Posts by kyoukopan

    kyoukopan added a new version:

    Quote

    VirusTotal result: https://www.virustotal.com/gui…e2400575b1fcec9?nocache=1


    Changes

    • Added a new item, whole blood (WB), that can be used to heal (in-raid with vanilla SPT, in hideout with SPT Realism). Whole blood can be bought from Therapist at LL1. It can also be crafted at medstation level 1 with an esmarch (reusable) and a bloodset.


    • Replaced the EWR->Salewa barter with pile of meds->Salewa. Since Salewas are sold with EWR inside, the EWR barter allowed unlimited Salewas for life, and we can't have nice things like that in Tarkov aquadesperate
    • Added a config option, allowInCustomContainers, which you can use
      to allow the mod's items in other mods' (or other vanilla) containers. Since our medkits don't use the medical item parent class, they won't be recognized by other mods as medical items, so you should use this config to make them compatible. Please make sure this mod loads after the other mod if you use this.
    • Removed hideout crafts for medkits since it made no sense to take a
      few bandages and turn them into an empty medkit. If using replaceBaseItems=false config, the crafts will not be affected since we retain the original medkits in that mode

    Fixes

    • The medkits now correctly fit in medicine case, LBT-2670 Slim Field Med Pack, and secure containers
    • Medkits can be dropped in raid now without being deleted

    Known Issues

    • Dropping a medkit and then using the interaction menu to search the dropped item doesn't display all the items in the container. Upon picking it up again, you should see all the items. This seems to be an issue that happens with other mods as well that introduce multi-grid containers.

    Can you improve feature to additional heal 10% of already healed hitpoints to all body parts?


    I mean, damage usually dealt to several body parts, but you have to heal each one, even for 1 hp.

    Thank you for the suggestion. Unfortunately, I don't think this fits the goal of this mod.

    kyoukopan added a new file:

    kyoukopan added a new file:

    Hello! I have been getting shot by Bear PMCs even though I'm a Bear - is this normal? I'm pretty sure I didn't shoot him first as I intentionally held my fire until he shot first.


    I have "sameSideHostile": false in my config. In the BepInEx configs, I have squad spawn enabled, spawn with 1 buddy, squad setup enabled (player equipment, holder), player uniform, max 2 pickup, and everything else default.


    Other mods I have that might affect AI:

    • Questing bots
    • Server Value Modifier (AI PMC section is not enabled/changed)
    • SPT Realism
    • Looting Bots
    • SAIN
    • SWAG/DONUTS
    • That's Lit

    NPCs Spawning with Gacha "Dummy" Preset Guns


    Not sure if this is intended or was due to another mod, but I've seen bots carrying "dummy" guns.


    I.e. I killed a PMC bot and the gun I took off him was called "Prapor's Scav Guns" (from Theta's gacha). The gun was a modified AK and the name of the gun was just "Prapor's Scav Guns" (no base gun name, like "7.62 AKM"). The description of the gun was the description of Theta's gacha. I noticed this because I was unable to sell the gun to even Fence!


    My relevant mod list, in case it's being caused by something else:

    • OpticRework
    • AkiConfigurator
    • QuestManiac
    • BetterLasers/BetterLights
    • CoreMod
    • HideoutArchitect
    • MunitionsExpert
    • FleaMarketPriceUpdater
    • SpawnRework
    • TheGachaBox
    • Priscilu
    • DynamicTimeCycle
    • AllinOneMod 2.7.4
    • Fin-AITweaks
    • PathToTarkov
    • traders-on-flea

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