De-Clutterer

  • Tyrian added a new file:

  • Tyrian added a new version:

  • Tyrian added a new version:

    Quote

    Fixed some issues with objects that don't appear to correctly have a calculable bounds returning a bounds of 0 and being added to the removal list, no more floating computers on invisible tables.


    Overall it's a better implementation than the previous one that should hopefully reduce the amount of floating objects and large items missing that shouldn't have been.

  • Tyrian added a new version:

    Quote

    Works on 3.7.0 and 3.7.1

    Added -
    You can now toggle the de-clutterer inside of a raid and it will re-enable or disable the clutter it has found. This is not performance heavy as it saves a list of all the found clutter and doesn't search for the clutter again to do this.


    Changes -

    Changed the method used to check if an object has a collider or not and whether it is even enabled, which should result in even less objects being disabled that shouldn't be.

  • Tyrian added a new version:

  • Tyrian added a new version:

  • Tyrian added a new version:

  • Tyrian added a new version:

    Quote

    Works on 3.7.1 and should work on 3.7.0


    Changed -

    Changes some methods into coroutines so that they run on a separate thread from the main thread, this reduces hang time significantly.

  • Tyrian added a new version:

    Quote

    Works on 3.7.1 and should work on 3.7.0


    Fixed -

    Optimized code to reduce and hopefully effectively remove hanging issues on loading into raid.

    Hopefully whatever was going on in my 1.1.3 release with invisible bots, not sure if it was De-Clutterer but I added some more checks to make sure it doesn't touch bots.

  • Tyrian added a new version:

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