Posts by rockahorse

    rockahorse added a new file:

    rockahorse added a new version:

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    • Fixed a Fika issue with multiple extracts causing offraid position to fail for some host/clients by converting the raidcache to a dictionary 😎

    rockahorse added a new version:

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    • Fixed player spawn location for Player Hideout to actually be at the Nakatani Hotel.
    • Added new exfil and player spawns for the following.
      • Railroad to Tarkov <-> Interchange railway
      • Old Gas Station <-> Collapsed Crane on Streets
      • Old Factory Gate <-> Factory Office Window
      • Administration Gate <-> RUAF Roadblock on Woods
    • Added Russian locales graciously provided by For The Jerusalem
    • All exfils should now have at least an 8 slot stash.
    • Issue with the Underpass and Catacombs not taking you to labs should also now be fixed.

    rockahorse added a new version:

    rockahorse added a new file:

    rockahorse added a new version:

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    THIS UPDATE IS ONLY NECESSARY IF YOU USE FIKA

    • moved reading the voices over to the client folder, and converted over to the new WTT-VoicePatcher system! It is included in this release, but can be found standalone here: WTT - Voice Patcher

    rockahorse added a new file:

    rockahorse added a new version:

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    -Fixed the transparent hair on Chong when viewing in third person.

    rockahorse added a new file:

    rockahorse added a new file:

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    S1NK0's KeyMaster - All credit goes to him.


    -Updated for 3.5.3 - Should still work on older versions as well.

    -Added some loyalty levels that you can gain buy selling homie keys. Higher LL = More money for keys. Now you have a reason to pick up that useless quest key.

    -Removed durability threshold

    All right so I added the code to GoblinKing.ts but it still doesn't seem to work.


    Could it be something I did wrong with the coordinates? I couldn't find LocalPlayer as mentioned in the doc so I got them by using the freecam and just mousing over the player. When I set Cube's coords to those it ended up at the players feet so I assumed it was correct.


    Or maybe I should be adding the zones to VCQL's mod.ts instead?


    Not getting any errors from Aki

    Maybe I'm doing something wrong, but I'm not able to get the location to work. Am I missing something?


    That must've been a lot of work to track down. Munitions expert by itself works with Realism, I use it myself.


    I don't think InRaidModding was in your list, but mod's or config apps that allow in-raid-modding tend to cause a number of issues, looking at the code for Prop's version looks like it has the potential to conflict, my money is on that being the main culprit.


    Edit: yeah it's InRaidModding, crashed first time I tried it.

    Yeah I'll probably readd munitions and helicrashes today and test when I get home. I think the bot not spawning issue may just be a server bug. after several plays its happened a couple of times even with no mods at all. Fix seems to be to just start a new session. But so far the issues with Realism itself seem to be solved.


    -as usual it's Prop's fault

    I think I've narrowed it down to Prop's InRaidModding and SamSwat's HeliCrashes along with Munitions Expert.


    Seems Prop's mod was causing the actual error, and through the trouble shooting I noticed The Munitions Expert and Heli Crash mod just seem to make the bots stop spawning without throwing errors.

    Your doubts were correct.


    However the other bot mods seem to deal with what those tweaks adjust. Its just confusing as if that's the case, why is it still throwing the error when they're gone?


    The other mods don't mess with bot loadout...


    SamSWAT Heli Crashes? Maybe?

    I disabled the spawn tweaks and the error went away.. so far on customs and woods. Customs and Factory were the maps I was loading when getting the error.


    kinda weird...cuz it seems almost unrelated to the error.