Realistic Combat Overhaul
A preset for SAIN, balanced for an immersive combat experience.
Don’t forget to press F6 and select the preset to get it working in SAIN.
hub.sp-tarkov.com/attachment/8867/
This preset will (obviously) require SAIN, as well as THAT'S LIT.
Though not a hard requirement, I'd strongly recommend Realism, because of how well it adds immersion and balance to this preset.
Your typical SAIN AI can be expected, though the ranges at which they conduct actions have been tweaked. In general, you can expect a much more tactical experience during raids
- Enemies behave less like typical Tarkov AI, instead engaging from realistic effective ranges. Only the more aggressive personality types of enemies will prioritize assaulting closer when you’re within their weapons effective range. This varies heavily based on the type of weapon (rifles of intermediate or full power calibers can be effective at 200-300 meters for example).
- No longer will AI attempt to spray you with automatic fire from absurd ranges, instead relying on accurate, controlled strings of fire. You’ll find that enemies will spray full auto from only point-blank ranges. Submachine guns, and belt-fed emplacements have a longer range that this effect will occur, to accentuate more realistic uses for specific weapons.
- Hearing ranges for AI have been increased for gunfire but decreased for player movement. The hearing ranges is about half for nearly all player movement. I attempted to get this as close to the same ranges that the player hears the enemy. For gunfire, I balanced the hearing range for rounds around the distance that a combatant could reasonably assess to being near effective ranges for most weapons. For rifle calibers, this is anywhere from 300-400 meters.