Health Per Level

  • fryciarz7 added a new file:

  • fryciarz7 added a new version:

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    Some code clean-up and proper SPT setup (I'm surprised it acutally worked).


    If you have 1.0.0 installed, please delete old folder (user/mods/HealthPerLevel) before running the server.

  • fryciarz7 added a new version:

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    Adds additional health per Health skill level for every body part. That means at Health skill level 1 you get additional 7 HP (as there are 7 body parts). At Health level 10 you get additional 70 HP.


    This is turned on by default, editable in config file for both PMC and Scav.

  • fryciarz7 added a new version:

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    Health skill level is not hardcoded anymore animehappyhop

    You can now change how many Health levels you need for bonus HP by editing "health_skill_levels_per_increment_PMC" and "health_skill_levels_per_increment_SCAV" for PMC and Scav respectively - default is 1.

    You can also determine how much bonus health you want to each body part by editing new config options: "health_skill_<bodypart>_PMC" and "health_skill_<bodypart>_SCAV" - default is 1 for each body part.

  • fryciarz7 added a new version:

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    Thanks to Skulltag for pointing out that with increased HP you get more resistant to bleeds and fractures.

    With new config option "keep_bleeding_chance_consistant" the probability of getting debuff is consistant. If you want to make it consistant and get more resistant to the effect at the same time, there is another option to help you with that: "increase_threshold_every_increment". It will make you a little more resistatnt to effects based by your level/increment

  • fryciarz7 added a new version:

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    • changes config file format to json5
    • refactors JSON structure
    • adds enable option in config
      • disabling mod will restore default values on game launch
  • fryciarz7 added a new version:

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    • checks if Realism mod is installed and displays warning if it is
    • config option to disable Realism warning
    • adds Level Cap for Player Level and Health Skill Level
      • adds config options for PMC and SCAV separately:
        • level_cap
        • level_cap_value
        • level_health_skill_cap
        • level_health_skill_cap_value
      • split_scav_and_PMC_health is in effect for those caps, meaning if it set to false only PMC values will be taken into consideration
      • this is disabled by default

    Level Cap was supposed to be simple modification and yet somehow i bricked two profiles so... remember to make backups :V

  • fryciarz7 added a new version:

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    Adds Health changes for BOTS - many people asked if it is implemented... now it is.

    Enabled by default.

    You can control if hp of faction is being changed in config, default values are as follows:

    • pmc_bot_health: true,
    • scav_bot_health: false,
    • raider_bot_health: false,
    • boss_bot_health: false,
    • follower_bot_health: false

    The level cap for bots is the same as for your PMC if enabled regardless of faction.

  • fryciarz7 added a new version:

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    Bug fix:

    • undefined for cap level of bot's health level.
    • undefined for bot's health level


    Thanks to ViP3R_76 for submitting an issue.

  • fryciarz7 added a new version:

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    Update to 3.11


    I am currently taking a break from SPT and checked on the mod out of curiosity. Stuff seems to work fine.

    Please report issues over GitHub if you find something.

  • fryciarz7 added a new version:

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    • Added alternative method of getting bonus HP. by TeaCrab131
      • Each part of the body has a customized base health
      • Because currently 3.11 doesn't have any AI mod yet, the bots are very aggressively trying to aim for the head, so a head_boost multiplier is added so players have a bit more leeway when it comes to surviving head shots.
      • Each part of the body receives bonus health at different level intervals
      • Health skill provides a skill level x percentage boost to the customized base health
      • Added related configurations to Config Json, default false.
    • checks for Personal Traner and displayes an error by fryciarz7
      • same way it does for Realism, but this time you cannot disable this message. These mods are conflicting.
    • README.MD for alternative method + elite/max level bonus + value adjustment. by TeaCrab131
      • Head HP modifier to help surviving aimbots (default x 3.0)
      • Staggered health bonus per nth-level:
        • Every 3 level: Arm HP +3
        • Every 5 level: Stomach HP +7 and Leg HP +5
        • Every 7 level: Head HP +5, Thorax HP +7
      • Health skill level bonus is now a multiplier on the Alternative Base Health Preset

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