Dynamic Goons

  • inory added a new file:

  • inory added a new version:

    Quote

    Fixed unintentional hard dependency on Fika
    Tweaked default spawn chance to reflect live values

  • DrakiaXYZ

    Approved the thread.
  • DrakiaXYZ

    Approved the thread.
  • inory added a new version:

    Quote

    Changelogs

    • Updated for SPT 3.10.
    • Fika is now compatible by default and no longer needs patching. (Thanks, Archangel!)
    • Adjusted value in the rotation chance calculation to make the chance rise more slowly at the beginning and dramatically increase towards the end of the rotation interval. As a result, Goons should stay on a map for longer now.
    • Updated chat bot to use MongoID.
    • Updated to use new 3.10 endpoints.

    Let me know if you encounter any issues, happy Goon hunting! :vodka:

  • inory added a new version:

    Quote

    New Features

    • The Goons can now rotate to any map in the game.
    • Rotations can be individually toggled on/off per map via the new mapConfig file.

    New Spawn Locations

    Streets:

    • Spawns inside and outside of the cinema.
    • Spawns in the Concordia parking lot.

    Factory:

    • Spawns everywhere on the map.

    Labs:

    • Spawns everywhere except basement areas.

    Reserve:

    • Barracks
    • Railway storage area.

    Interchange:

    • Power station
    • Center of the mall.

    Ground Zero (Level 21+):

    • Spawns everywhere.

    Note

    The vanilla Goons are very aggressive. They may aggro AI PMCs, or the player, and push out from their designated spawn locations.

    Spawn zones are subject to change, if you have any feedback regarding their spawn zones let me know.

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