Posts by max3dWhite

    Good afternoon,


    I know this is an old thread, but I'm getting the same error message as in your second picture. I found this conversation when trying to figure out the problem. Did you have any luck and/or remember how you solved it?

    forgot this post, what I answered was not correct.

    Good day. Regarding version 3.9.5, it seems to me that the AI intelligence is broken. How did I find out? Laboratory 3 runs, bots stand and either constantly reload or change weapons. Also, bots do not attack, you can safely approach any raider at point-blank range and he will not shoot, like any boss. And this anomaly is at any location.

    Good day. A question of this nature: when going out on a raid, the weapon does not fire until you reload it, the first cartridge turns out not to be in the chamber. I tried it without the mod and everything was fine. Has anyone encountered this, how to fix it? I don’t know English well, I translated the menus through a translator, but it didn’t give me any clarity about what was preventing the first shot.

    demonstration


    upd. Forgot to add. What needs to be turned off so that concentration is not wasted? It is wasted even without using the sight.

    I just hope you restarted the game AND server after you applied those, there were no changes in the code related to health since its implementation.
    Otherwise - there is a different error you haven't noticed that disabled SVM, or you have another mod that also tinkers with health.

    Yes, there is a Fontaine Realism mod, it previously had no effect on changing the parameters of health points. I’ll try to demolish the Realism mod and if it has an effect, I’ll look at which of the parameters the mod does not allow to change health points.

    completely delete the mod files in the BepInEx folder and reinstall it, this should solve the problem

    Gotcha, Im guessing this will override both the realism mod values and vanilla values?

    in theory , yes , I put spawn and bots and bosses in my KMS , and everything works the way I put it , but I didn 't touch anything in realism fashion

    Ello, Im having issues with boss spawns, I really like the boss changes but I really want to tweak them, ran into knight 3 times in one day, and I was around lvl 10, how would I go about adjusting them, do I do it in the base or in your mod folder?

    you have a KMS Server Value Modifier (SVM), if so, you need to edit it in it

    Ballistics settings, Bot Can Fall, Player Can Fall, Can Disarm Bot, Can Disarm Player

    the idea itself is great, there are only moments when at the beginning of the shootout they immediately throw away their weapons and run with knives without trying to shoot back

    If you shoot a bot in the arm, they have a chance to drop the weapon, that's why the weapon wasn't on the body. Nothing this mod does will affect magazine disappearing, it likely fell through the ground or you just didn't see it.



    Did you look at the config?

    watched. I do not know English well (I write through a translator) and maybe I saw this parameter but translated its value incorrectly