###Disclamer:
We finally got to the end of Beta and I can call this mod fully Released now. Many thanks to all who helped me on this journey with suggestions, translation, bug reports etc. And also thanks to everyone who enjoy this mod!
Changes in v1.0.0 Release from v0.11.12 Beta
###Localizations added
* Japanese (special thanks to higashi_35)
* Russian
### General Changes
* Optimized mod structure: total number of files reduced, loading speed significantly increased, actual disk space taken by mod reduced
* Trader Loyalty Standings rewards are removed from all quests - it is not used for mod traders and progression with vanilla traders will not be spoiled any more.
* XP progression updated to take into account changes in quests and rewards.
* Added coverage(quests and conditions) for some items:
** CSA chest rig - added quests and conditions support for all quests
** PACA Soft Armor (Rivals Edition) - included as alternative for PACA Soft Armor for all quests
** Jack-o'-lantern tactical pumpkin helmet - included as alternative for PSH-97 'Djeta' helmet for all quests
* "Gunsmith Assistant" and "Hideout Assistant" - are now moved to Alternative bundles. If you still want to use it, just pick version you want to copy to <mod folder>\db\QuestBundles\
* Added New config options:
** ShouldAddGammaContainer - 'false' by default. If set to 'true' - will enable to receive Gamma container as a reward for quest with ID specified in 'QuestIdForGammaContainer'
** QuestIdForGammaContainer - specifies ID of quest which should reward you additionally Gamma container. By default assigned to 'Wet Job - part 4'. Does nothing if 'ShouldAddGammaContainer' is not set to 'true'
** RemoveAllMapsRestrictions - if set to 'true' will remove all map restriction for AQM elimination quests. Vanilla quests are not affected. Default is 'false'. Note: quests' descriptions won't change and will still list required maps even if this option is enabled and any map can be used
** RemoveAllMapsRestrictions - if set to 'true' will remove all gear restriction for AQM elimination quests. Vanilla quests are not affected. Default is 'false'. Note: quests' descriptions won't change and will still list required gear restrictions even if this option is enabled and any gear can be used
### Added Quest bundles
* Errand Boy - bundle with 4 chains of quests to handover specific items on request. All chains are started by Fence on behalf of his customers. Each chain additionally rewards 1 container (ranged from Grenade Case to THICC Item Case) when each 25% of quests in chain are completed.
* Deep Pockets Legend - replacement for Chest Rigs Gear Master line(can be used together with Gear Master). Chains of quests to kill specific target while wearing specific gear. Each quest in chain target only 1 type of enemies and have multiple conditions for several different gear pieces. Next tier quest chains will become available when all Deep Pockets Trade Quests for previous tier are completed.
* Iron Head Legend - replacement for Helmets Gear Master line(can be used together with Gear Master). Chains of quests to kill specific target while wearing specific gear. Each quest in chain target only 1 type of enemies and have multiple conditions for several different gear pieces. Next tier quest chains will become available when all Iron Head Trade Quests for previous tier are completed.
* Juggernaut Legend - replacement for Armor Gear Master line(can be used together with Gear Master). Chains of quests to kill specific target while wearing specific gear. Each quest in chain target only 1 type of enemies and have multiple conditions for several different gear pieces. Next tier quest chains will become available when all Juggernaut Trade Quests for previous tier are completed.
* Ultrasound Legend - Chains of quests to kill specific target while wearing specific gear. Each quest in chain target only 1 type of enemies. Each quests chain will become available when Ultrasound Trade quest for corresponding headset is completed.
### Changed Quest bundles
* Ammo Proficiency - removed conditions for handover DogTags and Tools for all Barter quests of this bundle. Doubled amount of ammo to handover instead (except intro quest). Ammo barters re-balanced.
* Headless Raider - not limited to Lab any more
* Raider Hunt - not limited to Lab any more
* Deep Pockets - next Trade quest only become available after completing previous Trade quest and corresponding Barter quest. All requirements to handover items removed from all quests. Re-balanced most quests conditions. Removed items from reward (because rewards comes as FiR and 99% of the time will be used instantly for the next quest what is not intended), but increased Roubles reward instead according to item's price. Merged some vests that are not re-color of one another but have the same slots pattern, like Scav Vest and Security Vest or Bank Robber chest rig and DIY IDEA chest rig.
* Juggernaut - next Trade quest only become available after previous Trade quest and a corresponding Barter quest. All requirements to handover items removed from all quests. Re-balanced most quests conditions. Removed items from reward (because rewards comes as FiR and 99% of the time will be used instantly for the next quest what is not intended), but increased Roubles reward instead according to item's price.
* Iron Head - next Trade quest only become available after completing previous Trade quest and corresponding Barter quest. All requirements to handover items removed from all quests. Re-balanced most quests conditions. Removed items from reward (because rewards comes as FiR and 99% of the time will be used instantly for the next quest what is not intended), but increased Roubles reward instead according to item's price.
* Tarkov Mule - next Trade quest only become available after completing previous Trade quest and corresponding Barter quest. All requirements to handover items removed from all quests. Removed items from reward (because rewards comes as FiR and 99% of the time will be used instantly for the next quest what is not intended), but increased Roubles reward instead according to item's price.
* Ultrasound - next Trade quest only become available after completing previous Trade quest and corresponding Barter quest. All requirements to handover items removed from all quests. Removed items from reward (because rewards comes as FiR and 99% of the time will be used instantly for the next quest what is not intended), but increased Roubles reward instead according to item's price.
*Survivalist - You now has to be at least lvl 5 to start these quests. Increased requirements for survival without map restrictions (Fence's chain). All quest chains are now split in rounds - you need to complete all Round N quests(except The Lab) to gain access to Round N+1. The Lab is the only chain that require previous Lab's quest to be completed before starting the next one.
* Gunsmith Assistant Strict - to start part N+1 of this chain you now have to complete Mechanic's Gunsmith part N instead of Warden's Gunsmith Assistant Strict part N. (Note: Gunsmith Assistant bundle is not affected, only Strict alternative)
* Gear Mastery - this bundle is moved to Optional and XP is removed from rewards. This bundle will get updates for new gear, but the goal is to replace it with new "Errand Boy" bundle and "*** Legend" bundles for smooth progression and fewer simultaneous quests available.
* Skill Guru - this bundle is moved to Optional and XP is removed from rewards. Basically this bundle just tracks your progression with skills and does no provide interesting objectives and leveling some skills at a moment is too grindy and pointless.
* Hunt* and Headless* - added 2 more quests in each chain to a total of 10 in each
* Weapon Proficiency - for all Trade quests condition to kill N Marksmen replaced with condition to kill N Raiders
* Weapon Mastery - lowered requirements to kill Scav Snipers. Re-balanced some requirements for PMC, Scavs, RAiders. Added requirements to kill Tagilla for general and Factory quests