Posts by GentlemenSausage

    Quest items cannot be transferred to the offline stash. Logs show exception for every click of the transfer button:


    2021-11-22 23:16:25.773 -05:00|0.12.11.7.15426|Error|Default|

    EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object

    at EFT.UI.TasksScreen.<Awake>b__49_7 () [0x0003c] in <570aae2fd612408b8d1519fd0b183c1e>:0

    at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <309a05e2dd0a4e38aa2f0404a7fd287c>:0

    at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <309a05e2dd0a4e38aa2f0404a7fd287c>:0

    at EFT.UI.DefaultUIButton.method_11 () [0x0000a] in <570aae2fd612408b8d1519fd0b183c1e>:0

    at EFT.UI.TweenAnimatedButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <570aae2fd612408b8d1519fd0b183c1e>:0

    at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <be0470fe00be4c1f9e13c0a38b4e167e>:0

    at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00063] in <be0470fe00be4c1f9e13c0a38b4e167e>:0

    Repeating error in the logs:


    2021-11-09 10:45:04.537 -05:00|0.12.11.2.14290|Error|Default|ffc846e397921b52c7b68ed7 - failed to update, Exception occured:

    System.NullReferenceException: Object reference not set to an instance of an object

    at GClass213.VisibleEnemyDesicion () [0x0005f] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at GClass212.HaveEnemyLogic (BotLogicDecision& status) [0x000a5] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at GClass116.HaveEnemyLogic (BotLogicDecision& status) [0x00006] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at HaveEnemyDecision.method_2 (BehaviourMachine.Status& status) [0x0000b] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at HaveEnemyDecision.Update () [0x00032] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at BehaviourMachine.ActionNode.OnTick () [0x0000f] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at FightDecision.Update () [0x000d8] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at BehaviourMachine.ActionNode.OnTick () [0x0000f] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at BehaviourMachine.Parallel.Update () [0x0000c] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at BehaviourMachine.ActionNode.OnTick () [0x0000f] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0

    at CoreDecision.Update () [0x000d7] in <cbc6af46283e4e6fae3b2ba24c0f7df7>:0


    Seems to be related to bot behavior, and the correct bot behavior is very important to me while I play this game.