Raid Overhaul

  • Is it only those two? I do have a bug fix for blackout going in the next update which should mitigate that problem. Hopefully lmao

    I am not sure. I've run labs twice and both times I have been locked out by the door that leads to the room containing red and violet. I don't know if that door just works differently or maybe the door has to be unlocked/open already? To reiterate, I am not referring to violet door and red door, but the entrance to the room that contains both of them. Might want to try getting into that room to see if red and violet are unopenable as well.


    If I run labs again and get a blackout, I will check Black to see if that is unopenable.

  • I haven't run into that but I'll do some more stress testing on the malfunction event and make sure I didn't miss something.

    I also had this just now at the beginning of a Customs raid. Not sure if the two are related. It actually inserted above the donuts line, as in, the donuts line was there first:


    [Exception] : IndexOutOfRangeException: Index was outside the bounds of the array.

    DJsRaidOverhaul.Controllers.DoorController.PowerOn () (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    DJsRaidOverhaul.Helpers.Weighting.DoRandomEvent (System.Collections.Generic.List`1[T] weighting) (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    DJsRaidOverhaul.Controllers.DoorController+<DoorEvents>d__9.MoveNext () (at <8c5d6d9ca29445ac809b8d2a14bed5fc>:0)

    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <ca21460feb9c47d0ac337b9893474cc6>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


    [Log] : Donuts Random Selected Preset: live-like-alt-3

  • Is it only those two? I do have a bug fix for blackout going in the next update which should mitigate that problem. Hopefully lmao

    Alright, so I would assume it is all of them. I was able to have myself inside red during the blackout. I waited the ten minutes and it WOULD NOT open regularly, same as the door into both red and violet. I was, however, able to breach out of both doors.

  • DJLang

    Changed the title of the thread from “DJs Raid Overhaul” to “Raid Overhaul”.
  • DJLang added a new version:

  • DJLang added a new version:

  • DJLang added a new version:

  • DJLang added a new version:

  • DJLang added a new version:

    Quote

    Removed Req Slips from the secure container quests to unbreak them.


    Added in a catch for adding the presets to the assort. If there is an error loading a preset it will just give a warning in the server and skip it so the server won't be stuck on loading/the assort will still populate.

  • DJLang added a new version:

    Quote

    Hotfix Changelog

    • Added Req Slips back into Quests
    • Fixed the Wallet loot errors
    • Reverted the req slips and forms back into info items but retained the stack sizes and background color stuff. Just for easier compatibility

    Big thanks to BlackDeathGER, Arvannis and Nick on discord for helping me track it down animebuttmove


    I hope that's really all the fixes I need for now lmao, back to the void  animefingerdancing

  • DJLang added a new version:

  • DJLang added a new version:

    Quote

    Changelog

    • Removed malfs from famas and l85 to fix animation lock issues.
    • Added a second boss json for Legion so you can now disable all custom items minus his facemask, the custom secure containers/armbands (since they are quest requirements/rewards) and req slips + forms since the shop relies on them.
    • Separated adding any item to special slots from the pocket changes so you can disable/enable each individually. It's now its own config option.
    • Added in a patch to make it so the item grids don't appear when an item is in your special slots. Ie backpacks, rigs. If it isn't searched the search prompt will still be there but it will all disappear once the grids are searched.
    • Added req slips to both wallets since they are currency for all intents and purposes.
    • Changed realism templates to fit into fontaines new format. No need to manually change presets anymore.

    Back to the void  animefingerdancing

  • DJLang added a new version:

  • DJLang added a new version:

    Quote

    CHANGELOG

    • Fixed the error with scav runs
    • Clean legion from maps/zones post raid to hopefully avoid any more weirdness
    • Updated when the routers run. Initial setup will only run on launch with the other running on raid end as opposed to both running after raids. Oopsies
    • Updated from static methods where I could.
    • Utilizing my ref and logger classes for the legion class now so much cleaner all around
    • Updated most remaining logging to my logger class
    • Removed some old code and references to the famas and l85 (mostly commented out but it was bugging my ocd)

    Back to the void animefingerdancing



  • Not sure if it's a bug or not but iv got Legions spawn chance set to 100 and Boss notifier is telling me he's on the map but iv not found him anywhere. I Installed Tarky Menu so i could TP bots to me to find out if he is spawning and nothing he's just not there for me and iv got no idea why

  • Not sure if it's a bug or not but iv got Legions spawn chance set to 100 and Boss notifier is telling me he's on the map but iv not found him anywhere. I Installed Tarky Menu so i could TP bots to me to find out if he is spawning and nothing he's just not there for me and iv got no idea why

    where did you find a 3.9 version of the tarky menu??

  • Is there a way I can change the minimum level for legion to spawn? I am getting this message in the server log:


    "[Raid Overhaul] Profile is under minimum spawn level for Legion, setting spawn chance to 0.

    He'll be on the hunt after level 10"

    Can't seem to find any related variable in the configs.
    thanks!

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