这应该在最新版本中修复。-我在压缩和上传之前不小心剪掉了一段非常重要的代码,但它从 1.13.1 开始,以及一些其他修复程序,使其适用于 1.3.x 或 1.4.x。
Thanks a lot. By the way, is it midnight now in your area? If so, please have a rest first. In China it's already late at night.
这应该在最新版本中修复。-我在压缩和上传之前不小心剪掉了一段非常重要的代码,但它从 1.13.1 开始,以及一些其他修复程序,使其适用于 1.3.x 或 1.4.x。
Thanks a lot. By the way, is it midnight now in your area? If so, please have a rest first. In China it's already late at night.
Sir, which version of aki should i use to adapt my game to the mod?
will the original ak-12 tactical silencer(an attachment to the muzzle brake) be added?
please, AK-12 shouldn't be so much more controlable than rpk-16. It should have a little bit recoil, maybe bigger than rpk
1.13 error while starting up with nothing modified in config: UNHANDLED RESPONSE: /client/game/start
aki 1.3.0
Fin 添加了一个新版本:
FileFin's AI Tweaks (FAIT) 1.13.1.11.13.1.1
-Entering a negative value into the modFrequency0_2 config setting will now prevent the mod from altering the 'chance' values for AI loadouts. This is intended primarily for people who want to use other methods to modify these values.
---All bots will still have their chance to spawn with an armband increased to 100, no matter what modFrequency0_2 is set to.
-bot names entered into the config are no longer case sensitive.
1.13.1
-Fixed compatibility issues with AKI 1.4.x
1.13…
- Added granular
great!
我会特别检查伍兹,你还可以通过将配置中的显示老板更改为“伍兹”来设置模式,为您提供伍兹生成的报告。然后,您的加载了针对树林的突袭,在 donottouch/debug 中将有一个名为 woods_bosses.json 的文件,该文件将包含一个带有“bossKojaniy”的条目,它指的是 shturman。要查找的主要内容是异常生成时间或BossChance值。
您可以更改 AI 文件中的机会值,将 ArmorVest 设置更改为 100。它们会延迟生成,这就是原因。
还有一件事,机会值的配置在哪里?
我会特别检查伍兹,看看我是否能在那里发现任何奇怪的事情发生。- 您还可以通过将配置中的 showBosses 更改为“woods”来设置 mod,为您提供有关 Woods 生成的报告。然后,一旦您加载了针对树林的突袭,在 donottouch/debug 中将有一个名为 woods_bosses.json 的文件,该文件将包含一个提到“bossKojaniy”的条目,它指的是 shturman。要查找的主要内容是异常生成时间或 BossChance 值。
您可以更改 AI 文件中的机会值,并将 ArmorVest 设置为 100。它们会稍微延迟生成,这就是原因。
Got it. Thanks, sir
Hey, Fin. Is there some ways to make sure that pmc always born with armor vests?
and why the pmc don't spawn until i move severa paces
Okay thank you for explaining it to me. As of right now I have changed the mod.js line 1542, I will do some raids to test it out and let you know what happens
can you please inform me whether it is working
好的,谢谢你给我解释。到目前为止,我已经更改了 mod.js 第 1542 行,我将进行一些突袭以对其进行测试并让您知道会发生什么
how's that?
Alright, an advice that was not easy to be done : please change the spawn chance of the weapon mod to avoid hight-zoom sight in CQB map like factory, and night vision in the daytime
You might have to walk me through the steps to get it to work I don't want to mess my game up a third time lol
i edit the mod.js, turning **line 1542** to as below
let PMCROE = "false"//config.aiChanges.sameFactionPMCsShootPlayerOnSight_true_false_Default //Rules of Engagement
the default value should be "Default" BUT "false"
use notepad++ to search for Default and you can find this line
WARNING:i can't program,this is a PERSONAL try
by the way, if you find out any grammar mistakes in what i said , just tell me. I am a english intermediate learner from CHINA
Thanks
You might have to walk me through the steps to get it to work I don't want to mess my game up a third time lol
do as what i did that mention above above above, or do as what Fin said
by the way, Fin's javascript is really neat and tidy, allowing one without programming ability like me to edit
Display More大约一个半月前,我在配置中有一个选项,但它从来没有一直有效,所以我最终删除了它。正如东风发现的那样,它的片段存在于 mod.js 中,并且可以通过更改几行并重新添加相关的配置选项来重新启用,但是......是的。就个人而言,我无法让它始终如一地工作。
从我回复的 mod 评论之一,在主要,呃..评论页面:
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我很高兴你觉得这很有趣 xD。- 恐怕有点乱七八糟的网,但到目前为止它有效.. 够了。
i think it can work correctly after disable "spawn pmc as boss" and edit mod.js like me
by the way, how can i equip pmc with mod gears and weapons correctly?
should i add their parent id directly into the bot_inventories folder
//I've already got it. Your mod is really fascinating!
hey, sir. I found that there's no config of sameFactionPMCsShootPlayerOnSight anymore in the latest edition.
and the pmc in the same faction as me still engage me.
even after i edit the mod.js, turning line 1542 to as below
let PMCROE = "false"//config.aiChanges.sameFactionPMCsShootPlayerOnSight_true_false_Default //Rules of Engagement
//OKAY, I found it is due to the spawn pmc as boss option
恐怕我一无所知,我从未见过这样的事情。
这意味着其他一些mod(除非您自己进入这些文件并手动完成操作)已经以删除它们的机会值的方式修改了这些文件。的游戏玩法。
-加载到海关的突袭行动中,然后进入donottouch / debug / bigmap_bosses.json并找到引用bossBully的对齐。-是否存在?如果是,则其BossChance,BossZone和时间设置是什么?那应该告诉我更多有关正在发生的事情。
Got it