pein added a new version:
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- Fixed real recoil being frame rate dependent
- Hopefully fixed additional camera recoil frame rate dependency too
- Something else I think but I wouldn't know
- Configs may feel different but should remain unbroken
pein added a new version:
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- Fixed real recoil being frame rate dependent
- Hopefully fixed additional camera recoil frame rate dependency too
- Something else I think but I wouldn't know
- Configs may feel different but should remain unbroken
pein added a new version:
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- Updated ambience configs for all maps, mainly increased cooldowns
pein added a new version:
QuoteIf updating please delete existing files. (BepInEx/plugins/SPTBattleAmbience & BepInEx/config/com.pein.battleambience.cfg)
- Significant rewrite of the mod's core functionality - each map has their own event configurations, ambience events can happen simultaneously and ovelap, events can have time of day restrictions and more. Modders are now able to create their own configuration presets, import their own sounds, create new sound categories and sound types.
- Added helicopter ambient events to Customs, Streets, Reserve and Ground Zero.
Let me know if something is broken
pein added a new version:
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- Battle ambience should now spawn outside of the playable area to avoid confusion between real and fake gunshots
- New config options (most hidden under advanced settings)
- Fixed an issue where sounds would spawn in incorrect positions (for example: above the player)
- Sounds should now propagate and sound better
pein added a new file:
QuoteDisplay MoreIntroduction
This mod attempts to enhance Tarkov's atmosphere with sounds of distant warfare - sporadic gunfire, bursts from automatic weapons and artillery in the background. These events occur dynamically during raids and try to simulate battles taking place beyond the playable area. The end goal is to create more immersive raids where the conflict feels larger than the player's immediate surroundings.
Like most of my projects, this mod is ever so slightly experimental. This means that things may break, behave oddly or not work as expected. If you spot any oddities - let me know!
Preview
By default the ambient effects don't play as often as they do in the video. This is just a preview.
Installation
Drag and drop, my friend.
Configuring Events
Information for people wishing to configure/mod this.. mod
soon:tm:
pein added a new version:
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- Added an alternate spring-based version of real recoil with auto-compensation, has to be enabled manually
- Added an option to enable 1.7.2-style recoil calculations, has to be enabled manually and requires config edits. Read the description
- Added options to configure hip fire penalty multipliers
- Some other small things here and there
- Hopefully no broken configs or major bugs
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pein added a new file:
QuoteDisplay MoreIntroduction
This mod changes the eye relief scale for all optics. Nothing more, nothing less.
Installation
Drag and drop the BepInEx folder into your SPT folder.
pein added a new version:
QuoteEver-so-slightly experimental once again. Report bugs and issues.
- Added dynamic recoil value adjustment, which applies modifiers to config values based on the weapon's recoil values
- Combined pistol and recoil config categories
- Adjusted server-side recoil values for several weapons
- Removed server override
- Bug fixes
pein added a new version:
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- Fixed real recoil multiplier config values
- Pistol tweak for left stance
- Adjusted some config descriptions
Hopefully the last update for a little while, looking to rework some code.
pein added a new version:
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- Removed custom left stance...
- ... and re-enabled vanilla left shoulder stance. With all it's jank.. but better compatibility with other mods. Hooray!
- Added configurations for visual recoil roll
pein added a new version:
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- Fixed NREs related to shooting, dropping equipped weapons and left stance
- Left stance component code changes, left stance should properly show up in third person. please reset your left stance settings. thanks
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pein added a new version:
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- Added weapon class specific real recoil settings
- Added real recoil stance multipliers
- Added options that let camera recoil springs use real recoil direction
- Tweaked AUG and Vector server side values
- Tweaked some default config values, most notably reduced vanilla rotational recoil
- Maybe something else noteworthy but I wouldn't know
pein added a new version:
QuoteEver-so-slightly experimental. Report bugs and issues.
FONTAINE'S FOV FIX RECOMMENDED FOR VERSIONS 1.5.0 AND ABOVE!
- Added additional camera recoil
- Tweaked several default config values
- Refactored client configs in the backend
pein added a new version:
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- Removed recoil angle intensity config options
- Adjusted default config values: Pistol camera snap, Rifle recoil angle return speed and damping
- Maybe something else...? I wouldn't know.
pein added a new version:
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- Fixed camera lean rotation toggle
pein added a new version:
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- Adjusted recoil values for some weapons.
- Fixed head bobbing.
- Added toggle for camera rotation while leaning.
- Added config options for left stance offset amount, speed, rotation.
- Encountered an issue during testing where local recoil values would change while bots were changing weapons so hopefully that's fixed too.
- Some server-side changes related to weapon data management.
pein added a new version:
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- Left stance fix. I hope.