Posts by acidphantasm

    acidphantasm added a new version:

    acidphantasm added a new version:

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.x


    Changes

    • Allow Indicator Offset in F12 to be negative (Acceptable range now -50 to 100)

    Bugs Squashed

    • Add NRE checks to HUD disposal
    • Fixed indicators failing to rotate with the player's look direction after the first raid

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.2+

    Hotfix


    Bugs Squashed

    • Fixed potential undefined reference caused by custom item mods in tiering modded magazines

    Presets created in 1.4.0 or higher are still usable

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.x

    Changes

    • LL4 Requirement Changed from 1.2 to 1.0 (doesn't match Live, but Live has more sources of Rep)
    • Adjusted GP Coin rewards to better match live
    • Adjusted TraderStanding reward on "To Great Heights! - Part 3" to match live

    NOTE: Provide Viewership will be added in a future version (when the quest data is available in the BE, so I'm not duplicating it again like 3.9.X version)

    acidphantasm added a new version:

    acidphantasm added a new version:

    Quote

    Fixes TerraGroup Labs residential unit keycard spawning constantly on PMCs by giving them a price and handbook entry.


    This mod will automatically load before LiveFleaPrices by DrakiaXYZ if you have that as well so it's price will update according to that mod.

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.2+

    Special thank you to Chomp for some big brain updates to some custom logic I had <3


    Changes

    • Minor refactor for plate class level filter code
    • Minor change to Med/Food/Drink randomization code
    • Balance pass for T4-T7 PMC equipment
    • Added missing headsets to PMCs T3-7
    • Added missing Glorious-E facecover for Scavs T1-7
    • Added missing Vertx Ready Pack for Scavs T1-7
    • Adjusted Scav Backpack Weights
    • Updated example preset

    Bugs Squashed

    • Fixed PMC Loot blacklist not actually working
    • Fixed missing "mod_stock_002" value on PMCs at Tier7 (Thank you Foreiinas)

    Presets created in 1.4.0 are still usable

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.2+

    Bugs Squashed

    • Actually fixed HP Resource for some food/drink items from being changed which made them unusable but still spawning as loot on AI

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.2+

    Changes

    • Added additional weapons to low tier PMCs Long Range pools (lowers M700 chance a bit more)
    • Removed front mount optic from M870 325mm barrel to prevent duplicate optics
    • Adjusted weapon choice weights on Labs & Factory (slightly)
    • Removed internal clothing blacklist as it is no longer necessary
    • Updated preset
    • Minor code cleanup

    Bugs Squashed

    • Fixed HP Resource for some food/drink items from being changed which made them unusable but still spawning as loot on AI
    • Fixed T3 Scav missing Pilgrim Backpack
    • Fixed fallback generation for Cultists mod_pistolgrip_000
    • Fixed Blacklist invalid item ID logging to not spam console for each tier

    Presets created before 1.4.0 must be updated

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.x

    Acid's math skills strike again


    Bugs Squashed

    • Fixed numbers being converted to a string and blatantly defying the laws of numbers.

    acidphantasm added a new version:

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.x

    Config is now a JSONC file.


    New Features

    • Config option for removing Intel Center LV1 requirement for Fence Dailies
    • Config option for currency multiplier now also applies to GP Coins
    • Config option to change expiration/duration time for repeatable quests (not retroactive)

    Changes

    • Now allow Fence "Pickup" quest types (item retrieval)

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.x


    New Features

    • Customizable Shot/Sprint/Run/Sneak Indicator Colours
    • Customizable Indicator Draw Offset (allows moving indicators closer or further from center of screen)

    Changes

    • Indicator UI now scales with resolution properly
    • Indicator image/scale/size adjustments to fit new scaling/colours
    • Verticality indicators position adjusted to be centered on the primary indicator instead of offset to each side

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.x

    Changes

    • Forced loading Scorpion before LiveFleaPrices because people keep changing load order and breaking it
    • Adjusted default price multiplier to 1.25

    acidphantasm added a new version:

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.X


    New Features

    • Now tracks all instances of a weapon as well (hover over stat)
    • Now tracks rounds fired
    • Now tracks rounds fired to kill average

    **IF YOU HAVE BEEN ALREADY USING THIS MOD:

    • The mod will display dashes instead of stats until you run a raid and fire a round.
    • The on-hover stats (that track all instances) do not track retroactively. They will start at zero.

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.X


    Bugs Squashed

    • Fire damage is now properly nullified
    • Grenade damage is now properly nullified
    • Fall damage is now properly nullified


    Please report any sources of damage that still get through the dev_balaclava. Thanks.

    acidphantasm added a new file:

    acidphantasm added a new version:

    Quote

    This version will only work for SPT 3.10.2+

    Thank you Lacyway for reporting an issue that created the need for a loot blacklist, and also for providing much appreciated feedback regarding some balancing! <3


    New Features

    • Configuration option for PMC Loot Blacklist (this default comes with the Residential Keycard due to a SPT bug)

    Changes

    • Updated Woods Weapon Range selection chances (now 60/40 long range instead of 90/10)
    • Updated USEC Long Range weapon weights
    • Updated example preset

    Bugs Squashed

    • Fixed PMC Appearance code for SPRING_EARLY