Netnikogo added a new file:
QuoteDisplay MoreModParameter - Customize in just a few clicks!
Fast setting :
- Fast LOAD/UNLOAD magazines
- Magazines 3 ==> 2 SLOTS
- all ammo TRACER (red / green)
- choose injectors count
- Increase capacity for all BAGS / MAGAZINES / MEDS
this mod allows you to create a duplicate item and modify them
Weapons recoil, ergo, fire rate (copy),
Ammos Tracer, dommage, velocity (copy),
Medical / Stims / Buff stims (copy/original)
and other feature to personnalise item :
Magazine capacity/ Fast (un)loading / Resize slot (original)
Backpack Slot / Debuff (original)
Scavs and PMCs don't have duplicate items..
With an executable (.exe), you can tweak essential game elements without manually editing the SPT DB files.
Tab Management BEFORE USE
How does it work ?
Tab: Youtube
You need to restart the server for the changes made through the interface to take effect
Weapons
Search for a weapon by name
Select a group of weapons based on their caliber
Modify key attributes :
- Ergonomics
- Recoil Vertical and horizontal
- Fire rate
- Weight
- Camera during recoil
- Flea Market / Trader price
BACKGROUND COLOR ==> Blue in-game
Ammunition
- Convert all bullets to RED/GREEN tracers (fast setting)
Filter by caliber to quickly select ammo :
Nerf AI AGS-30 and NSV Utyos :
- 30x29mm VOG-30 (AGS-30)
- 12,7x108mm B-32 (NSV Utyos)
- 12,7x108mm BZT-44M (NSV Utyos)
Modify key attributes :
- Flesh and armor damage
- Armor penetration power
- Bullet velocity
- Ballistic coefficient – Determines bullet aerodynamics and impact over distance.
- Bullet mass : Affects bullet trajectory and drop
- Add or remove tracers, with color selection : RED / GREEN (no override your copy)
- Stack size to adjust max bullets per stack
- Ammo bonus, modifies shot accuracy.
- Recoil bonus : adjusts weapon recoil for better control.
- Projectile count – Sets the number of pellets per shot (useful for shotguns)
- Be careful with this setting: 50 bullets can be fired simultaneously with single bullets. With tracers, it creates a beautiful firework, but too high a value will impact RAM and CPU usage.
- Explosion force .
- Explosion radius .
- Fuse time before detonation, allowing grenades to explode closer or farther depending on need
- Flea Market / Trader price
BACKGROUND COLOR ==> Blue
MEDICAL
With the medical tab, you can choose to create a clone or replace the original item using the button selection on the left section (Bot ID)
- Number of uses
- This field allows you to modify single-use medical items (e.g. stimulator) to make them usable multiple times.
For items with HP resources (e.g., the Salewa), it lets you change the maximum resource amount, which is 400 by default in the game.- Amount of HP restored
- This field allows you to adjust the amount of health restored per individual use of a medical item.
For example, with the Salewa, using it for its full duration restores 85 HP over 3 seconds.- Time to use item (seconds)
- This field modifies the usage time of a medical item. The animation duration is static and does not change.
- price on flea / trader
For example : with SPT version 3.11 and automatic healing enabled:
To speed up healing with medkits, I set "Time to use item" to 2 seconds, and "Amount of HP restored" to 85 for all medkits.
This way, I can fully heal all body parts to max HP in just 10 seconds.
- Effect remove / add :
- Fracture: A broken bone that limits mobility and weapon handling
- Pain: Discomfort affecting vision and steadiness.
- Light Bleeding: Minor blood loss.
- Heavy Bleeding: Severe blood loss
- Destroyed Part: A limb rendered unusable (0 HP)
- Contusion: A head injury causing blurred vision and dizziness.
- Intoxication: Poisoning leading to various negative effects (cultiste / Joke on FIKA with Friends :D)
- Each of these effects can be fine-tuned using the following properties:
- Duration: Total time the effect lasts (in seconds).
- FadeOut: Time it takes for the effect to gradually disappear (let by default)
- Cost: Resource cost required to treat the effect
- HealthPenaltyMin and HealthPenaltyMax: Define the range of health loss (in %) from the affected body part when the effect is applied or during treatment of Destroyed Part .
BUFFS :
all stims buffs Edit / Add / Remove it:
- Skill : Stamina strenght attention [...]
- Weight limitation
- Regen (Rate on GUI) HP, Stamina, Hydration, Energy, [...]
- Tremor effect, Quantum Tunneling [...]
- Remove bleed, poison, and more [...]
Color BACKGROUND ==> Blue Clone AND mod item
Note : https://escapefromtarkov.fando…t_specific_status_effects
PMC Customization
- Reduce movement on aiming while you walking (stability on walking on scope)
- Global recoil on posture
- standing
- crouching
- prone
- Sway intensity on posture (breath effect on scope)
- standing
- crouching
- prone
- Bullet impact effect on the player’s camera
- Stamina consumption
- Jumping
- Sprinting
- Standing up
- Blue stamina drain when aiming
- Stamina regeneration rate
Magazine
Magazines are sorted into differents categories based on the number of rounds they can hold, and backpacks follow the same logic. I tried to balance each category so that items are distributed in a logical way. By categories you can choose to apply :
- Fast load and unload
- slot rework
- 3 slot = 2 slot
- 4 slot = 2 slot
- < 30 capacity = 1 slot
- magazine capacity
- choose : Remove ergonomics and other penalties
Backpack
- number of slots (The distribution is done evenly and never exceeds 7 slots on the side, so you can still access your backpack even when it's equipped)
- Debuffs such as weight, reduced mouse sensitivity, and decreased ergonomics
- Remove backpack restrictions
Folder
Place folder on \spt\user\==>mods <===
The `ModParameter.exe` program is the core of the graphical interface.
To function correctly, it must remain in the root of the "ModParameter" folder, at the same level as the "src" and "py" folders.
You can use (`cmd`/`PowerShell`) to display the terminal
This mod no longer modifies your original items.
Except :
-the nerf of AGS-30 and NSV Utyos
-medicals items by choose
-mag / bag
- Ammo, Weapons and Medical (choose) changes are applied to a copy of the item you choose to modify, preserving the game's original balance. Scavs, PMCs, Raiders, and Bosses do not have your clone.
- Copy/clone item retains the same properties as the original
- Trader no sell original = trader no sell clone item
- compatibility
- Copies have a unique identifier, so even if you disconnect, they remain in your inventory.
- Modifications won't delete your copied item but will simply update its newly defined properties.
- If you decide to remove a modification, on your next login, the mod will detect the missing copy and replace it with the original version.
To easily identify copies in the game, they are named "Clone" and have a blue background. On the Flea Market, search for "Clone" to find them quickly.
The copied weapons are bare, without any attachments.
If you decide to DELETE this mod, please remove all modifications and log in one last time to allow the mod to restore everything properly.
Auto-save GUI :
Your modifications are saved and reapplied at each launch.
Delete GUI :
Specific weapon / Ammo / medic
All Weapons / Ammos / medic
Reset certain values
I
My Project : GitHub
(https://github.com/yox92/ModParameter).
All specification on README.md on folder.
Feel free to leave a comment
if you encounter any issues with the mod’s features, or suggest new ones.
(Share yourspt/user/logs/server-YYYY-MM-DD.log
file. DEBUG
Thank you all and enjoy the game!
Special thanks to the SPT community and the project ( https://github.com/sp-tarkov/server ) for the outstanding work.
0:00 : PMC GUI
0:13 PMC MOD in-game
0:32 : PMC Reset
1:11 : Ammo + Weapon GUI
1:53 : Find a new modding clone (Ammo + Weapon)
2:57 : In-game modding clone (Ammo + Weapon)3:47 : Remove Modded Item +
[média]
[/media]*Note: Not all features were shown in the video..
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