Skills Extended

  • Dirtbikercj added a new version:

  • Dirtbikercj added a new version:

  • Dirtbikercj added a new version:

  • Hey! Having an issue when i boot into the game. my console is saying:


    [SPT.Singleplayer] 1 plugin failed to load due to errors:

    Could not load [Skills Extended 1.3.1] because it has missing dependencies: com.IcyClawz.CustomInteractions

    Any help with it?

  • Hey! Having an issue when i boot into the game. my console is saying:


    [SPT.Singleplayer] 1 plugin failed to load due to errors:

    Could not load [Skills Extended 1.3.1] because it has missing dependencies: com.IcyClawz.CustomInteractions

    Any help with it?

    You'll need to also install this mod Custom Interactions. I believe it's because Skills Extended adds in extra interactions like lockpicking which depend on IcyClawz's mod.

  • Heyo! Doing some modding with spt and am running into a problem with SkillsExtended. Attached are the error messages, my mods, and load order. I really want to use SE so any help would be appreciated!


    UPDATE! Progression folder was missing, and manually creating it fixed my problem!

  • Hey Dirtbiker, hope you're doing well.

    On Sandbox_high, I ran into a door that threw an error when attempting to interact via lockpicking skills.
    It's the door on the south side of the underground tunnel parking lot. The "underground parking utility room" I believe is the official name for it.
    I'm running Skills Extended 1.3.1 on SPT 3.9.8.

    Is there anything on my end I can check or change to get this working, or is this in a compiled file?

  • Im no longer working on mods for the time being so you're kind of on your own.

    Alrighty, sounds good. I'm happy to take a crack at it from my side, I just needed to know it was accessible from the user-end.

    I hope you're doing alright and that the sabbatical from modding is helping you have an easier time of life.

    Edit: Gave it a go, but ultimately couldn't get it working. All of the config files look like they use plain-name (i.e. Ground Zero instead of Sandbox) for their organization, which makes me think it's being parsed somewhere else in the mod that I can't find or don't have access to.
    Alas, I'll just have to get the keys like a normal person.

  • Add it to the config. take the door id from the message, and place it where sandbox_high is (if it doesnt exist add it) and give it a level.

    Im no longer working on mods for the time being so you're kind of on your own.

    Alrighty, sounds good. I'm happy to take a crack at it from my side, I just needed to know it was accessible from the user-end.

    I hope you're doing alright and that the sabbatical from modding is helping you have an easier time of life.

    Edit: Gave it a go, but ultimately couldn't get it working. All of the config files look like they use plain-name (i.e. Ground Zero instead of Sandbox) for their organization, which makes me think it's being parsed somewhere else in the mod that I can't find or don't have access to.
    Alas, I'll just have to get the keys like a normal person.

    i took a look and i think i found the source.
    the map Sandbox_high doesnt get added to LocationDoorIdLevels Dictonary.

    This should be fixed with adding the row:
    {"Sandbox_high", Plugin.SkillData.LockPicking.DoorPickLevels.GroundZero},

    to private static readonly Dictionary<string, Dictionary<string, int>> LocationDoorIdLevels = new()


    in the file:

    Skills Extended/LockPicking/LpHelpers.cs



    I have 0 knowledge on how to rebuild that .dll and couldn't get it done to test this solution.

    Maybe someone else does, or i'll find the time to learn that :)


  • I left a comment on the issue you commented on.

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