jc980 added a new version:
QuoteUpdated Bundles for the Thermals.
- Removed Ultima Thermal Camera.
- T12W should be fixed when used with canted.
jc980 added a new version:
QuoteUpdated Bundles for the Thermals.
- Removed Ultima Thermal Camera.
- T12W should be fixed when used with canted.
Display MoreYou're using a mod that hasn't properly established handbook entries for at least one of its items. You can bypass this issue by opening up mod.js and changing this line:
printout.push(`${Math.round(itemdb[rarities.sorted[check][i]].Fin.SpawnChance)} ${Math.round(itemdb[rarities.sorted[check][i]].Fin.FinsRarityRanking)} ${DatabaseServer.tables.locales.global.en.templates[rarities.sorted[check][i]].ShortName}`)
To this:
// printout.push(`${Math.round(itemdb[rarities.sorted[check][i]].Fin.SpawnChance)} ${Math.round(itemdb[rarities.sorted[check][i]].Fin.FinsRarityRanking)} ${DatabaseServer.tables.locales.global.en.templates[rarities.sorted[check][i]].ShortName}`)
But I can't promise it won't break elsewhere, unfortunately, as the root problem isn't inside of FAIT.
Oh, and to clarify about the missing debug hash: Errors that happen before the mod finishes loading won't display a hash, and I don't need it to diagnose the problem. -Most of the time, anyways.
Thanks!
I've gotten a Hash, I hope this helps this time.
DEBUG HASH !!If you're asking for help with FAIT, please copy and paste this in to your help request, or you probably won't be helped!!:
4079081775ă4365,Ĉ3497ā38623046,661351ģ76945574,Ī801ĆęĚ3Ě67,ġĶ22Ĥċ2ĉŁ9,ĶĖăİ2ćģą1,Ĝċ929ĉĖ528ĂĞĄĔ0960Řģ4œďř1āćĸ841ĘĝĦĘ19ŨĢĠ5ı3,|Ŏ0ĺ,ž|assaultŻpmcboƉfollowergluharƃƅƇƐƒƔƖƘƚƜrscouƢƓƕƗƙƛƝsecurity,ƑƯƥƲƨsnipeƽƣưrkojaDŽƼƾƤƗƅDŽtƝLjƿƗbƇlƼ|ƂƄƆƈgrƬp,beǘuƵcŻ-0.Ďž1.Ĥ,2.čſŎǾǽȀǾǷƀ.źŎ32ǵǹȊȊŽ,PMCsƀȔ|ƎtnameshƗLJƵdžƞtetȞmwƺhƫmmƃŻ2ȁȲǿȎžȍȀȱȆȀȶŻƟǣƉǠƋƍƏǙǓƦƳƞǢơɅNJǁƴƫƭɌǀƧƴƶƸƺǑljɓɈǃDžLJǠǪǬǮ,ȾơǥǧŻǿźDzĝźŸǹĎ|žĚŻɲĺƁżŏɵȇɻŅɺȱǿżɳɱ|ĩ,8ʄĀʇɸǠʆʈɵʊİɵ|ĢɰɵžĭǠȹɵ-ǾĝɹȎ|ɵɩȲĹDz8ďĮžɯʂŏɸɳɸɮɵźʙʠſĭʀŻɯʬ|Ī,ăɵʾˀǠǠ˂ɸˆʓȉʮɵȱʵȱȱǠʝȋʤʡʣʶȴžʀʰʇɱźʟ|ȱ˟ȴȲʽžĈɵǼŨɸ˧IJʌ|˩0˫Ď˭ˉɮɸˊʼžŠɽźʚĮʜŎ2ʙʹɱ˖ǿȼȷʽdŗcc5ba4b9ČĬĄŸ˱ĘĮcdebĽ9d7f˱c˱0e7ceĆʙƁȮpșțȝȟ,ȡƗaȤȦeȨȪȬȮȓɶȼȵȔˣʫͅſɲ.ʨȴ.ʀ͎Ȼǻʤʊĭ́ɾɼ͕ǹȔˏſ͜ɯȱĎǴ͚Ě͈̈ȼȉͥȶ5:Ī:˱͚ͩȔͥ
==========NOT=AN=ERROR=========End Debug Hash==========NOT=AN=ERROR=========
He means that the purple text should be appearing in your console. Paste that text here.
Well, it doesn't.
I have already enabled all forms of debugging options.
Purple lines under DEBUG HASH = FAIT Debug hash. This is how Fin (modmaker and author of FAIT) check mod errors, so without this nobody can help you. And like i said before - your errors not from FAIT, its because you have old, outdated or bugged weapons\gear mods, that unsupported by AKI 2.3.1+. Some of mods were "updated" incorrectly just with fixing Aki version in package.json, but their core just broken. Post here all of your mods and your's Debug hash.
I meant how to turn debugging on.
you forgot to add Debug Hash from server log) But i think this errors made by outdated weapon mod, not a FAIT mistake
I'm too stupid for this and IDK what you meant, but is it possible for you to explain more specifically?
Quite unfamiliar with this as I only wanted custom gear/weapons for bots in general.
[INFO] Fin's AI Tweaks: Starting gear changes.
[INFO] A number of errors have occurred with some of the game's items. Most likely these are mod-added items that have invalid entries of one sort of another. These errors are not game-breaking and this mod has done what it can to fix them, but if you experience problems ingame with these items you'll need to contact their original creator.
Item with ID weapon_izhmash_ak_762x39 had an invalid item with ID 5648b62b4bdc2d9d488b4585 listed as an eligible mod. This ID has been removed from its list of eligible mods.
Item with ID weapon_izhmash_ak_762x39_nodove had an invalid item with ID 5648b62b4bdc2d9d488b4585 listed as an eligible mod. This ID has been removed from its list of eligible mods.
Adding caliber Caliber9x19 to caliber table
[ERROR] Trace:
TypeError: Cannot read property 'ShortName' of undefined
at AITweaks.tempAdjustRarityValues (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:9589:236)
at AITweaks.startGearchanging (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:10448:8)
at AITweaks.main (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:5757:9)
at AITweaks.load (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\user\mods\zFin-AITweaks\src\mod.js:53:8)
at Function.executeMods (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\loaders\ModLoader.js:147:13)
at Function.load (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\loaders\ModLoader.js:17:19)
at Object.load [as aki-mods] (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\callbacks\ModCallbacks.js:9:19)
at Function.load (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\utils\App.js:22:13)
at Function.main (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\Program.js:26:13)
at Object.192../Lib.js (C:\Project AKI 2.3.1 Stable\EFT (live) 0.12.12.17349\obj\src\Program.js:30:9)
jc980 added a new version:
QuoteUpdated for 2.2.1
Not sure if this is correct but when I used your mod the FLIR aim was off somehow, wherever I aimed the shot lands way lower. Disabled the mod and tried again to check and the shot landed as expected.
I only changed the reticle texture, but nothing else.
It's a common thing when upscaling the reticle textures, you have to zero your scopes to 100.
snip
Your temporary solution here is to delete the bundles included in the mod so it doesn't either conflict or use the outdated bundles.
jc980 missed a comma in package.json.
Code{ "akiVersion": "2.1.0" "name": "ModularNVG", "author": "Yim/jc980", "version": "1.0.1", "license": "NCSA", "main": "mod.js" }
should be
Code{ "akiVersion": "2.1.0", "name": "ModularNVG", "author": "Yim/jc980", "version": "1.0.1", "license": "NCSA", "main": "mod.js" }
After I added the comma, the mod loaded without error.
I might've overlooked this.
Thanks.
jc980 added a new version:
Quotepackage.json updated for latest release.
jc980 added a new version:
QuoteThermal Scopes:
-Added the T12W with a new reticle-All Thermals have been updated to have extended range of 1000 units (default: 250)
jc980 added a new version:
QuoteDisplay MoreUpdated Config file settings:
- Added new options to enable/disable.
- New T-7 customization.
New additions:
- Modified FLIR
- Modified REAP-IR
jc980 added a new file:
QuoteDisplay MorePLEASE CLICK THE VERSION TAB INSTEAD OF THE DOWNLOAD BUTTON THANK YOU
This is an update to my old mod and an upgrade as well.
Features all the NVGs in game with new filters to make each one unique and making the N-15s compatible with the TATM mounts. (Also features a better T-7)
Everything is fully configurable with the config file included, so you can make your own unique NVG Filters.
Thermal Scopes/Sights had been modified as well.
Special Thanks to the following people:
MC Witch Doctor - helping figure out the T-7 and FLIR/REAP-IR values.
The Katto - Tips and Tricks.
Limbo - Showing me on how to edit bundles.
T-7 Optional Config:
- Change the value of the T7ramppalette to "Fusion" if you want a colored version of the T-7s.
Tips:
If you want non-blinding lights sources, set the "intensity" of each NVG setting to "1.0".
jc980#4501 added a new file:
QuoteDisplay MoreSick and tired of using vanilla NVGs and the T-7?
Want something more useful at night? (or day?)
Well this mod is for you!
Makes every NVG more Clearer and Wider FOV and even makes the T-7 more deadlier than vanilla!
Now go out there and kill some Cultists, Operators!