Posts by kyoukopan

    kyoukopan added a new version:

    Quote

    VirusTotal result: https://www.virustotal.com/gui…e2400575b1fcec9?nocache=1


    Changes

    • Added a new item, whole blood (WB), that can be used to heal (in-raid with vanilla SPT, in hideout with SPT Realism). Whole blood can be bought from Therapist at LL1. It can also be crafted at medstation level 1 with an esmarch (reusable) and a bloodset.


    • Replaced the EWR->Salewa barter with pile of meds->Salewa. Since Salewas are sold with EWR inside, the EWR barter allowed unlimited Salewas for life, and we can't have nice things like that in Tarkov aquadesperate
    • Added a config option, allowInCustomContainers, which you can use
      to allow the mod's items in other mods' (or other vanilla) containers. Since our medkits don't use the medical item parent class, they won't be recognized by other mods as medical items, so you should use this config to make them compatible. Please make sure this mod loads after the other mod if you use this.
    • Removed hideout crafts for medkits since it made no sense to take a
      few bandages and turn them into an empty medkit. If using replaceBaseItems=false config, the crafts will not be affected since we retain the original medkits in that mode

    Fixes

    • The medkits now correctly fit in medicine case, LBT-2670 Slim Field Med Pack, and secure containers
    • Medkits can be dropped in raid now without being deleted

    Known Issues

    • Dropping a medkit and then using the interaction menu to search the dropped item doesn't display all the items in the container. Upon picking it up again, you should see all the items. This seems to be an issue that happens with other mods as well that introduce multi-grid containers.

    Can you improve feature to additional heal 10% of already healed hitpoints to all body parts?


    I mean, damage usually dealt to several body parts, but you have to heal each one, even for 1 hp.

    Thank you for the suggestion. Unfortunately, I don't think this fits the goal of this mod.

    kyoukopan added a new file:

    kyoukopan added a new file:

    Hello! I have been getting shot by Bear PMCs even though I'm a Bear - is this normal? I'm pretty sure I didn't shoot him first as I intentionally held my fire until he shot first.


    I have "sameSideHostile": false in my config. In the BepInEx configs, I have squad spawn enabled, spawn with 1 buddy, squad setup enabled (player equipment, holder), player uniform, max 2 pickup, and everything else default.


    Other mods I have that might affect AI:

    • Questing bots
    • Server Value Modifier (AI PMC section is not enabled/changed)
    • SPT Realism
    • Looting Bots
    • SAIN
    • SWAG/DONUTS
    • That's Lit

    Something I've been curious about, apologies if it's answered somewhere already but I couldn't find mention of it after looking around: do health-related changes like decreased reload speed and recoil also apply to the bots when they're injured?

    Howdy,


    I was wondering if it's possible to have scavs pick up magazines when they loot dead bodies? I feel like whenever I kill a scav that I assume looted a gun off a body, the scav's inventory only has the magazines for its original gun. I would imagine it would be more realistic to take the magazines as well, if possible.

    So if I understand correctly, you go to fleamarket, press refersh, go to the trader's buy screen, and their stock is refreshed? I haven't been able to replicate this. Which of trader config options do you have enabled?

    Here's a screengrab of me doing it: https://streamable.com/38xui1

    1. Buy something that trader only has 1 of (from trader or flea)

    2. Open flea market to view that item - trader has it for sale again immediately

    3. Buy it again, it goes out of stock

    4. Press refresh button - item back in stock


    Wonder if it is related to SVM being used... let me try with no other mods running.


    Edit:

    Removed all other mods and created a fresh account (on 3.4.1) - same behavior occurs


    Quote

    Which of trader config options do you have enabled?

    All trader config options in the UI are checked

    Not sure if this is a bug related to this mod or an SPT bug, but when refreshing the fleamarket it resets the trader stock. E.g. the trader buy screen will be correctly out of stock, but when checking/refreshing flea market, it is in stock again.

    Scratch all that, I think I found the issue. I accidentally left some custom medical items in the inventory of Rogues. If you disabled the med changes, those custom meds don't exist, and so it prevents Rogues from spawning.


    I apologise for that, it slipped my mind. It will be fixed for the next version. I've also updated the download link to include the fix, you can redownload and reinstall, or you can manually do it if you prefer:


    I usually don't recommend this, but if you want you can go to db/bots/loadouts/raider_rogues/rogueLO.json, and search for "SUPERBOTMEDKIT" and remove them entirely including the quotes.

    Thanks for the quick response! I'll download the new version.


    Something I was wondering about - is it possible to have the makeshift medkits for sale by Therapist? I know we can craft them, but right now I don't have too much of the flea market unlocked to buy the ingredients and so I don't always have the ingredients.


    E.g. Therapist sells 1 or 2 makeshift medkits per restock. This way, dying is not as punishing if you can't craft them yourself, but it doesn't make crafting them yourself obsolete.

    Hi Fontaine, loving the mod so far.


    Recently I've noticed several scav raids on lighthouse where no rogues are spawning (specifically at the water treatment plant). In my server console, I see this error logged at the beginning of raid and mid-raid:



    Other mods I have:

    - ServerValueModifier

    - HideoutArchitect

    - ACOG4Life-OpticRework

    - SamSWAT FOV

    - SamSWAT ReflexSightsRework


    I noticed a previous post that had a similar issue related to med changes. At some point, I disabled med changes, but I have since turned them back on.


    Let me know if there's any other info I can help with!

    NPCs Spawning with Gacha "Dummy" Preset Guns


    Not sure if this is intended or was due to another mod, but I've seen bots carrying "dummy" guns.


    I.e. I killed a PMC bot and the gun I took off him was called "Prapor's Scav Guns" (from Theta's gacha). The gun was a modified AK and the name of the gun was just "Prapor's Scav Guns" (no base gun name, like "7.62 AKM"). The description of the gun was the description of Theta's gacha. I noticed this because I was unable to sell the gun to even Fence!


    My relevant mod list, in case it's being caused by something else:

    • OpticRework
    • AkiConfigurator
    • QuestManiac
    • BetterLasers/BetterLights
    • CoreMod
    • HideoutArchitect
    • MunitionsExpert
    • FleaMarketPriceUpdater
    • SpawnRework
    • TheGachaBox
    • Priscilu
    • DynamicTimeCycle
    • AllinOneMod 2.7.4
    • Fin-AITweaks
    • PathToTarkov
    • traders-on-flea

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