Posts by Thunderbags

    Do you have a mod that affects the Grenadier quest or changes quest requirements? This error is related to the mod trying to make the grenades added usable to complete the Grenadier quest.

    I've just removed version 2.0.1 as it was a mistake on my end - please download version 2.0.0 instead if you've already downloaded 2.0.1.

    Thunderbags added a new version:

    I found a bug with your "BB 300 AAC Blackout MCX MXIII Steady Variant MXIII" that when i buy the 1000 round mag. The Mag wont let me put the SkullCracker rounds in it and tells me its not compatible even though it told me this mag is for the gun. :/

    Where did you get the 1000 round mag from, is that added by another mod?

    Thunderbags added a new version:

    Quote
    • Switched to using id for weapon and ammo properties lookup to allow renaming of items

    This means if you want to tweak any properties of a weapon or ammo variant, you'll need to find the item in question's ID and use that to find which part of config/ammo.json or config/weapons.json to tweak.


    However, this also now allows weapon and ammo renaming - in order to do so, there are 3 variables per weapon or ammo (in either src/BiggerBangWeapons.js or src/BiggerBangAmmo.js respectively) that you'll want to change:

    • [item]LongName - Full item name - used for searching the Flea Market
    • [item]ShortName - Short item name - shows up on item icon
    • [item]Description - Description of item - what is shown when you "Inspect"


    MAKE SURE YOU TAKE A BACKUP BEFORE EDITING ANY OF THE FILES INSIDE THE src DIRECTORY

    Thunderbags added a new version:

    Quote
    • Made Armour Class configurable for added armour variants - see config.json->Armour->ArmourClass

    Thunderbags added a new version:

    Quote
    • Fixed max Loyalty Level container unlocks from Boris

    Thunderbags added a new version:

    Quote
    • Fixed armour segment bug
    • Added 6B13M armour variant
    • Added 6B43 Zabralo armour variant
    • Added Pumpkin Helmet variant
    • Added VEPR .366 TKM full-auto variant (shoutout to Gmmr401 for pointing out this was missing)
    • Boris now sells more cases, and standard grenades

    Thunderbags added a new version:

    Quote

    Allowed additional pistols to be used to complete Stirrup Quest


    Allowed additional shotguns to be used to complete Punisher Part 4 Quest

    Thunderbags added a new version:

    Thunderbags added a new version:

    Quote

    * Bumped up repair quality to be closer to Mechanic than Prapor


    Shout out to Spaceman for finding the following two bugs which have now been fixed:

    * Added missing Gas Block to TX-30 Preset

    * Fixed Quest Location name bug (`reservbase` -> `ReservBase` and `interchange` -> `Interchange`)

    Thunderbags added a new version:

    Quote

    * Fixed a few typos in quest descriptions

    * Adjusted fire rate of MOP-SKS so it's usable now - thanks USEC max for the heads up!

    In that case, I think something else must be conflicting with this mod as I can't reproduce that error. What other mods do you have installed?

    Thunderbags added a new file:

    Quote

    Bigger Bang

    Provides a variety of options for expanding upon the SPT-AKI Tarkov experience.

    Features

    • A new trader, Boris Bangski
      • 9 quests available currently in 2 branches - unlocked after completing the first quests for Prapor and Therapist
      • Sells all the new items included in this mod
      • Specialises in variants of existing weapons (full-auto and burst variations)
      • Buys any and all goods from you at a great price
      • Offers repairing and insuring services at competetive rates
    • New variants of existing weapons:
      • Pistols
        • SHR1MP fully-automatic pistol (SR1MP variant)
        • P226F multi-fire-mode pistol (P226R variant)
      • SMGs
        • Saiga-9F fully automatic SMG (Saiga-9 variant)
      • Shotguns
        • Saiga AA-12 fully-automatic (Saiga 12ga variant)
        • MP-153B two-shot burst shotgun (MP-153 variant)
      • Assault Carbines
        • MOP-SKS fully-automatic (OP-SKS variant)
        • TX-30 fully-automatic DML (TX-15 variant)
        • RFBF fully-automatic (RFB variant)
      • Assault Rifles
        • AS-LUL steadyshot (AS-VAL lower recoil variant)
      • Marksman Rifles
        • SR-26 fully-automatic (SR-25 variant)
        • RBLAST fully-automatic (RSASS variant)
        • M1AF fully-automatic (M1A variant)
        • SVDF fully-automatic (SVD variant)
        • Mk-18F fully-automatic (Mk-18 variant)
      • Grenade Launchers
        • GL-40B three-shot burst (GL-40 variant)
        • GL-40F fully-automatic (GL-40 variant)
    • Larger magazines for some of my favourite guns:
      • Pistols
        • SR1MP 50 Round Drum Mag
      • SMGs
        • UMP 45 Round Mag
        • PP-91 Kedr 60 Round Mag
        • MP9 60 Round Mag
        • Saiga-9 50 Round Drum
      • Shotguns
        • TOZ 10 Round Mag
        • KS-23 23 Round Mag
        • MP-153 12 Round Mag
      • Assault Rifles
        • ASH-12 30 & 40 Round Mags
        • .308 MDR 45 Round Mag
        • .308 MDR 60 Round Drum
        • FAL 60 Round Drum
        • VSS/VAL 60 Round Drum
      • Marksman/Assault Carbines
        • SKS 70 Round Mag
        • SVD 40 Round Mag
        • Mk-18 40 Round Mag
      • Grenade Launchers
        • 3 new grenade launcher specific magazines for the burst & full-auto GL40 variants (3, 9 and 24 rounds)
    • A variety of new, powerful (unbalanced) ammo types covering most of the weapons in the game, intended to make any gun a viable choice should you want it to be:
      • Pistols/SMGs
        • 9x18 Crayfish Round
        • 9x19 BUMBUM Round
        • 9x21 SHRIMP Round
        • 5.7x28 5757 Round
        • .45 ACP Chonk Round
        • .45 ACP Lawbreaker Round
        • 4.6x30 AP SEX Round
        • 7.62x25 PePe Round
      • Shotguns
        • Pepper Spray Shotgun Cartridge
        • Light Explosive Shotgun Cartridge
        • THIKK Shotgun Slug
        • 20x70 TOZ BOZ Cartridge
        • Shrapnel-69 Cartridge
      • Assault Rifles/Carbines/Marksman Rifles
        • .366 APP Round
        • 5.56x45 BOOF & BOOFT Tracer Round
        • 5.45x39 ZOOMU Igolnik Destroyer Round
        • 9x39 BOOP Round
        • 7.62x39 Chunky Monkey Round
        • 7.62x51 Capussi Round
        • 7.62x54 SKRRT Round
        • 12.7x55 GLUE Round
      • Grenade Launchers
        • PLOOMF 40mm stackable HE grenades
        • SHMORK 40mm stackable buckshot cartridges
    • 3 new, extremely deadly grenades:
      • NORK Grenade - 2.5 sec timer, lots of shrapnel
      • BAUM Artillerah Grenade - 2.5 sec timer, LARGE explosion radius (stand back, TRUST ME)
      • CLUSTA Baum Grenade - 2.5 sec timer, FULL of shotgun buckshot
      • All are usable for completing the "Grenadier" Prapor quest
    • A more fashionable selection of debug-tier clothing:
      • S L I C C Body Armour
      • Slimer Armaclava
    • Re-zero most calibers of guns to a particular ammo type - configurable, disabled by default
    • A new, 5x5 secured container, the Lambda, available for purchase from Boris Bangski at max Loyalty Level
    • Reduce the countdown pre-raid (5 seconds) to speed up deployment
    • Boost Scav Case Super Rare rewards at every tier
    • Fully Automatic STM-9 - adds a fully automatic version of the STM-9
    • No More Fall Damage - disable fall damage
    • Responsive Fence - removes the time limit check from Fence's trade goods refreshing
    • Zero Sights Every Raid - actually shoot where you're aiming by calibrating your gun to the ammo you have equipped

    Contains the functionality of (and is compatible with) my other mods: