Look inside the mod folder. It should look like this. What zip program are you using? Winrar borks stuff. Try 7zip.
If not, delete and then download/extract again.
you have a different icon thank mine but otherwise it looks fine
Look inside the mod folder. It should look like this. What zip program are you using? Winrar borks stuff. Try 7zip.
If not, delete and then download/extract again.
you have a different icon thank mine but otherwise it looks fine
Display Moreinside AkiConfigurator-2.1.0 will be another folder called AkiConfigurator
move the folder without the version number to your mods folder, then delete the AkiConfigurator-2.1.0
your mods folder should go like this.
Mods / AkiConfigurator / Package.json
if it goes Mods / Akiconfigurator-2.1.0 / Akiconfigurator / Package.json, you need to move the folder out
That did it. Thank you. ive had my dumb moment for the day.
CWX added a new version:
QuoteDisplay MoreCHANGELOG:
Dailes and weeklies config now should make changes as expected
updated readme to reflect the new options
anything i missed let me know
ReadMe still needs updating with latest DailesConfig options but to make sure the main part is there I'm updating this now
I don't see the "config" file in 2.1.1.zip. Is it missing?
I don't see the "config" file in 2.1.1.zip. Is it missing?
Nope, as the overview states the config is generated on server run.
You're right, my bad!
CWX added a new version:
QuoteCHANGELOG:
added new options to the README,
updated "akiVersion" to 2.3.1
YOU MUST NOT USE YOUR OLD CONFIG, IT NEEDS TO REGEN THE CONFIG TO NOT GET ERRORS IN THE SERVER
Loose and static loot multipliers dont seem to work, at least at 1000 times loot and 1000000 limit there doesnt seem to be any difference that i can see.
In case of mods interference i only use this one, allinone and basuro back to 12.11.
you are not the first to mention this, with the way AkiConfig works, this is an AKI server issue, i have been meaning to speak to the Devs just haven't got around to it
Loose and static loot multipliers dont seem to work, at least at 1000 times loot and 1000000 limit there doesnt seem to be any difference that i can see.
In case of mods interference i only use this one, allinone and basuro back to 12.11.
ok so I have managed to speak to the Devs about this and the going's on behind the code,
there is a point where going higher will NOT do anything, its all based on the number of spawn points for loot
for example, if you get 200ish items spawn with a 1 multiplier, 2 multipliers you'd expect around 400ish items, if the spawn points for loot are available, this does not allow LootOverlapping. so once the spawn points run out, there cannot be more items spawned.
now there is a mod that "fixes" loot overlay, assuming you want more than total spawn points, but this will mean things will spawn inside each other, ETC
so to note: you could be hitting max items spawning at like a 50 multiplier, or even 4 I have not tested it to that extent, so I don't know where it stops (the max)
so it's not broken, its how the loot system was designed
the Dev i spoke to might get around to looking at the overlay option when he can, but with it not being a normal option for Live it might not be implemented into AKI
there is a point where going higher will NOT do anything, its all based on the number of spawn points for loot
for example, if you get 200ish items spawn with a 1 multiplier, 2 multipliers you'd expect around 400ish items, if the spawn points for loot are available, this does not allow LootOverlapping. so once the spawn points run out, there cannot be more items spawned.
I dont think thats the problem, since no matter how high i put limit and multiplier, i get absolutely 0 out of 9 possible intelligence spawns on customs, would like to mention that i still have 2.2.2 installed and it is possible to set it up so you do get 100% on all 9.
I dont think thats the problem, since no matter how high i put limit and multiplier, i get absolutely 0 out of 9 possible intelligence spawns on customs, would like to mention that i still have 2.2.2 installed and it is possible to set it up so you do get 100% on all 9.
so if I understand that right you think its to do with 2.3.1 specifically?
when you start a raid, your server should print out a number of items that spawn, can you try that on both with multi of 1 and then multi of 3, to see the results?
both static and loose same modifier, spawn limit 50000 in both cases.
x1 no overlay
x3 no overlay
for comparison 2.2.2
limit 20000, no overlay.
finally just to hammer the point 2.3.1
x1000 with loot overlay
Edit: also tried to use lootoverlayfix mod for 2.3.1, x10 no overlay and
CWX added a new version:
QuoteCHANGELOG:
fixed my feck up for the loot configs,
changing the config values should now affect loot Gen.
YOU CAN REUSE YOUR EXISTING 2.1.2 CONFIG
Loose and static loot multipliers dont seem to work, at least at 1000 times loot and 1000000 limit there doesnt seem to be any difference that i can see.
In case of mods interference i only use this one, allinone and basuro back to 12.11.
Aight, it was a fuck up on my end. uploaded a new version
should all be working now, let me know
yup works
yup works
perfect, thanks for letting me know
how to disable "player trades" ?
I don't see this
Dearest CWX,
After a couple of test runs I have concluded that the durability values do not "take".
If they do, then certainly not with Scav weapons.
I have set these values in the config file:
},
"assault": {
"armor": {
"maxDelta": 1,
"minDelta": 0
},
"weapon": {
"lowestMax": 99,
"highestMax": 100,
"maxDelta": 1,
"minDelta": 0
}
},
And I'm seeing weapons with 50% durability.
Have I done something wrong or could you please look into this?
Thanks in advance!
how to disable "player trades" ?
I don't see this
you cant, there are no options for that
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