Posts by rockahorse
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rockahorse added a new version:
QuoteUpdated to 310
- changed config structure for heads, voices in server
- changed config structure for voices in client -
rockahorse added a new file:
QuoteContrary to what the chad in this mod image might lead you to believe there are no traders here.
What this mod does do: Well have a seat and let Rocka tell ya.
Its adds drinks and a snack.
- 9 flavors of Four Loko - each with their own buff (to be tweaked in the future for sure AND ALL HAVE MAG DRILLS! YAY!)
- 7 flavors of Red Bull - Cachow!
- A bottle of Coke with REAL SUGAR - Give yourself diabetes!
- 3 kinds of lame beer that you can drink a lot of and still not get drunk!
- 2 new bottles of water to rehydrate - KABOOM!
- And a nice little baggie of edibles to eat and still be hungry.
- What's that, like 27 items? WHAT A DEAL! More coming soon!
- !!!!Disclaimer!!!! - Item stats do not reflect their values upon release of Welcome to Tarkov. This message as well as anything related to this mod is subject to change at Rocka's discretion. No I will not be making a realism patch for these, ask Fontaine to do it...or a friend...or do it yourself, I don't care. By downloading this mod you have also agreed to sever your large toe and mail it to an address that you will receive via email from an address you will receive from a janitor at a hospital. For location of the hospital you will need to email an address you will receive via text from a number which you will receive in the mail on a date you will receive via folded note from a Caucasian male with brown hair and brown eyes, he'll be wearing a printed t shirt, jeans, and new balances....in a grocery store...or gas station.
Yes the Coke icon is weird. This is because Nikita want's you to think there's no coke in there, but there is. I promise.
The best flavor of Red Bull. Fight me.
Super special rehydration technology went into this bottle.
Cops can't arrest you this time!
See I told you there was coke in there!
Move the folder from the zip to the user/mods folder of your SPT install.
You installed it wrong. Try turning the computer off and on again. If that doesn't work - unplug the PC from the wall, then press the power button - If your vibes are good enough, everything should work. - or just let me know.
- Adding some 40s - Yes..yes
- some gum - y'all like gum right?
- some kool-aid?
- more food
- y'all want some new band aids? i throw some band-aids in here too.
- more stuff.
Special Thanks To:
My Mom,
Our Lord and Savior Jesus Christ, amen.
Big Stank on the corner always hooking me up with free tacos.
My Lil bro on the south side, i know you stole my Js dawg. Dlo seen you. we straight tho, I still fucks with you. I want my Js back tho
The boys: Big Tron, GrooveyPenguin, Reks, Crackbone and errbody else name I forget.
What is Welcome To Tarkov?
hub.sp-tarkov.com/attachment/7909/
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it's development in our discord here:
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rockahorse added a new version:
FilePath to Tarkov Reloaded 5.2.7- Fixed a Fika issue with multiple extracts causing offraid position to fail for some host/clients by converting the raidcache to a dictionary 😎
- Tooltips are now available and editable - Note: configs from punknumber0's rip are compatible. All you have to do is take that config and rename it to tooltips.json and drop it in PTT's config folder.
- Alternate configs included courtesy of Narcotics, Hollywood, and punknumber0 - these may have been updated so always check the Fika discord for the lastest
Quote- Fixed a Fika issue with multiple extracts causing offraid position to fail for some host/clients by converting the raidcache to a dictionary 😎
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rockahorse added a new version:
FilePath to Tarkov Reloaded 5.2.5- Fixed player spawn location for Player Hideout to actually be at the Nakatani Hotel.
- Added new exfil and player spawns for the following.
- Railroad to Tarkov <-> Interchange railway
- Old Gas Station <-> Collapsed Crane on Streets
- Old Factory Gate <-> Factory Office Window
- Administration Gate <-> RUAF Roadblock on Woods
- Added Russian locales graciously provided by For The Jerusalem
- All exfils should now have at least an 8 slot stash.
- Issue with the Underpass and Catacombs not taking you to labs should
Quote- Fixed player spawn location for Player Hideout to actually be at the Nakatani Hotel.
- Added new exfil and player spawns for the following.
- Railroad to Tarkov <-> Interchange railway
- Old Gas Station <-> Collapsed Crane on Streets
- Old Factory Gate <-> Factory Office Window
- Administration Gate <-> RUAF Roadblock on Woods
- Added Russian locales graciously provided by For The Jerusalem
- All exfils should now have at least an 8 slot stash.
- Issue with the Underpass and Catacombs not taking you to labs should also now be fixed.
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rockahorse added a new version:
FilePath to Tarkov Reloaded 5.1.0Changelog -
-Groovey fixed the broken insurance.
-Added some additional stash points to ensure there is always a stash where there is a main trader. (gonna add more smaller stashes eventually to each point so you can sell trash to Fence.)
-Added support for Artem, Lotus, HarryHideout, Scorpion, and The Machine.
The Repeatable quests type error on brand new profiles still persists. Still looking into why. You can still use my work around method for this OR it will eventually bring you to the main…QuoteChangelog -
-Groovey fixed the broken insurance.
-Added some additional stash points to ensure there is always a stash where there is a main trader. (gonna add more smaller stashes eventually to each point so you can sell trash to Fence.)
-Added support for Artem, Lotus, HarryHideout, Scorpion, and The Machine.
The Repeatable quests type error on brand new profiles still persists. Still looking into why. You can still use my work around method for this OR it will eventually bring you to the main menu after several minutes.
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rockahorse added a new file:
QuoteI took Trap's Path to Tarkov and updated it. Everything is pretty much the same with a
fewchanges to reflect the most recent changes in Tarkov. Consult the included map made by SakiVT - who indeed took the time to make this map, just for you.-With brand new profiles, something breaks the repeatable quests (I'm not sure what yet.) - Work around is make the profile, load into game make the pmc. then install this mod - OR simply wait it will eventually load in.
New info on this error!- Using the standard and Edge of Darkness templates when creating a new account did not produce me this TypeError
-Insurance is borked -fixed by GrooveyMove the BepinEx and user folder from the zip to your SPT install.
None that I'm aware of yet.
This is the Mod List that I have been testing with. The mods are sorted in their load order.
This is a Mod List provided by Vulpix
While Fika "works" the following has been reported.
-Player exfil data not syncing together fully or bugging out all together. As of right now I cannot fully confirm. Some suggestions here
- make sure all players have the EXACT same mods installed. Do not rely on FIKA to sync them for you. An easy way to make sure you're doing this is to simply copy the BepinEx/plugins, BepinEx/patchers, and the user/mods folders from the host.
- Check Fika's discord for a beta version, that has a fix in place for this.
You installed it wrong. Try turning the computer off and on again. If that doesn't work - unplug the PC from the wall, then press the power button - If your vibes are good enough, everything should work.
Special Thanks To:
Trap - for the original mod
What is Welcome To Tarkov?
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it's development in our discord here:
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rockahorse added a new version:
FileWTT - Up In Smoke 4.2.2THIS UPDATE IS ONLY NECESSARY IF YOU USE FIKA
THIS UPDATE REQUIRES YOU TO DELETE THE PREVIOUS PLUGIN: BepInEx/plugins/WTT-UpInSmoke.dll- moved reading the voices over to the client folder, and converted over to the new WTT-VoicePatcher system! It is included in this release, but can be found standalone here: WTT - Voice Patcher
QuoteTHIS UPDATE IS ONLY NECESSARY IF YOU USE FIKA
- moved reading the voices over to the client folder, and converted over to the new WTT-VoicePatcher system! It is included in this release, but can be found standalone here: WTT - Voice Patcher
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rockahorse added a new file:
QuoteAnother WTT THURSDAY!
WTT Presents - A Stupid Star Wars Mod...adding Darth Maul's head. Enjoy.
Move the BepinEx and user folder from the zip to your SPT install.
You installed it wrong. Try turning the computer off and on again. If that doesn't work - unplug the PC from the wall, then press the power button - If your vibes are good enough, everything should work.
Special Thanks To:
Groovey for the code.
What is Welcome To Tarkov?
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it's development in our discord here:
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rockahorse added a new version:
Quote-Fixed the transparent hair on Chong when viewing in third person.
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rockahorse added a new file:
QuoteWTT Presents -The Cheech and Chong head and voice pack. Which contains, you guessed it, Cheech and Chong player heads and voices.
Chong
Chong SampleYour browser does not support the audio element.
Cheech Sample
Your browser does not support the audio element.
Move the BepinEx and user folder from the zip to your SPT install.
You installed it wrong. Try turning the computer off and on again. If that doesn't work - unplug the PC from the wall, then press the power button - If your vibes are good enough, everything should work.
Special Thanks To:
MoxoPixel for the banner.
Groovey for the code.
and of course myself...for everything else.
What is Welcome To Tarkov?
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it's development in our discord here:
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rockahorse added a new file:
QuoteS1NK0's KeyMaster - All credit goes to him.
-Updated for 3.5.3 - Should still work on older versions as well.
-Added some loyalty levels that you can gain buy selling homie keys. Higher LL = More money for keys. Now you have a reason to pick up that useless quest key.
-Removed durability threshold
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All right so I added the code to GoblinKing.ts but it still doesn't seem to work.
Could it be something I did wrong with the coordinates? I couldn't find LocalPlayer as mentioned in the doc so I got them by using the freecam and just mousing over the player. When I set Cube's coords to those it ended up at the players feet so I assumed it was correct.
Or maybe I should be adding the zones to VCQL's mod.ts instead?
Not getting any errors from Aki
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Maybe I'm doing something wrong, but I'm not able to get the location to work. Am I missing something?
Code
Display Moreimport { DependencyContainer, Lifecycle, injectable } from "tsyringe"; import type { IPreAkiLoadMod } from "@spt-aki/models/external/IPreAkiLoadMod"; import type { ILogger } from "@spt-aki/models/spt/utils/ILogger"; import type { StaticRouterModService } from "@spt-aki/services/mod/staticRouter/StaticRouterModService"; import { DatabaseServer } from "@spt-aki/servers/DatabaseServer"; import { IPostDBLoadMod } from "@spt-aki/models/external/IPostDBLoadMod"; /* import { PreAkiModLoader } from "@spt-aki/loaders/PreAkiModLoader"; const loader = container.resolve<PreAkiModLoader>("PreAkiModLoader"); const apiPath = loader.getModPath("API"); const api = require(apiPath); */ export class QuestZoneApi implements IPreAkiLoadMod, IPostDBLoadMod { router: StaticRouterModService; dbServer: DatabaseServer; private modConfig = require("../config/config.json"); public preAkiLoad(container: DependencyContainer): void { const logger = container.resolve<ILogger>("WinstonLogger"); this.router = container.resolve<StaticRouterModService>( "StaticRouterModService" ); this._registerStaticRoutes(); } public postDBLoad(container: DependencyContainer): void { this.dbServer = container.resolve<DatabaseServer>("DatabaseServer"); const tables = this.dbServer.getTables(); tables.globals["QuestZones"] = []; } private _registerStaticRoutes(): void { // Get Zones Route this.router.registerStaticRouter( "GetZones", [ { url: "/quests/zones/getZones", action: (url, info, sessionId, output) => { const json = JSON.stringify( this.dbServer.getTables().globals["QuestZones"] ); if (this.modConfig.debugMode) console.log(json); return json; }, }, ], "" ); if (this.modConfig.debugMode) { this.router.registerStaticRouter( "AddDormSupply", [ { url: "/quests/zones/addDormSupply", action: (url, info, sessionId, output)=> { this.dbServer .getTables() .globals["QuestsZones"].push({ zoneId:"dormSupply", zoneName: "Dorm Supply", zoneType: "VisitPlace", zoneLocation: "bigmap", position:{ xPos: "174.2927", yPos: "2.8297", zPos: "173.2282", }, rotation: { x: "0", y: "0", z: "0", }, scale: { x: "2.3", y: "0.9", z: "2.7", }, }); return null; }, }, ], ); } } } module.exports = { mod: new QuestZoneApi() };
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This happens with WinRAR and 7zip.
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So upon trying to extract it I get an archive corrupt issue.
Data error : lukewarmpudding_blackgear\bundles\ops_core_armor_textures_black.bundle