Barlog_M added a new version:
Quote1. Scope variety for meta tier 4
2. Scope variety for meta tier 3
3. Scope variety for meta tier 2
4. Alternative modules for meta tier 2
5. G36 build for meta tier 2
Barlog_M added a new version:
Quote1. Scope variety for meta tier 4
2. Scope variety for meta tier 3
3. Scope variety for meta tier 2
4. Alternative modules for meta tier 2
5. G36 build for meta tier 2
Barlog_M added a new version:
Quote1.
mapMaxBotBuffPercentage replaced with
mapMaxBotBuffMultiplier2.
mapBotScatteringIncreasePercentage replaced with mapBotAccuracyMultiplier and it works now
Barlog_M added a new version:
Quote1. Module alternatives for meta tier 3
2. Two new builds for meta tier 3
3. More module alternatives fro meta tier 4
4. Small extra error handler
Barlog_M added a new version:
QuoteDisplay More1. Update weapon builds in meta preset tier four.
2. Added a feature that allows you to specify alternatives for modules.
Module alternatives added only for mata tier four.
Feature allows only alternate simple replaceable modules like pistol grip. Mod just change id of module.
module.json is simple: key is id for module in weapon preset and array is id for alternative modules.
Barlog_M added a new version:
QuoteAdded ability to disable PMC bot level generation (option pmcLevels). You can use generated levels for example from Algorithmic Level Progression or Realism mod.
Added ability to disable PMC bot gear generation. (option pmcGear). If disabled - Andern only add primary weapon and ammo.
Barlog_M added a new version:
QuoteAdd ability to disable trader.
Complete preset system rework. Now you can choose from two presets meta and live. And create your own without mess with mod presets.
Presets can have any amount custom tiers.
Barlog_M added a new version:
QuoteDisplay MoreI returned back options for tuning bots on maps because all mods with client side, like SWAG + Donuts stop working with new SPT-AKI test builds. I'm sorry for this mess.
Works only if mapBotSettings set to true.
mapMaxBotBuffPercentage increase amount of bots on maps exclude night Factory and Lab.
mapPmcBotDifficulty "easy", "normal", "hard", "impossible"
mapBotScatteringIncreasePercentage increase bot weapon scattering (i'm not sure if it works properly).
mapBossChanceBuff add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20.
Could you please make an option to disable pmc bots be more sneaky if they use suppressed weapon?
Barlog_M added a new version:
QuoteFix for loose loot multiplier.
Remove all settings to change amount of bots etc. SWAG + Donuts already updated. Use it. SWAG + Donuts
Barlog_M added a new version:
QuoteDisplay More1. Return to mod directory name without version
2. Add new low level armor and rigs
3. Ammo rebalance
Tier One 7.62x39mm ammo is FMJ
Tier Three 7.62x39mm PP gzh
Tier Three .300 Blackout CBJ
Tier One 7.62x54mm R is FMJ
Tier Three 7.62x54mm R is LPS
Tier Four 7.62x54mm R is PS
Barlog_M added a new version:
QuoteDisplay MoreSPT-AKI 3.7.0 support with ability to slightly tune original SPT-AKI bots.
Works only if mapBotSettings set to true.
mapMaxBotBuffPercentage increase amount of bots on maps
mapPmcBotDifficulty "easy", "normal", "hard", "impossible"
bossChanceBuff add or remove percent for existing boss chance. For example if map boss chance is 35 and you set this parameter to 20 then boss chance will be 35 + 20.
botScatteringIncreasePercentage increase bot weapon scattering (i'm not sure if it works properly).
Barlog_M added a new version:
QuoteAdd separate settings for pmc bots delta pmcBotLevelDownDelta and pmcBotLevelUpDelta
Add ability to generate pmc bots in fixed level range useFixedPmcBotLevelRange, pmcBotMinLevel and pmcBotMaxLevel
Keys spawn settings move to config.json
Barlog_M added a new version:
QuoteBugfix for static loot multiplier.
Loose and static loot multipliers now two different config parameters.
Increase key spawn chance.
Hi you all! In my experience with this mod the bots never throw nades or flash bangs. There is a setting to change or it's a bug?
It's a feature because according to developers it's hard to code properly.