Posts by SirDigby

    Yes, its a lot as i'm use to do on games that can be modded, like it and enjoying it. Thanks for your answer, i dont have a lot of knowledge it is true but you could have instead, maybe, telling me what is creating conflicts if you do know, that may be helpfull

    I understand, I'm a bit of a mod freak myself, currently running a Kerbal Space Program modlist 118 long and counting, attempting to get a probe on a flyby of Venus, I'm no stranger to troubleshooting, but with big modlists come big risks. The first thing to do is start removing mods until the issue goes away, but I've learnt that this in turn can corrupt a player profile so going forward I think you either need to start from scratch and test everything as you add mods or just cut down the amount you run if you don't have the patience. Trust me, I spend more time tweaking than playing in my games but it's fundamental to a hassle free experience, I'm sorry if you thought I was being rude, but most people find stating the obvious a lot worse.

    Are you unchecking the box to start a raid?


    If so, don't, you don't need to, with SP it uses the offline mode but still saves your progress, so leave the box checked. If you still have issues or it doesn't save after extraction then that's a different issue.


    Code
    습격을 시작하기 위해 확인란을 선택 취소하시겠습니까?
    
    
    그렇다면 필요하지 않습니다. SP에서는 오프라인 모드를 사용하지만 진행 상황은 계속 저장하므로 확인란을 선택된 상태로 두십시오. 여전히 문제가 있거나 추출 후 저장되지 않으면 다른 문제입니다.

    It is possible that you got unlucky and exited the game before a save was called. I am pretty sure I experienced this once some time back.
    You can check your server log to see if it has saved potentially?

    That's why I asked if he'd edited the Butter config, it has an option to reduce save points with the aim to reduce SSD wear, I assumed he'd missed a save before shutdown but they're pretty frequent by default.

    Yeah started a new one, that was the issue what you mention before. That fixed it. I have two, one old one used as testing now and new one that is vanilla and progressing. I wish there was CO-OP to get those Ghost recon vibes as that would be amazing without the sweaty online parts. (i know they dont want any COOP aspect). But yeah all that said fixed it thanks :D, i just have some glitches with the quests, some are showing up even when i didnt complete them lol.

    Ah glad it seems to have fixed it, I spent hours trawling through the configs and didn't think to just try that first lol. I'm gonna keep my old profile and then compare it with a new one at the same level to see exactly what it is that is causing the issue, modding is a science. Yeh CO-OP would be cool, but would most likely result in a cease and desist from BSG so best not to poke the hornet's nest. Anyway, may your raids be brimming with GPU's and Bitcoin, until we get to do it all over again with the new AKI.....

    Fin said to go to the extra waves tab in the config and set radiers waves to zero, and glukar waves to 0 and that should reset it to vanilla, not sure if that includes the max and min values.

    Yeh the standard raiders on labs should still work, the extra waves option is just that, extra. I made some progress, I just did 3 scav raids without being targeted, had to start a new profile though, are you trying to make it work with an existing profile or a new one? Try starting a fresh profile see if that helps. I'll test a bit more later and if all's well I'll send you the configs.

    Yeah that was it, i missunderstood what it meant. Ah so his mod adds raiders to factory and what not. I just dont want raiders in factory only on where they actually are like reserves and labs.


    I changed the raider wave size to zero, and have the standard gluhar raider waves set at its default. i hope it doesnt affect labs in anyway, im guessing it affects where they are spawned on maps that dont usually have them.


    I too am having spawn issues with PMC's now, no longer are on factory when testing.

    I've not tested labs yet, but I have been playing with the configs to try and iron out the gremlins, I'll have to do some more testing tomorrow but if it works I'll upload my configs for you. I'm just too tired to hit it now, been a long day.

    PMC's are spawning, USEC and BEAR but only bear have dog tags. Is it possible to make USEC and Bear have dog tags not just one faction?

    I think Fin's AI comes with ALL PMC are BEAR enabled. Open the Config editor in the latest version and on the Spawns Tab it's the top middle option, both should be set to false.


    You may be thinking the Raiders are USEC without Dogtags, check if you have raider waves enabled on the Extra Waves column on same page as above.

    You have pretty much the same mods as I run and I had the same issue. I've been messing around with configs trying to set everything up and I suspect it is a conflict between B&B and Fins AI. What I did was to go into B&B config and set "fix_scav_cooldown" to false. Since I did that I've done 3 scav runs and been able to approach other scavs. I can't guarantee that this is the fix as I've been changing a lot of settings and was using my scav on factory to test spawns but give it a try.


    I'd be interested to look through your configs for B&B and Fin's AI to compare to mine. If you could paste them into a spoiler for me I'd appreciate it. I'm having an issue where I have to use Fin's spawn system as when I disable it in the hope of using B&B's spawns I end up with no PMC's spawning, at least on Factory.


    I've added my configs below if you want to look yourself, strictly WIP.


    FAIconfig.txt

    BNBconfig .txt


    note; I only have Scavs and PMC's spawning while testing, if you want Raiders etc you'll have to change their spawns from zero in the FAI config.