Barter Economy

  • DeadLeaves added a new file:

  • DeadLeaves added a new version:

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    Fixes CopyOverride barters

    Fixes Ragfair

    Fixes Weapons/Armors missing parts (hopefully)

  • DeadLeaves added a new version:

  • DeadLeaves added a new version:

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    Barter Economy 3.8.0 Initial Release. See confg/config.jsonc  for more info. I might not be able to update the mod page.

  • DeadLeaves added a new version:

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    Adds two new features


    "tradeValueOverrides": //Overrides specific item's trade value. If some items are too cheap or too expensive in general.

    "maxValueOverHandbookMultiplier": 5, //An item will not get a value above the handbook value times this number

  • DeadLeaves added a new version:

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    Added safeguards to prevent the mod from hanging if there a trader is missing data in the assort.

    Configs from previous version 1.0.1 are compatible.

  • DeadLeaves added a new version:

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    • Lists installed traders at startup
    • Implemented "writeLog" to output a list of all trades whenever a trader updates. output\trades__2024-04-07_14-52-11_<nickname>.txt
    • Added "writeLogLocale" If missing defaults to "en".

    Configs from previous version [tt]1.0.1[/tt] and [tt]1.0.2[/tt] are compatible.

  • DeadLeaves added a new version:

  • DeadLeaves added a new version:

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    • Change naming to be proper package.json

    Config files from 1.0.5 ARE compatible with this release.


    FOLDER NAME HAS CHANGED!!!

    YOU HAVE TO DELETE THE OLD FOLDER AFTER INSTALLING THIS. REMEMBER TO COPY YOUR CONFIGS OVER.

  • DeadLeaves added a new version:

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    • Update to 3.9.0

    Config files ARE compatible.


    Have not balanced any new items that tarkov has added like a few new figures etc. They're still auto-valuated, but if you have good experience with live tarkov rarities and want to help, feel free to msg me.

  • I could use some help on how to configure that awsome looking mod.
    I wanted to use it but a bunch of barters for items you cant optain like alle the arena crates.
    I tried adding them to the

    "tradeItemBlacklist":


    in the config file, but thos barters are still generated.

    Did i missunderstand how that config should work? I Understand that it wont override them but it should prevent the creation of barters for that item correct?

    I also got barters for dogtags and i cant exchange them (i got like every variant in my stash)

    Thanks in advance


  • Thats a bunch of things added by 3.9 that I didnt expect. I will take a look at this when I have time. It will at least be fixed for 3.10.

    The blacklist wont generate barters for trades that include blacklisted items. But from the looks of that, I will have to make a list of blacklisted items that can't be added as trades. Thanks.

    EDIT: just checked the code. The blacklist should work. looking into it further

  • Found the issue, you're targeting the wrong blacklist. I have made it more obvious in the next update. As for anyone who runs into the issue, here's the config you want to adjust.


  • Found the issue, you're targeting the wrong blacklist. I have made it more obvious in the next update. As for anyone who runs into the issue, here's the config you want to adjust.


    Thank you works awsome now :)

  • Thats a bunch of things added by 3.9 that I didnt expect. I will take a look at this when I have time. It will at least be fixed for 3.10.

    The blacklist wont generate barters for trades that include blacklisted items. But from the looks of that, I will have to make a list of blacklisted items that can't be added as trades. Thanks.

    EDIT: just checked the code. The blacklist should work. looking into it further

    I did some more digging with the dogtag problem and it doesn't seam like its a problem witht he id but more how the mod creates barters with them.
    All predefined barters include a min level for the dogtag.
    The Output of your mod and the code i digged into suggest that doesn't happen when the mod creates barters with dogtags.


    I'll have a look if i can fix that and make a PR when i suceeded.

    BTW, thanks for the awsome mod :)

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