Posts by CWX

    perfect, thank you for the logs on that, this might be an issue with the release

    it has been reported on the Dev issue report,


    the server is currently going through a conversion to TypeScript from JavaScript, this won't affect you, but it just means we cant test these at the moment, I'd not use the hideout for these items, sorry


    can I ask what you are specifically trying to "collect"?

    what station, what item, etc

    does this also happen with all stations?

    it’s possible that the sorting could be doing this, I have seen a few threads on support for people using it and cases and things disappear, mind you this should only be the cause if you use it, try not using it for a bit and see?

    Loose and static loot multipliers dont seem to work, at least at 1000 times loot and 1000000 limit there doesnt seem to be any difference that i can see.


    In case of mods interference i only use this one, allinone and basuro back to 12.11.

    Aight, it was a fuck up on my end. uploaded a new version

    should all be working now, let me know

    CWX added a new version:

    CWX
    Quote

    CHANGELOG:

    fixed my feck up for the loot configs,

    changing the config values should now affect loot Gen.

    YOU CAN REUSE YOUR EXISTING 2.1.2 CONFIG

    I dont think thats the problem, since no matter how high i put limit and multiplier, i get absolutely 0 out of 9 possible intelligence spawns on customs, would like to mention that i still have 2.2.2 installed and it is possible to set it up so you do get 100% on all 9.

    so if I understand that right you think its to do with 2.3.1 specifically?


    when you start a raid, your server should print out a number of items that spawn, can you try that on both with multi of 1 and then multi of 3, to see the results?

    Loose and static loot multipliers dont seem to work, at least at 1000 times loot and 1000000 limit there doesnt seem to be any difference that i can see.


    In case of mods interference i only use this one, allinone and basuro back to 12.11.

    ok so I have managed to speak to the Devs about this and the going's on behind the code,


    there is a point where going higher will NOT do anything, its all based on the number of spawn points for loot

    for example, if you get 200ish items spawn with a 1 multiplier, 2 multipliers you'd expect around 400ish items, if the spawn points for loot are available, this does not allow LootOverlapping. so once the spawn points run out, there cannot be more items spawned.


    now there is a mod that "fixes" loot overlay, assuming you want more than total spawn points, but this will mean things will spawn inside each other, ETC


    so to note: you could be hitting max items spawning at like a 50 multiplier, or even 4 I have not tested it to that extent, so I don't know where it stops (the max)


    so it's not broken, its how the loot system was designed


    the Dev i spoke to might get around to looking at the overlay option when he can, but with it not being a normal option for Live it might not be implemented into AKI

    you are not the first to mention this, with the way AkiConfig works, this is an AKI server issue, i have been meaning to speak to the Devs just haven't got around to it

    In raid the game freezes on and off for a few seconds, but not the actual UI/gui, as I can move my mouse around but not interact with the inventory/menu, or move when outside of the inventory. It happens off and on for the first few minutes of the raid then simmers down and happens every once and awhile throughout the raid. I don't know what the causes of the freezes are throughout the raid, but it always happens at the start of every raid. I also know that it is aio mod, as this doesn't happen after I removed it from the mod file, everything ran as usual afterwards. :(

    sounds like bot gen, what options do you have enabled?

    correct, airdrop points are loaded and stuff, but calling them is still in the works, instead of trying to emulate a constant stream of packets to update the plane I'm just making the script from scratch. plus the later addition of the flare might make this easier but we'll see.


    closing as no support is required