay MoreMajor Release
New features:
- Night/Day loadout changes
- Map specific weapon weightings
- Map specific scope weightings
- First pass at Labs specific loadout changes
- Lots and lots of balancing changes
New Install Order Recommendation!!!!:
- When installing ALP, Add it near the top of your load order
- BE SELECTIVE of mods you add before ALP in the load order,
mods that add weapons/attachments are the most likely cause of errors with ALP.Feedback needed
- On new balance weightings, night-time loadouts, labs EVERYTHING!
There may be bugs.. This is a brand new release!
Tell me if you see them and you're sure it's ALP (not the other 100 mods you installed).
As always, have fun!
DewardianDev added a new version:
QuoteDisplay MoreMajor Version Update!! Woot!
- Complete gear/weapon weighting Rebalance/Rewrite
Lower tiered gear is given a much higher weight penalty to higher levels
This means that any given bot is much more likely to use the "correct" tiered item.- New config option "increaseTierStrictness"
By default this is off, this basically adds a greater penalty to lower tiered gear.
Effectively increasing "meta-ness", and the effect of the above rebalance.
This can be combined with the "equipmentRandomness" to create different levels of meta.- The config option "equipmentRandomness" is now much stronger.
Increase it to see dramatically less "meta" gear, more hats, more random stuff.
Keep values between 0 - 100 for sensical gameplay.- Fixed a number of issues around certain ammo being unlocked too early for bots.
- Fixed issues with g-36 variants not spawning with live-like sights.
- Fixed a number of issues with med kits
- Increased backup ammo in bot secure containers.
- Ensured bots have backup meds in their secure containers.
- New config value for Pettan "applyInternalPMCBlacklist"
This is basically just to stop him bugging me about it.
- About a hundred other things I've forgotten or don't care about enough to mention
Still to come: Re-introducing large magazines now that 3.7.0 handles magazine mixing so elegantly.
ENJOY!
hello! thank you for the mod!
all seems fine except one thing - I got only BEARs in fighting - no USEC - same thing for 7-9 raids..
uninstalled the mod, and had killed two USEC in the first raid
can you check it out?
DewardianDev added a new version:
QuoteDisplay MoreMajor Update
- Fixed a major issue with tier 5 bots causing crashes with large mod lists.
- Rebalanced gear, higher level players should wear more suitable chad-like items.
- Rebalanced level progression.
- Rewrote Equipment weighting randomization, see an explanation of the new config below.*
- Fixed a number of issues with low capacity magazine usage that would lead to pmcs running out of ammo.
- Fixed night raid balance, particularly nerfed nvg use, namely night raids for labs/factory.
- Fixed a huge number of issues with "cursed" gun type spawning.
- Fixed an issue with high damage low pen bullets getting low ammo weightings.
The new randomness options:
"randomness": {
"Holster": 0.3,
"Headwear": 0.1,
"FirstPrimaryWeapon": 0.4,
"Earpiece": 0.3,
"Backpack": 0.3,
"Eyewear": 0.2,
"TacticalVest": 0.1,
"ArmorVest": 0.1,
"FaceCover": 0.2
},
0 is meta, 1 is completely random, 2 will make pmcs prioritize the worst gear.
Example:
Imagine a pmc can wear a usec hat, or a Ulach helmet, at 0, the weighting may look like this:
Hat > 5, Ulach > 150,
Resulting in the pmc almost always choosing a ulach over a hat.
At 0.5, the top and bottom chances are smoothed around a median, like so:
Hat > 35, Ulach > 100,
And at 1, all items within that category will have equal chances:
Hat > 54, Ulach > 54,
As always, have fun!
DewardianDev added a new version:
QuoteDisplay MoreThe "I rebalanced everything" Update:
- Rebalanced a great number of things to work with the new randomization system.
- Hats will be used less in general.
- Helmets used more
- Face coverings will also be used more regularly
- Armor is now properly prioritized over most armor rigs
- Better vest choices should now be made
- Slightly adjusted tier 2 and 3 bot levels so that mid-game is a bit more spread out.
The result of these changes should be that pmcs with more "complete" and logical kits at all levels.
Have fun!
DewardianDev added a new version:
QuoteDisplay MoreMajor Update!!
- Added Experimental Level progression for ALL BOT TYPES
- Scavs, Snipers, bosses, rogues, raiders, etc...
every bot in the game now levels with the player.- Basically, when you are low level, all enemies are more likely to use lower tier gear and ammo, and as you level, they will start using better gear.
- EXAMPLE 1: You are level 1, and come across a rogue, good chances are they will not have good ammo in the gun they are spraying you with.
That scav? Probably has buckshot, and is more likely to use shotguns.- EXAMPLE 2: You are level 45, you come across scavs now that have a higher chance of wearing armor, they are wearing ghzel on occasion, and you are coming across some with AP-M and BT ammo. They also wear helmets sometimes?
Rogues, bosses, boss guards now usually have very good gear, and expect them to use high-tier ammo.- Highly configurable (see the botAmmoRandomness, botEquipmentRandomness, and botsToUpdate options at the bottom of the "advancedConfig")
- THIS IS CURRENTLY EXPERIMENTAL AND OFF BY DEFAULT, TO TURN IT ON SET:
enableNonPMCBotChanges: true
in the config.json- Fixed PMCs running out of ammo (they now have unlimited ammo).
- Fixed the customBlacklist not removing ammo from PMCs
DewardianDev added a new version:
QuoteDisplay MoreMinor Update
Changes:
- "enableNonPMCBotChanges": true is now the default setting in the "config.json"
Turn the above setting to false if you only want PMCS to level with the player
Or delete all the configurations you don't want from the "nonPmcBots" list in the nonPmcBotConfig.json- Added a nonPmcBotConfig.json to dramatically increase configurability
See the bottom of the README for a deeper explanation, but...
Only want bosses to be affected by progression? Only scavs?
Want Rashala to wear some of the cheap scav armor?
Do you want the goons to start with scav gear and eventually use better stuff?
This is all now possible with the new "nonPmcBotConfig.json"
- Added all backpacks to nonPmcBots equipment options
- Fixed facemasks being overly prioritized (this was preventing some helmet usage at high level)
FEEDBACK NEEDED!!
Posted this in the support thread for SWAG/Donuts and nooky says it isn't that mod. I removed ALP and it hasn't reappeared. I get it nearly every raid, but not all raids. Does not seem to be map related, nor follow any sort of trend. I'm not sure what it actually results in, other than repeating the second paragraph until another donuts spawn wave comes through (if that first line is indicative of a donuts spawn wave)? Here is my mod list: mods/bep
[Log] : Donuts Random Selected Preset: live-like
[Exception] : SocketException: An existing connection was forcibly closed by the remote host.
System.Net.Sockets.Socket.EndReceive (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Rethrow as IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
.
System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.WebConnection.ReadDone (System.IAsyncResult result) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Rethrow as WebException: Error getting response stream (ReadDone1): ReceiveFailure
System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
System.Net.HttpWebRequest.GetResponse () (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Aki.Common.Http.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) (at <ebcdcd2468d94bd8a308263fe41623fd>:0)
Aki.Common.Http.RequestHandler.GetJson (System.String path, System.Boolean hasHost) (at <ebcdcd2468d94bd8a308263fe41623fd>:0)
SPTQuestingBots.Controllers.ConfigController.GetLoggingPath () (at <57898eb0ea5345238c939e64135717e6>:0)
SPTQuestingBots.Controllers.ConfigController.GetCustomQuests (System.String locationID) (at <57898eb0ea5345238c939e64135717e6>:0)
SPTQuestingBots.Controllers.Bots.BotQuestBuilder.LoadCustomQuests () (at <57898eb0ea5345238c939e64135717e6>:0)
SPTQuestingBots.Controllers.Bots.BotQuestBuilder+<LoadAllQuests>d__21.MoveNext () (at <57898eb0ea5345238c939e64135717e6>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[Error] : The AssetBundle 'patron_12x70_birdshot_BBB.bundle' can't be loaded because another AssetBundle with the same files is already loaded.
DewardianDev added a new version:
QuoteMinor Update
- Buffed base gear weighting for nonPmcBots.
This should help with quest related items spawning more consistently (3m armor, toz shotguns, rashala's pistol, etc.).
As bots level these items will slowly be used less as better gear weightings take over.- Bumped base scav equipment chances slightly (chance of wearing armor/backpacks etc...)
- Increased muzzle device mod usage for PMC bots.
Have fun
DewardianDev added a new version:
QuoteDisplay MoreThe "Bugfix Patch"
- Fixed a number of bugs causing errors with Swag/Looting bots
Apparently removing the IDEA rig from PMCS is not allowed...- Fixed Scavs not spawning with TOZ shotguns/3m armor!
That is all.
DewardianDev added a new version:
QuoteDisplay MoreMAJOR UPDATE 4.0.0
- Rewrote all armor based balance
- Rewrote nonPmcBots balance (should see more cowboy hats/3ms etc...)
- Added armor plate integration for all bots.
Bots' Plate armor usage levels with the player- Removed adding additional armor/rigs/helmets to nonPMCBots temporarily
- Fixed silencer/muzzle usage issues
- A lot of other things...
Enjoy!
I need sleep
The mod seems to be working fine, but it keeps spamming the console with the following error:
It doesn't seem to specify any exact directory I can edit to rectify this problem, so I was wondering if you'd know what might be causing such an error to occur?
DewardianDev added a new version:
QuoteDisplay MoreMinor Update
- Fixed too many stims spawning on pmcs, also balanced their spawning so rare ones spawn less often.
- Updated scav equipment balance a bit
- Added new "strictEquipmentTiering" option to the config, this basically makes it so that bots will not spawn with items beyond their tier.
In the past, ALP would have this on by default, meaning that a tier 1 bot would have no chance to have killa armor or an ash12.
Turning this off now (by default) allows for such random occurrences to happen.
Functionally you shouldn't see much change, but occasionally a lowby may use some gear they didn't previously have access to.
That's all for now.
Have fun
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