Posts by zicoman

    zicoman added a new version:

    Quote

    Changelog :


    2.0.1

    • It worky for 3.5.0.

    Heyo Fin, PMC's have become friendly towards the player scav when in raid even with the default config. Upon disabling AI changes then PMC's become aggro again. If you get the chance for a hotfix again that'd be cool, otherwise its no worries. There's compromise.

    You have behaviour changes enabled, and the chance for them to be on 'default' is set to 0. Asside from the current bug with disabling spawn changes, that's what I would expect to happen.


    1.24.4a - (August 31, 2022)


    • Fix for PMCs not being counted as PMCs when spawn changes are disabled
    • Fix for certain mods being able to add improper items to weapon slots, and that leaking in to bot loadouts
    • Miscellaneous reordering and small fixes

    Awesome I appreciate it Fin! I'm sure you weren't expecting updating the mod again, for that I apologize if it intruded with anything in life. ^^

    Heyo, am getting the same problem with improper faction names showing for PMC's. They behave like scavs but they do not fight the real scavs. I get their dogtags and such but upon the end raid statistics all those usecs and bears show as either scav, boss or rogue.

    Ahh right. I forgot to add more spawn points for shturman on that preset. Check the woodcutter area to make sure he is spawning there as it is the only spawn for him set up in the config. If he still does not show, then I will try and see if I can replicate it and fix it.


    If I cannot you may want to check some other things within your SPT.

    are snipers spawning for you? I think there might be an issue with LUA's rework, because they sure did spawn with FAIT. I've played several raids in customs and none spawn.

    Yeah snipers do spawn. For the default config I set up the snipers to spawn 1 wave of 1-2 snipers on the maps that have them. So either 1 or 2 snipers will spawn once for the whole game.

    Either you didn't happen to run into them at their locations or they've been killed before you can see them. If you want to add more waves change the numerical value in line "wave_total":1, under "sniper_waves":{ for your preferred maps to a value you'd want.

    If that doesn't solve anything it may be another issue originating from something else.

    Thanks, I'm already using AI disabler. The main issue is that there are too many pmcs and not enough scavs. It's not that the maps are desolate. I'll try to play with regular timer as now that I know the maps there's really no need for extended raid time. It feels like the pmc spawns are overriding every scav spawn point.

    Regardless I'm not sure why you're finding low quantities of scavs anyways, I like to troubleshoot things most of the time with the default configs and the quantities for scavs seem just fine to me. Scavs have an instant wave along with PMCs at the start of large maps, but scavs only start their wave spawns shortly after the raid has begun. so as the raid continues you will find more scavs.

    Thanks, I'm already using AI disabler. The main issue is that there are too many pmcs and not enough scavs. It's not that the maps are desolate. I'll try to play with regular timer as now that I know the maps there's really no need for extended raid time. It feels like the pmc spawns are overriding every scav spawn point.

    You can either increase the wave total or the slot min and max under scav_waves. That will give you more scavs if you like.

    Yeah I've tried using the extended raid times and found that staying a long time in a raid doesn't play out like I'd hoped it would. All spawns for all bots on all the maps follow a timed window to spawn all their set waves, meaning once all the waves are done (which I try to stretch for a regular raid for their corresponding maps.) they will stop spawning near the end of a raid. And if you're spending more than the maps raid time allows then most likely it might seem quite desolate.

    You could configure the spawns to match well with the extended raid times, and that will help.
    Another reason why you're finding bodies everywhere and 1 or 2 PMC's alive is cuz they are usually good at killing things which can be countered with the AI-Disabler mod.


    As for why they are camping here and there I believe is because of something to do with Doc's custom spawn config for Lua's Custom Spawn Points mod, I haven't found if there's anything causing them to be dormant or unresponsive because of that mod yet since I was told by VirtualHex last night(I was really tired and figured I'd troubleshoot that when I wake up.)

    Hey Fin, I was wondering if your mod still has aggressive sprinting behaviour for the AI, and if it falls under aggressive behaviour in any way or has been taken out of the mod?

    Also I find that the bots are more unresponsive than they used to be in previous updates while behaviours are enabled. They seem to be more dormant than recent versions, by that I mean they do not seem to move like I've experienced before.


    Is there a specific way the behaviour weights should be set up? Should the weights be balanced or can they be selected individually without affecting anything? ^^

    zicoman added a new version:

    zicoman added a new version:

    Quote

    4.2.0.69FHRITP

    • You Cheeki'd your last Breeki 2.3.1.

    zicoman added a new version:

    hmm, not sure why thats happening.


    I never used aki 2.2.1, I went from 2.2.0 to 2.2.3 since I was away for awhile...


    Therefore I am not sure how to determine why you are having this error. :)

    Wow that is super weird. I never changed anything. It was literally just working last night, I could buy the gas mask no problem.

    I'll see if I can fix it don't you worry there young cash register.