inory added a new version:
QuoteChangelogs
- Fika is now compatible by default, patches no longer required.
- All Fika related patches have been removed.
Note
As of update 0.15, BSG has decided to cut some death sounds short.
inory added a new version:
QuoteChangelogs
- Fika is now compatible by default, patches no longer required.
- All Fika related patches have been removed.
Note
As of update 0.15, BSG has decided to cut some death sounds short.
inory added a new version:
QuoteChangelogs
- Updated for SPT 3.10.
- Fika is now compatible by default and no longer needs patching. (Thanks, Archangel!)
- Adjusted value in the rotation chance calculation to make the chance rise more slowly at the beginning and dramatically increase towards the end of the rotation interval. As a result, Goons should stay on a map for longer now.
- Updated chat bot to use MongoID.
- Updated to use new 3.10 endpoints.
Let me know if you encounter any issues, happy Goon hunting!
inory added a new version:
QuoteChangelogs
- Updated for SPT 3.10
- Debug logging have been disabled by default to avoid flooding the output logs. If you encounter issues or need to troubleshoot, you can enable them through the advanced options in the BepInEx menu.
Fika Compatibility
- For Fika users, you still need to enable the optional patches to ensure compatibility if you're using this mod with Fika.
- I will update the mod to remove the optional patches once they are no longer needed. Until then, please keep them enabled as they are necessary.
Note:
I've come to notice that in 3.10 the bot voice lines, particularly death sounds, have become significantly quieter compared to previous versions. Unfortunately, this is not something I have the ability to modify. As the cause could potentially be due to BSG's audio rework in patch 0.15.
inory added a new file:
QuoteDisplay More- Map-to-map rotation for the Goons.
- Increased rotation chance the longer they stay on a map.
- Custom chat bot to help track the Goons' location and rotation chances.
- Configurable spawn chances.
Simply drag and drop the contents of the zip into your SPT installation folder.
The mod introduces a chat bot that you can access via the in-game friends list. You can type commands to the chat bot to get the latest updates on the Goons' reported locations and rotation chance.
available commands:
- goons track
- goons rotation
Code{ "debugLogs": false, "preventSameMapRotation": false, "goonsSpawnChance": 35, "rotationInterval": 180 }
preventSameMapRotation:
Prevents the Goons from rotating to the same map consecutively.
- true: The Goons will always rotate to a different map.
- false: The Goons will be able to rotate to the same map they were on previously I.E Customs → Customs.
rotationInterval:
Maximum time (in minutes) the Goons can stay on a map.
- Default 180 minutes (3 hours). The longer they stay on a map, the higher the chance they will rotate to a new one after a raid.
In base SPT, the Goons have a static 35% spawn chance per raid on their designated maps. However, this mod implements a rotation mechanic that simulates the Goons traveling through four maps: Customs, Woods, Shoreline, and Lighthouse. By default, the Goons typically stay on a single map for approximately 3 hours. Their spawn chances are adjusted to reflect their current location. For example, if they are on Customs then their spawn chance will be 30% (Configurable) on Customs, and 0% on other maps.
Rotations occur only at server start or after completing a raid. At these points, the mod evaluates whether the Goons should rotate to a new map, with the rotation chance increasing the longer they’ve stayed on their current map. This chance grows over time and is capped at 100%, ensuring they eventually move.
This is meant to simulate their behavior on live EFT.
Should work out-of-the-box with Questing Bots, as that's the system I've built the mod with in mind. From my limited testing, MOAR should also work without requiring any changes to the load order. However, this mod is not compatible with SWAG. If you want to use this mod with SWAG, you will need to load this mod after SWAG to overwrite their boss spawn changes.
- Chomp for providing mod examples.
- SPT Mod Development Channel for their discussions, which helped me a ton during development.
- A user on the Fika discord that posted their fix for Fika filtering out modded chat bots.
inory added a new version:
QuoteFika Compatibility Update:
For Fika Release 0.9.9015.15435
This update is only needed for Fika users. Introduced two optional patches designed to address issues with death sound effects when using Fika. These issues are likely to be resolved in an upcoming Fika update, so these patches should be disabled once Fika updates to resolve them.
Patches:
- Optional Patch for Death Sound Cutoff: Implemented a temporary fix for death sound effects being cut off prematurely.
- Optional Toggle for Headshot Death Sounds: Implemented an optional toggle for users to disable death sound effects still playing after a bot dies from a headshot when using Fika.
How to Enable:
- These patches are disabled by default.
- To enable, go to the F12 menu and toggle the patches on.
- Restart the game/client for the patches to take effect.
- Make sure the patches are enabled by all clients in your server, including dedicated clients if applicable.
IMPORTANT:
These patches are temporary solutions. Once Fika is updated and the issues are resolved, it is recommended to disable these patches.
inory added a new version:
Quote
- Added BepInEx (F12) config menu to adjust the OnAgony chance
- Fixed conditional checks for weapon-induced damage types that previously caused OnAgony to always play
inory added a new file:
QuoteDisplay MoreOverview
This mod adds a chance for characters to play OnAgony sound effects when they die.
Background
Currently live EFT, characters play either OnAgony or OnDeath sound effects upon dying, regardless of the type of damage received. However, in SPT, OnAgony effects only trigger from specific damage types like grenade or bleedout. This mod adjusts that behavior, giving OnAgony a configurable chance (Default at 50%) to play upon death, regardless of damage type, to better mimic live EFT.
Specifics
For weapon-induced damage types like bullets and melee, the mod will roll a chance to decide whether to play OnDeath or OnAgony sounds. The chance is adjustable via the in-game F12 menu.For non-weapon-induced damage types, status effects such as light/heavy bleeding, exhaustion, or explosion will cause OnAgony to always play.
Install
Extract directly into SPT folder.