Changes in v1.3.0 from v1.2.2
Compatibility: SPT-AKI 2.1.2
!!! WIPE IS REQUIRED. NO BACKWARD COMPATIBILITY WITH EARLIER VERSIONS!!!
### Added new bundle:
* Sniper Life (90) - 4 quest chains to kill(headshot) a Scav(PMC) from the distance with min distance requirement increasing by 10m with each next quest in chain. All chains are started by Fence.
### Added new alternative bundles:
* "Ammo Proficiency Barter" (137) and "Ammo Proficiency Trade" (136) - contain only Barter or Trade quests correspondingly from "Ammo Proficiency".
* "Deep Pockets Barter"(33) and "Deep Pockets Trade"(33) - contain only Barter or Trade quests correspondingly from "Deep Pockets".
* "Iron Head Barter"(30) and "Iron Head Trade"(30) - contain only Barter or Trade quests correspondingly from "Iron Head".
* "Juggernaut Barter"(25) and "Juggernaut Trade"(25) - contain only Barter or Trade quests correspondingly from "Juggernaut".
* "Meds Proficiency Barter"(20) and "Meds Proficiency Trade"(20) - contain only Barter or Trade quests correspondingly from "Meds Proficiency".
* "Stims Proficiency Barter"(1) and "Stims Proficiency Trade"(15) - contain only Barter or Trade quests correspondingly from "Stims Proficiency".
* "Tarkov Mule Barter"(25) and "Tarkov Mule Trade"(25) - contain only Barter or Trade quests correspondingly from "Tarkov Mule".
* "Ultrasound Barter"(8) and "Ultrasound Trade"(8) - contain only Barter or Trade quests correspondingly from "Ultrasound".
* "Weapon Proficiency Barter"(20) and "Weapon Proficiency Trade"(66) - contain only Barter or Trade quests correspondingly from "Weapon Proficiency".
NOTE: "### Trade" and "### Barter" bundles can be used together, but will lack internal dependencies between Barter and Trade quests present in original full bundles. You also may start using one part and add another one later of you feel like you need it.
WARNING: do not use "### Trade" or "### Barter" bundles along with original full bundle. You will have to wipe if you switch from Barter/Trade bundles to original full bundle or back!
### Changes:
* Ammo Proficiency - for Barter quests quantity to handover is now progressive with lower requirements for earlier quests and higher - for later quests
* Ammo Proficiency - for Trade quests removed condition to handover ammo of specific type, but now all quests are chained and kill conditions could be met with any ammo of that caliber to advance quest
* Ammo Proficiency Introduction Quest - requirements lowered from 2000 to 1000
* Deep Pockets - Barter quests now require handover of equal or better quality instead of any, but amount required is lowered. Removed Handover requirements from Trade Quests, but first quest will require naked kill 1-2 Scavs
* Deep Pockets Legend - re-worked into chains of quests with single condition at a time
* Headless PMC - is now completely independent (do not have starting requirements for the first quest in chain). Now in order to access round N quests for location it is required to complete all round N-2 quests for other locations (except Labs)
* Headless Scav - is now completely independent (do not have starting requirements for the first quest in chain). Now in order to access round N quests for location it is required to complete all round N-2 quests for other locations (except Labs)
* Iron Head - Barter quests now require handover of equal or better quality instead of any, but amount required is lowered. Removed Handover requirements from Trade Quests, but first quest will require naked kill 1-2 Scavs
* Iron Head Legend - re-worked into chains of quests with single condition at a time
* Juggernaut - Barter quests now require handover of equal or better quality instead of any, but amount required is lowered. Removed Handover requirements from Trade Quests, but first quest will require naked kill 1-2 Scavs
* Juggernaut Legend - re-worked into chains of quests with single condition at a time
* Keys Proficiency - Lowered requirements for Lab keycards quests
* PMC Hunt - is now completely independent (do not have starting requirements for the first quest in chain). Now in order to access round N quests for location it is required to complete all round N-2 quests for other locations (except Labs)
* Scav Hunt - now in order to access round N quests for location it is required to complete all round N-2 quests for other locations (except Labs)
* Stims Proficiency - Barter quest changed to Handover only - removed elimination under stim effect conditions
* Stims Proficiency - Trade quests - now chained one after another and conditions changed to kill 10 Scavs and 3 PMC per each quest while under any stim effect
* Tarkov Mule - for Barter quests lowered handover requirements by 1.5-2 for each quest
* Tarkov Mule - Trade quests are now chained with next quest is no longer visible until previous one is completed
* Weapon Mastery - re-worked into chains of quests without starting requirements: one chain for each weapon type
* Weapon Proficiency - Trade quests are now chained one after another, but each quest can now be completed with any weapon from category instead of requiring specific weapon. Removed compatible ammo from rewards.
* Ultrasound - Barter quests are changed to kill Scavs/PMCs while not wearing headsets which are not yet unlocked for barter. handover requirements are removed and money reward is slightly lowered
* Ultrasound - for Trade quests removed Scav elimination requirements
* Ultrasound Legend - re-worked into chains of quests with single condition at a time
### Fixes:
* Weapon Mastery - fixed issue causing Elite tier quests to be available for Seasoned tier guns.
* minor localization fixes