ODT added a new version:
Quote0.2 - Beta released!
New features:
- Scav case rework
- Extensive configuration
- Bitcoin farming redone
- New recipes and rebalances of vanilla ones
- A ton of small fixes and tweaks
ODT added a new version:
Quote0.2 - Beta released!
New features:
- Scav case rework
- Extensive configuration
- Bitcoin farming redone
- New recipes and rebalances of vanilla ones
- A ton of small fixes and tweaks
getting errors right away. says templateID is undefined. Opened it in studio and get the same error. templateID is an undefined item
Means you are running mods that modify default production recipes. What other mods do you have?
ODT added a new file:
QuoteDisplay MoreThe mission of this mod is to make Tarkov feel like a proper single-player survival-RPG game with as little changes as possible, removing MMO annoyances and cheap flea market abuses, while saving overall tone and vibe, offering fun, thought out, fair and balanced progression and economy experience.
If you are too used to buying all your loadouts, items and keys on (fake)flea market, while totally ignoring trader and quest progression, abusing (fake)flea sales to generate free millions, and bored to death with cheap availability of items in stock SPT, this mod radically changes that aspect of the game. All items, even the cheapest, are valuable now.
In a way, it makes the game easier. In other ways - harder.
But most important of all, it offers fresh, engaging and fun singleplayer Tarkov experience. Enjoy the Softcore!
New profile highly recommended.
Some reviews from Discord:
Major customizable features included:
- Overhaul of flea market based on fair barter-only economy
- Hideout quality of life features (faster crafting, construction, bitcoin farming, moonshine & purified water production, balanced by increased fuel consumption)
- Bigger stash, with options for progression construction for all account types.
- Progressive secure containers crafting, bigger containers and alternative Collector quest. Info below!
- Fair hideout case trader barters
- NEW FEATURE: Better sales to traders and alternative categories.
- NEW FEATURE: EXPERIMENTAL, disabled by default "Skier uses Euros"
- Crafting changes to make most of the hideout crafts useful and/or profitable
- Introduction of completely new crafting recipes
- Major scav case rework, making every option viable for different item tiers, with smart crap-filtering patch included
- Other various tweaks and fixes
- Extensive and well documented configuration file and code
Realism compatibility recommendations:
Disable "tiered_flea", "flea_changes", "disable_flea_blacklist" and optionally "trader_changes" in Realism config.
Realism -> Misc. -> Remove ItemFound In Raid Restriction = FALSE
Flea market and economy rework:
- "Pacifist" flea market (and Fence), only medication, barter items, food and info items can be bought on flea.
- Barter ONLY economy - you can only purchase those items on the flea using random found in raid or crafted items.
- Option to leave a very small percentage of items to be available for cash.
- Items you can barter with are also from food, medicine, info and barter categories only.
- "Live" flea prices are completely removed and matched to in-game BSG handbook/traders data.
- You cannot sell items on flea anymore (optionally..)
- Fence sells "pacifist" items for 80% of their value. At 6 scav karma you can buy items almost at a price Therapist buys them from you.
- Flea opens at level 5
- Random-only quest keys are available on flea
- Allow marked keys on flea option
This results in major change of gameplay dynamic.
Now Tarkov feels like a proper single player focused survival game.
Begone "most profit per slot" mentality.
Begone "rush to lvl 15" to run meta gear only.
Money cannot solve all of your problems no more.
All items, even the cheapest, are valuable now.
Ever thought about looting AA batteries or Crickents?
Now you will actually look for them to trade in similar value tiers on flea.
Barters are random and vary a lot in value.
This results in highly engaging simulation of a war broken society, some wild trades included.
Truly immersive experience! /s
Hideout crafts now are great and useful (toilet paper craft nerfed, was too OP).
Leveling traders and crafting is your only hope of survival.
Progressive secure containers
- Start your NEW profile with just a Waist Pouch 2x2 container, and work your way up all the way up to Gamma with complex and insanely expensive, but fun and fair custom container crafts.
- Collector quest redone option: Collector quest is startable just at level 20. No longer you need all other quests done, only items. BUT, don't think it's going to be easy, there is an additional end-game grind ending condition waiting for you. Should be much more fun then vanilla 'grind to level 55, duh'.
- Option for bigger secure containers: Waist Pouch is 2x4, Alpha is now 3x3 (like EoD), Beta 3x4, Epsilon 3x5, Gamma 4x5, Kappa 5x5
Progressive stash for all profiles and bigger stash options
Inspired by Trap's Progressive Stash, reworked from ground up for 0.13 patch.
- Bigger stash option: from 28/38/48/68 to 50/100/150/200 lines
- Progressive stash option: makes every new profile start with LVL1 stash
- Less currency for construction: reduces ridiculous cash requirements for stage construction by a factor of 10
- Easier loyalty option: reduces loyalty level requirements for stage construction (Prapor, Ragman and Peacekeeper) by 1.
Hideout features:
- 100x faster hideout construction.
- 100x faster hideout crafts.
- 10x faster purified water and moonshine production.
- Reworked bitcoin farming, now each additional GPU is much more efficient, and offers major boost to farming time. Now it is worth to build level 3 farm, with 50 GPUs you will get a bitcoin per hour.
- 10x bigger fuel consumption to compensate all of the above. (Now you will have to think about fuel. A little, but still..)
- New crafts (3-b-TG, Adrenaline, L1, AHF1, CALOK, Ophthalmoscope, Zagustin, OLOLO, etc)
- Rebalanced a lot of the vanilla recipes.
- Did you always want to run your own personal underground meth lab in Tarkov? Obdolbos is now craftable with a lore-friendly recipe at massive profit.
Scav case rework:
SPT-AKI patch/fix for scavcase reward pool.
Conservatively filters out a ton of the crap/useless items (eg <10k worth weapon-specific mods, ironsights, gas blocks, thread adapters, magazines, mounts etc) and OP/boss/developer/broken/quest/etc items from scav reward list.
Makes sure you always get something of value and/or usable.
Very safe to use, even if you don't want other features. Generated blacklist included in ./docs folder, feel free to explore it. Might further look into ammo/boxes reward list, those are untouched yet.
Major rebalance of scav case rewards, feels great for single player experience.
Completely alters internal rewards tiers (common: under 20,000, rare: 20,000 to 60,000, superrare: 60,000 to 1,200,000), makes every launch tier valuable, fair and targetable for different item tiers.
Changes all cash runs to alcohol for lore-friendly experience (Pevko -> Vodka -> Whiskey -> Moonshine -> Intel).
- Pevko is very fast, gives 2 to 3 common items.
- Vodka gives 3 to 4 common items, with a chance to give 1 rare item.
- Whiskey gives 4 to 5 common items, and 1 to 2 rare items.
- Moonshine is fun for gambling, gives 2 to 3 commons, 0 to 3 rares, 1 to 2 superrare items.
- Intelligence folder is the most consistent, 2 to 3 commons, 3 to 5 rares and 0 to 1 superrares.
Better Traders options
- Better Sales To Traders - better ratios + every loyalty level now gives 5% better selling prices, now you really don't need to sell on flea market.
- Alternative Categories - nerfs Therapist (instead of all barter items, she buys only meds and household goods), buffs Ragman (he now also buys valuables) and Skier (he now also buys info items).
- Skier Uses Euros - EXPERIMENTAL option, turned off by default, makes Skier use Euros for all trades, mostly just for fun and diversity. Adjusts assorts and loyalty levels accordingly. Turned off, because needs adjusting existing profiles salesSum (you can do it manually, find TradersInfo in your %profileID%.json, and in "58330581ace78e27b8b10cee" key divide salesSum by 115 without leaving the remainder). Might be fun for new profiles.
Fair hideout cases barters
Rebalanced all cases for reasonable and fair barter prices.
Also fixed LEDX dogtag barter, 160 kills is ridiculous even for SPT.
Various tweaks:
- Reshala always has his Golden TT.
- Bigger hideout containers - slightly buffs basic hideout containers to be more in line with scav box: Medicine case 7x7 -> 10x10, Holodilnick 8x8 -> 10x10, Magazine case 7x7 -> 7x10, Item case 8x8 -> 10x10, Weapon case 5x10 -> 6x10, disabled by default.
- Allow gym training with muscle pain - allows to continue gym training with severe muscle pain at 25% efficiency.
- Signal Pistol In Special Slots
- Remove backpack restrictions (for containers [ammo, med, etc] mostly). Never again I'll see an unlootable medcase in 314.
- 5x faster item examine time.
- Redo insurance. Now each trader serves different purposes. All are instant return, Prapor has 80% chance, costs 30% of item value, Therapist has 60% chance, but costs only 5%.
- Keytool buff to make it 5x5.
- Buff to SICC case to make it actually better and a direct upgrade to Docs. And while we are here, allow it to hold keytool. It's Softcore, who cares.
- Buff Vitality, Sniper, Surgery, Immunity and Stress resistance skills leveling (looking for more input)
- Small list of items used in crafts or barters is available on flea.
Configuration:
Extensive and documented configuration for every feature is available in config.json
ODT added a new version:
Quote- added French translation (thx to Sk1zo.G4m3r)
- translations fixes
- changed blacklist logic for compatibility with other mods
Updated for 3.4.1 (changed saveProgress to savePostRaidProgress).
Changed default config to use cheap green or red armbands from Ragman (green is always save, red - no save).
Did some basic testing, seems to work as intended, including Labs, etc.
Didn't test special slots. Enjoy.
ODT added a new version:
QuoteDisplay MoreMassive 2.1.0 release
- Full international support (Russian and English are fully translated now, other languages just use their proper in-game item and traders names).
Pick your language in config.json or hide the announcement with HideLanguageAlert flag.
- Looking for translators, added language debug mode in translations.json to help the process.
- Delay loading mode option, massive compatibility support for other slow loading mods like Lua's Flea Market Price Updater and others.
- Tier colors customization support in tiers.json.
- Renamed and deCAPSified tiers to sensible names
- Proper logging.
- Added option to always mark banned on flea items as best with a ★.
- Better explanation of features in config.
- Small fixes and typos.
ODT added a new file:
QuoteDisplay MoreFull international support is here
Русский, English, Spanish, Korean, French, Chinese, German and Japanese are fully translated now, other languages just use their proper in-game item and traders names.
Pick your language in config.json or hide the announcement with HideLanguageAlert flag.
Check out my other single-player focused economy overhaul mod - Softcore
Compatible with Realism mod.
Features:
Rarity Recolor
This feature clears and changes background color on EVERY item in the game based on MMO style rarity tier-list with colors that make actual sense. Tiers are based on trader level you can purchase or barter the item. Barters are considered +1 rarity level. If item is unbuyable, calculates rarity based on item in-game per-slot value and uses thresholds set in tiers config. Banned on flea market items are given highest rarity - overpowered. The tier list:
- Common (grey background, bought with level 1 traders OR under 10k per-slot value)
- Rare (blue, level 2 trades for currency and level 1 barters OR under 20k)
- Epic (purple, level 3 and level 2 barters OR under 30k)
- Legendary (dim yellow, level 4 and level 3 barters OR under 40k)
- Uber (bright yellow, level 4 barters only OR under 60k)
- Extraordinary (bright green, super valuable items worth over 60k per slot)
- Overpowered (bright red, banned on flea market)
- Custom (dim red, not used by default).
Can add tier name to Prices Info module. Add custom item rarities in config.
Mark Valuable Items
Marks most valuable items by adding symbols ★ and ☆ to item names and inventory icons based on item per-slot value (configured by thresholds in config) when sold to traders OR fleamarket AVG price.
Defaults:
☆ - good item - item value per slot is more then 10k when sold to vendors, or more then 15k on flea market
★ - best item - item value per slot is more then 20k to vendors, or more then 30k on flea market
Use really high values in config if you want to disable certain type of highlights, eg flea ones.
Option to always mark banned on flea items as best with a ★.
Bullet Stats In Name
Adds bullet stats to bullet name (damage / armor penetration). Calculates total damage for buckshot rounds. VERY usefull in raid, because bullet name is shown when check magazine action is used.
5.45x39mm PP gs (44/36)
Description modules:
Prices Info
Basic module that adds prices information to item description, includes avarage flea price and best trader to sell to. Option to hide flea price and rarity tier display.
Flea price: 61703₽ | Ragman's valuation: 37386₽
Barter Info
Adds information about how you can buy the item from traders, their levels, price or resources (barter resources short names are used and total sum is based on AVG flea prices)
[T H I C C item case] Bought @ Therapist lv.4 < ★Defibrillator ×15 + ★LEDX ×15 + Ibuprofen ×15 + ★Toothpaste ×15 | Σ ≈ 12877545₽
New feature:
Recursive search in barters!
[HK 416A5 low profile gas block]
Bought @ Mechanic lv.2 < 2,912₽
Bought ∈ HK 416A5 @ Peacekeeper lv.4 < $978 ≈ 111,535₽
Production Info
If item can be crafted, adds information on resources and total crafting sum per item based on flea prices.
[9x19mm AP 6.3] Crafted ×150 @ Workbench lv.2 < ☆Hawk ×2 + ☆Pst ×400 | Σ per item ≈ 1686₽
Crafting Material Info
Shows if item is used in crafts along with other materials and profit delta based on flea prices only (this messes up calculation on some crafts that can be done insanely cheap using trader materials or items obtained from other crafts). This is a guideline for crafting profits, not a rule.
[SSD drive] Part ×1 > Secure Flash drive ×3 @ Intelligence Center lv.2 < … + ★GPX ×1 + ☆GPhone ×1 | Δ ≈ 16234₽
Barter Resource Info
Shows info if an item can be traded for something with traders along with other resources. Calculates total sum of all resourses (based on flea prices) and delta between buying the final item directly on flea or from trader. Positive delta = profit, negative = don't bother, buy it directly if you can.
[Ibuprofen painkillers] Traded ×15 @ Therapist lv.4 > T H I C C item case < … + ★Defibrillator ×15 + ★LEDX ×15 + ★Toothpaste ×15 | Δ ≈ -9777545₽
Quest Info
Adds information if the item needs to be handed in for a quest. Marks find in raid quest condition with a checkmark with an option to add this checkmark to an item name.
[CMS surgical kit] Found (✔) ×2 > Ambulance @ Jaeger
Hideout Info
Shows if item is needed for hideout construction.
[Secure Flash drive] Need ×3 > Intelligence Center lv.2
Armor Info
Adds armor stats for armor level (useful for Realism mod), effective durability calculation, material quality and per repair degradation.
[BNTI Zhuk-6a body armor] Armor class: 6 | Effective durability: 94 (Max: 75 x Ceramic: 1.3) | Repair degradation: 17% - 22%
Container Info
Adds slot efficiency calculation for rigs, backpacks and containers (number of internal slots / item size)
[WARTECH TV-110 plate carrier rig] Slot effeciency: ×1.92 (23/12)
Headset Info
Adds headset actual audio stats with pseudo compression boost calculation. In theory, more compression and lower ambient volume = better (BSG headset rarity tiering supports this theory), but it seems for me, in practice, it's not always the case in-game. Higher resonance means harsher sound and boost at filter frequency.
[Peltor ComTac 2 headset] Ambient Volume: -5dB | Compressor: Gain 10dB × Treshold -25dB ≈ ×2.5 Boost | Resonance & Filter: 2.47@245Hz | Distortion: 28%
Spawn Info
Shows pseudo spawn info based on BSG handbook data. Mildly useful, not representative to real spawns, can be safely disabled.
How to install
Open zip and copy folder into spt/user/mods