Bosses doesn't spawn when it should

  • Server version
    3.9.8
    Game client version
    0.14.9.30626
    Client log file
    codepaste.sp-tarkov.com/?84d6e…fCQ1NXgGNTNg8u7JZGVHa82du
    BepInEx log file
    codepaste.sp-tarkov.com/?969ea…5MNmuBh1czZ53gariZgzAN2G7
    Server log file
    codepaste.sp-tarkov.com/?89f5f…kYQDr9R8RnrPSF2AuXhGyAfU3
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    https://www.escapefromtarkov.com
    List of used mods
    Raid Overhaul
    SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points
    Questing Bots
    BigBrain
    Waypoints
    SAIN
    Looting Bots
    Late to the Party
    Unity Toolkit
    EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN - Reupload
    Server Value Modifier [SVM]
    FAIR PRESET WITH BIGGER STASH
    VAI: Non-Realistic Tarkov Project
    Balanced Overhaul Of Bullet Spawns (BOOBS)
    Zero2Hero++ Unheard Edition
    Amands's Graphics
    SPT Profile Editor
    Game Panel HUD
    EFT Api
    That's Lit - Logical AI Vision
    ALP - Algorithmic Level Progression
    All The Seasons
    QDT - Quest Difficulty Tweaker
    Boss Notifier
    Dynamic Maps
    A.E.S. (Ultimate Questing Traders)
    Fontaine's Always Level Endurance (ALE)

    When the boss notifier says "Boss spawned at somewhere," it doesn't really spawn in. I cannot see it on the map (I'm using dynamic maps with show boss location enabled), and when I go to the bosses' spawn, there's no boss. I tried with glukhar, reshala, and the goons, but they all never appeared even if I checked them at the start of a raid.

  • Swagnuts currently has a problem with Boss spawns.

    In the mods swag config file try enabling default Boss spawns on the end of the file.

    Solved it for me

    Unfortunately, this didn't work for me.

    But quick question, do you know what the "TotalBossesPerMap" setting in the bossConfig does?

    Also, I've read the pinned comment about boss problems in the original mod, and I'll try those solutions when I can.

  • Unfortunately, this didn't work for me.

    But quick question, do you know what the "TotalBossesPerMap" setting in the bossConfig does?

    Also, I've read the pinned comment about boss problems in the original mod, and I'll try those solutions when I can.

    It limits how many boses can spawn on a map. - 1 Is game default and everything else is the Limit.

    As far as I cunderstand, when you set it to 1 and sanitar spawns, goons or bloodhounds cant spawn anymore. (as an example)

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