Original mod by Capataina found here, updated by MNSTR found here.
If they decide they want to continue development on the mod and want mine removed I will but until then I will be taking it over and iterating on it.
Description:
Config has since been split into two parts which all hinges on the first line of "split_PMC_and_Scav"; if it is set to false then the mod will only use the PMC values for everything.
Pretty simple, it increases your maximum health depending on the level of the player. The base amount is as follows:
Chest: 2
Head: 2
Left Arm: 3
Left Leg: 3
Right Arm: 3
Right Leg: 3
Stomach: 2
Total: 18 health per increment (the default is every 5 levels)
Mod also takes into consideration your hub.sp-tarkov.com/attachment/9173/ Health skill level. For every increment (by default every 1 skill level) you get additional 7 HP (by default, as there are 7 body parts).
This is turned on by default and can be configured for both PMC and Scav in config file → "health_per_health_skill_level".
Increment and HP values are configurable:
- How many skill levels per increment: "health_skill_levels_per_increment",
- How many HP per body part: "health_skill_<bodypart>".
Currently this mod changes HP of player only, not AIs.
This mod changes HP of AIs as well, configurable and enabled by default.
Config:
To change health values go to config/config.json5
- Whether or not the health values for PlayerScav and PMC should be split/independent of each other,
- Should the mod keep bleeding chance somewhat consistent,
- Should the mod increase your resistance to bleeding by a very small margin,
- How many levels until health increase (default is 5),
- How much to increase each body part by per increment,
- The base health of the PMC/Scav as well,
- Should it consider your Health skill level,
- How many Health skill levels until health increase (default is 1),
- How much to increase each body part by per Health skill increment.
Installation:
Unzip capatainamnstrfryciarz7-healthperlevel.zip into your SPT folder