UnderdomeRiot added a new file:
QuoteDisplay MoreYou have 4 options, from a fixed multiplier to each of the individual parameters that mark the carrying capacity of your character. Just pick one and let yourself be carried to victory.
1.1.0:
Starting with version 1.1.0, MODE3, a simple multiplier, is activated by default. This way it is easier for less expert people. Likewise, I recommend modifying the values to personal taste.1.0.0:
This mod needs to be configured, it is not PLUG&PLAY.Please read carefully which option you are interested in, access config/config.json with any text editor and replace false with true in the chosen option. If you have any problems, please feel free to contact me.
Features:
- Extremely configurable, with easy options for people who don't want to complicate things, and other complex but powerful options, which allow your game to be how you want it.
- Compatible with FIKA in MODE 3 and MODE 4.
- Select a option to multiply or divide your carrying capacity.
- Based on your Strength, apply a multiplier.
- Based on your PMC Level, apply a multiplier.
- Just a static multiplier.
- Define every single parameter as you want.
The multipliers I propose are oriented to an "easy" mode, if you just want a little more capacity, I recommend putting small numbers, like 0.1 (10%).
Beware of:
Be careful with the values you set, they are multipliers and this means that small changes generate big ones.
I recommend parameters similar to those I propose. Obviously it depends on the difficulty you want to impose on yourself.
However, the changes are not permanent, you can always try and go back without fear.
Just restart the server and you will see a log explaining what final multiplier is applied.
On the other hand, mode 3 and 4 apply to all profiles, and are static, so they are applied as soon as the server is turned on. Mode 1 and 2 depend on each player, and are executed once the SPT client is loaded.
Verbose mode:
Mode 1:
hub.sp-tarkov.com/attachment/9943/
Mode 2:
hub.sp-tarkov.com/attachment/9944/
Configuration definition:
The most important parameter in the configuration file is you must select only one option, setting true in your choice
- "VERBOSE_MODE":false, --> If you want to know, in easy way, how its calculated your final multiplier in MODE 1/2, enable this and the log must appear.
- "FIRST_OPTION":false,
- "multiplierPerStrengthLevel":0.50, --> Means, when you reach strength level 40, you will get (40*0,5) 20% more capacity.
- "SECOND_OPTION":false,
- "multiplierPerPMCLevel":0.33, --> Means, when you reach PMC level 40, you will get (40*0,33) 13,2% more capacity.
- "THIRD_OPTION":false,
- "multiplier":1.25, --> Just multiply the default values 25%.
- "FOURTH_OPTION":false,
- "baseOverweightLowerLimits": 21, --> Kilograms to reach Yellow Limit.
- "baseOverweightUpperLimits": 81, --> Kilograms to reach Red Limit.
- "walkOverweightLowerLimits": 42,
- "walkOverweightUpperLimits": 70,
- "walkSpeedOverweightLowerLimits": 34,
- "walkSpeedOverweightUpperLimits": 75,
- "sprintOverweightLowerLimits": 21,
- "sprintOverweightUpperLimits": 58
Known bugs:
In mode 1, when you start a new character, you will see an error saying that the strength variable is not initialized. Don't worry, this is normal because your character has 0 strength points. You will see that the next time you start the server it is applied correctly if you played at least a single raid.
Final words:
If you encounter any problems, please feel free to contact me.
This mod has taken me a lot of work, if you've read this far it's because you appreciate the altruistic work of this community. If it's not too much to ask, a comment, heart or thumbs up is always appreciated.
If you want to contribute your grain of sand to my work and actively support it, you can help me here!