fryciarz7 added a new version:
QuoteUpdate to 3.11
I am currently taking a break from SPT and checked on the mod out of curiosity. Stuff seems to work fine.
Please report issues over GitHub if you find something.
fryciarz7 added a new version:
QuoteUpdate to 3.11
I am currently taking a break from SPT and checked on the mod out of curiosity. Stuff seems to work fine.
Please report issues over GitHub if you find something.
fryciarz7 added a new version:
QuoteBug fix:
- undefined for cap level of bot's health level.
- undefined for bot's health level
Thanks to ViP3R_76 for submitting an issue.
Yes, it is. I am not updating version in package.json
Maybe I should, lol
fryciarz7 added a new version:
QuoteAdds Health changes for BOTS - many people asked if it is implemented... now it is.
Enabled by default.
You can control if hp of faction is being changed in config, default values are as follows:
- pmc_bot_health: true,
- scav_bot_health: false,
- raider_bot_health: false,
- boss_bot_health: false,
- follower_bot_health: false
The level cap for bots is the same as for your PMC if enabled regardless of faction.
fryciarz7 added a new version:
Quoteupdates to 3.10
fryciarz7 added a new version:
Quote
- checks if Realism mod is installed and displays warning if it is
- config option to disable Realism warning
- adds Level Cap for Player Level and Health Skill Level
- adds config options for PMC and SCAV separately:
- level_cap
- level_cap_value
- level_health_skill_cap
- level_health_skill_cap_value
- split_scav_and_PMC_health is in effect for those caps, meaning if it set to false only PMC values will be taken into consideration
- this is disabled by default
Level Cap was supposed to be simple modification and yet somehow i bricked two profiles so... remember to make backups :V
fryciarz7 added a new version:
Quote
- changes config file format to json5
- refactors JSON structure
- adds enable option in config
- disabling mod will restore default values on game launch
fryciarz7 added a new version:
QuoteThanks to Skulltag for pointing out that with increased HP you get more resistant to bleeds and fractures.
With new config option "keep_bleeding_chance_consistant" the probability of getting debuff is consistant. If you want to make it consistant and get more resistant to the effect at the same time, there is another option to help you with that: "increase_threshold_every_increment". It will make you a little more resistatnt to effects based by your level/increment
fryciarz7 added a new version:
QuoteHealth skill level is not hardcoded anymore
You can now change how many Health levels you need for bonus HP by editing "health_skill_levels_per_increment_PMC" and "health_skill_levels_per_increment_SCAV" for PMC and Scav respectively - default is 1.
You can also determine how much bonus health you want to each body part by editing new config options: "health_skill_<bodypart>_PMC" and "health_skill_<bodypart>_SCAV" - default is 1 for each body part.
fryciarz7 added a new version:
QuoteAdds additional health per Health skill level for every body part. That means at Health skill level 1 you get additional 7 HP (as there are 7 body parts). At Health level 10 you get additional 70 HP.
This is turned on by default, editable in config file for both PMC and Scav.
fryciarz7 added a new version:
QuoteSome code clean-up and proper SPT setup (I'm surprised it acutally worked).
If you have 1.0.0 installed, please delete old folder (user/mods/HealthPerLevel) before running the server.
fryciarz7 added a new file:
QuoteDisplay MoreOriginal mod by Capataina found here, updated by MNSTR found here.
If they decide they want to continue development on the mod and want mine removed I will but until then I will be taking it over and iterating on it.
Description:
Config has since been split into two parts which all hinges on the first line of "split_PMC_and_Scav"; if it is set to false then the mod will only use the PMC values for everything.
Pretty simple, it increases your maximum health depending on the level of the player. The base amount is as follows:
Chest: 2
Head: 2
Left Arm: 3
Left Leg: 3
Right Arm: 3
Right Leg: 3
Stomach: 2
Total: 18 health per increment (the default is every 5 levels)
Mod also takes into consideration your hub.sp-tarkov.com/attachment/9173/ Health skill level. For every increment (by default every 1 skill level) you get additional 7 HP (by default, as there are 7 body parts).
This is turned on by default and can be configured for both PMC and Scav in config file → "health_per_health_skill_level".
Increment and HP values are configurable:
- How many skill levels per increment: "health_skill_levels_per_increment",
- How many HP per body part: "health_skill_<bodypart>".
Currently this mod changes HP of player only, not AIs.This mod changes HP of AIs as well, configurable and enabled by default.
Config:
To change health values go to config/config.json5
- Whether or not the health values for PlayerScav and PMC should be split/independent of each other,
- Should the mod keep bleeding chance somewhat consistent,
- Should the mod increase your resistance to bleeding by a very small margin,
- How many levels until health increase (default is 5),
- How much to increase each body part by per increment,
- The base health of the PMC/Scav as well,
- Should it consider your Health skill level,
- How many Health skill levels until health increase (default is 1),
- How much to increase each body part by per Health skill increment.
Installation:
Unzip capatainamnstrfryciarz7-healthperlevel.zip into your SPT folder
Uninstallation:
If you are willing to remove this mod, first disable the mod in it's config file and start the server and the game so the health pools are restored to default.