Borkel's Bloody Bullet Wounds

  • Borkel added a new file:

  • Borkel

    Changed the title of the thread from “Borkel's Bloody Bullet Wounds” to “Borkel's Bloody Particles and Bullet Wounds”.
  • Borkel added a new version:

  • Borkel added a new version:

  • Borkel added a new version:

    Quote
    • Reworked the plugin logic, it now will spawn different particle systems depending on the damage dealt (includes exit wound particles).
    • Also reworked the particle system itself, adjusted particle size, amount and dispersion to achieve a more realistic look.


    LCmFYWM.pngnJWzgvV.png

  • Borkel added a new version:

    Quote

    I've given up on the blood particles, can't get them up to standard so they are now disabled by default. They can be enabled in the F12 menu for those who liked them.

  • Borkel

    Changed the title of the thread from “Borkel's Bloody Particles and Bullet Wounds” to “Borkel's Bloody Bullet Wounds”.

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