Posts by Mighty_Condor

    Text: "After doing 25 raids 15 on streets and others on other map's i have been haveing a solid experince i dont know why but in this build PMC's actually voiceline and i like that was not like that in latest SPT build. Great job dev's! 👍"



    Text: "I have tuned pmcs so that easy and normal difficulty talk so you can know if they are near by, hard and impossible difficulty don't talk"


    Looks like that was for the next update. They should start talking again in 3.5.0, but only the Easy and Normal PMCs.

    True, I liked that feature as well. I think they changed it because they try to make it as similar to live as possible and many PMCs on live won't voice comm or make sound.


    Also that might have been for the next update, the discord conversation, I'm not entirely sure.

    Well part of the problem is, that isn't a bug, the SPT devs changed that on purpose.


    From Discord:


    Text: "I haven't played in a long time. In this version of the game the PMC bots never say anything. they're dead quiet no matter what happens unless it's an injury sound. Is this normal now or did something break?"


    Text: "easy PMCs talk more often, the higher the difficulty the less they speak"


    So they probably won't do anything to change that :(

    Mighty_Condor added a new version:

    Quote

    Small update - added support for the old locale format, meaning that this mod will likely work for versions 3.2.5 and newer. It might work for versions 3.1.0 and newer, but I am unsure. It definitely will not work for 3.0.0 and older.


    In order to enable compatibility for versions before 3.4.0, open "config.json" with Notepad, and set oldLocales from "false" to "true" (without quotes), save and close the file. No need to change anything if you are using 3.4.X.


    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote

    Small update - added support for the old locale format, meaning that this mod will likely work for versions 3.2.5 and newer. It might work for versions 3.1.0 and newer, but I am unsure. It definitely will not work for 3.0.0 and older.


    In order to enable compatibility for versions before 3.4.0, open "config.json" with Notepad, and set oldLocales from "false" to "true" (without quotes), save and close the file. No need to change anything if you are using 3.4.X.


    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote

    Small update - added support for the old locale format, meaning that this mod will likely work for versions 3.2.5 and newer. It might work for versions 3.1.0 and newer, but I am unsure. It definitely will not work for 3.0.0 and older.


    In order to enable compatibility for versions before 3.4.0, open "config.json" with Notepad, and set oldLocales from "false" to "true" (without quotes), save and close the file. No need to change anything if you are using 3.4.X.


    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote

    Small update - added support for the old locale format, meaning that this mod will likely work for versions 3.2.5 and newer. It might work for versions 3.1.0 and newer, but I am unsure. It definitely will not work for 3.0.0 and older.


    In order to enable compatibility for versions before 3.4.0, open "config.json" with Notepad, and set oldLocales from "false" to "true" (without quotes), save and close the file. No need to change anything if you are using 3.4.X.


    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote

    Fixed the Mechanic barter trade - no longer the same as live, 3 x Printed Circuit Boards instead of the new 0.13 barter item the Electronic Components that isn't in the game.

    Mighty_Condor added a new version:

    Quote
    • Added parts and weapons to traders. Should be consistent with live.
    • Added a few other locales. These are all I have access to so apologies if yours is not one of them.
      • I believe they are Chinese, Czech, Mexican-Spanish, Italian, Polish, and Turkish. Plus the original English and Russian of course.
      • Feel free to edit your locale under MC-SR2M/database/locales/global if yours is still in English.

    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote
    • Added parts and weapons to traders. Should be consistent with live.
    • Added a few other locales. These are all I have access to so apologies if yours is not one of them.
      • I believe they are Chinese, Czech, Mexican-Spanish, Italian, Polish, and Turkish. Plus the original English and Russian of course.
      • Feel free to edit your locale under MC-G19/database/locales/global if yours is still in English.

    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote
    • Added parts and weapons to traders. Should be consistent with live.
    • Added a few other locales. These are all I have access to so apologies if yours is not one of them.
      • I believe they are Chinese, Czech, Mexican-Spanish, Italian, Polish, and Turkish. Plus the original English and Russian of course.
      • Feel free to edit your locale under MC-RSH12/database/locales/global if yours is still in English.

    Let me know if there are any issues!

    Mighty_Condor added a new version:

    Quote
    • Added a few other locales. These are all I have access to so apologies if yours is not one of them.
      • I believe they are Chinese, Czech, Mexican-Spanish, Italian, Polish, and Turkish. Plus the original English and Russian of course.
      • Feel free to edit your locale under MC-RSH12/database/locales/global if yours is still in English.
    • Added parts and weapons to traders. Should be consistent with live.

    Let me know if there are any issues!

    Mighty_Condor added a new file:

    Mighty_Condor added a new file:

    Mighty_Condor added a new file:

    Mighty_Condor added a new file:

    The file structure should look like this:


    user/mods/MC-AXMC

    1. bundles
      1. AXMC
        1. mods
          1. [23 bundle files]
        2. textures
          1. client_assets.bundle
        3. client_assets.bundle
        4. weapon_accuracy_international_axmc_86x70_container.bundle
    2. database
      1. locales
        1. en.json
        2. ru.json
      2. templates
        1. handbook.json
        2. items.json
      3. traders
        1. assort_jaeger.json
        2. assort_mechanic.json
        3. assort_ragfair.json
      4. globals.json
      5. mods_compatible.json
      6. mods_conflicting.json
    3. bundles.json
    4. mod.js
    5. package.json

    Well that is a sign that the bundles aren't loading for some reason. You have just the one MC-AXMC folder inside your /user/mods/ folder with the contents inside (that is not another MC-AXMC folder)? There are some error logs we can use to help you diagnose as well, those are located in your main SPT installation directory in the Logs folder