Posts by MakerMacher
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MakerMacher added a new file:
QuoteQuietWind
I quite enjoy playing without any headsets in-game. The guns sound so much beefier without them. But the damn wind noises are way too loud and annoying. Thus this plugin was born.
QuietWind lets you take control of the ambient wind and rain volume in-raid. Whether you're tired of getting blasted by howling gusts or drowned in white noise every time it rains, this mod gives you the freedom to adjust both to your taste.
Features
- Adds two volume multiplier sliders (via F12 config menu):
- Wind volume multiplier
- Rain volume multiplier
- Changes apply when the corresponding weather condition updates (not instant)
- Range: 0.0 (muted) to 1.0 (normal), default 1.0
How to Install
- Download the mod
- Drop the BepInEx folder into your <SPT install directory>
- Launch the game
- Press
F12
and adjust the sliders under Audio > Wind/Rain volume multiplier
- Adds two volume multiplier sliders (via F12 config menu):
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MakerMacher added a new version:
QuoteUpdate to SPT 3.11.x
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MakerMacher added a new version:
QuoteUpdate to 3.11.x
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MakerMacher added a new file:
QuoteThis is a simple mod that allows modifying a few aspects of the transitions.
My motivation behind this mod was, to make transits more lucrative by allowing to transfer more items to your stash and making it way cheaper.
Features:
- specify a custom grid size for items, that can be transferred back to your hideout
- change the cost of transferring said items (Note: the minimum cost is 1000 RUB)
- change the countdown until transition
Drawbacks:
In base game the grid size is determined by your standing with Fence / Scav karma. Lower karma, smaller size, higher karma bigger size. This mod overrides this relationship and sets a set size for every karma level.
Future plans:
- make the minimum transfer cost configurable
- (maybe) make grid size a multiplier instead of a set size. This would fix the Scav karma issue mentioned above
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MakerMacher added a new version:
Quote[Added]
- C4 can now be crafted at a Lvl 2 Workbench. Customize the recipe under "databse/templates/craftingItem.jsonc"
[Changed]
- Did some code cleanup to reduce load times by a small amount
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MakerMacher added a new file:
QuoteEasyHideout is a very simple mod that decreases (or increases) the amount of items (and Roubles) needed to complete a hideout upgrade.
Just change the multiplier in the configs. The items needed for an upgrade gets multiplied by that number and rounded up. As an example:
Lv 3 Vents needs 14 Wires. With a multiplier of
- 0.5 -> 7 Wires
- 0.25 -> 4 Wires (14 * 0.25 = 3.5 rounded up to 4)
- 2 -> 28 Wires
are need to complete the upgrade.
The lowest possible amount of items needed is 1. Even with a multiplier of 0, you need 1 item / Rouble to complete the upgrade.
This mod only modifies the amount of items / Roubles needed. Trades LL and Skill requirements are untouched.
NOT EVERY UPGRADE HAS BEEN TESTED BY ME, PLEASE REPORT ANY ERRORS, THANKS
Known Issues:None so far
Planned:
- Make a different multiplier for Roubles
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MakerMacher added a new version:
QuoteFixed
- C4 not working on doors
Added
- Doors that are not meant to be opened (i.e. doors that lead to nothing or are placed in front of walls) can't be breached (by C4 or Breaching rounds)
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MakerMacher added a new version:
QuoteFixed not being able to breach with breaching rounds, melee weapons and grenade launchers.
Now everything should work like the original BackdoorBandit.
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MakerMacher added a new file:
QuoteThis file is an updated version of Backdoor Bandit by Props, originally published under the MIT License. All credit for the original work goes to Props.
For information on how to use this mod, please refer to its original mod page.
I have not tested every aspect of the mod, but I can confirm that Plebmode, Semi-Plebmode and the breaching Slug from traders work as expected.Everything is working as it should in my testing. (Semi-) Plebmode and normal mode are working fine. Breaching slugs and C4 work as expected. On normal doors and doors that need a keycard (labs).
Differences from the original Mod:
- C4 can be crafted at a level 2 workbench
ToDo:
- FIKA compatability
- Update to 3.11Known issues:
- C4 breaching not working (working on a fix)Fixed in 1.10.3- Every door can be opened, even doors that are not meant to be open (doors that lead to nothing / empty rooms)