Posts by ODT

    ODT added a new version:

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    • MAJOR BUGFIX, update ASAP: Waist pouch didn't protect against item in-raid restrictions, fixed by removing them altogether for now.
    • Workbench crafts first iteration rebalance done! Ammo crafting galore. More then 38 recipes adjusted! Looking for community feedback on balance.

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    • German and Japanese translations, thx to Cold!
    • Fix for finding best trader that changed in 3.5.0 (e.g. fixes calculation for info items that Therapist no longer buys)

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    Stable 1.0.0 release for 0.13!


    Major update with a lot of new features:

    • NEW MAJOR FEATURE: Progressive secure containers crafting, bigger containers and alternative Collector quest.
    • NEW FEATURE: Bigger stash, with options for progression construction for all account types.
    • NEW FEATURE: Rebalances costs of hideout cases to fair and reasonable prices and barters. Also changes LEDX dogtag barter
    • NEW FEATURE: Fair hideout case trader barters.
    • NEW FEATURE: Added marked keys on flea option
    • NEW FEATURE: Option to reenable selling on flea (not recommended though)
    • Crafting rebalance reenabled.
    • MANY fixes for 0.13.
    • Whitelists are now available for configuration in ./config folder.
    • Cash offers default percentage nerfed slightly from 10% to 8%

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    Stable release for 3.5.0

    • Dollar and Euro ratios updated to 0.13
    • Added quest names to 0.13 quest-only crafts and resources
    • Fallback value-based recolor is working better then expected, it stays as default and out of beta stage, but removed tier names from price string to differentiate.
    • Added configurable value thresholds for fallback recoloring, updated config description
    • Ammo boxes proper fallback rarity calculation
    • Restored default LEDX and Bitcoin custom recolorings
    • Added new custom only rarity (brown color)
    • Added default recoloring of secure containers (for my Softcore upcoming update)

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    Pre-alpha for 3.5.0

    • Initial 3.5 "it doesn't crash" release, completely untested, for those brave ones who want to start streets on Softcore right now.
    • CraftingRebalance disabled, doesn't work on 3.5, everything else seemed fine at first glance.


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    • Updated for 3.5.0! Consider it to be an alpha, not properly tested.
    • RarityRecolor redone, since SPT AKI 3.5 removed clientitems file I used for determining rarities, I added "experimetalValueBasedRecolor" option. It's a quickfix option that colors unbuyable and unknown items based on their slot value. Might actually be an even better feature then before...

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    ODT added a new version:

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    Features:

    • Fence no longer sells depleted med items, instead he sells stims.
    • Military flash drive buff level 3 > 2


    Bugfixes:

    • Even more Scav case fixes for broken items, mostly "ammo" like grenade shrapnel pieces (yes, it's coded as in item by BSG...)
    • Fix item prices for ammo cases, based on contained ammo value
    • Safeguards and logging on many data reads, should fix most of mod compatibility crashes

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    New features:

    • Now shows how you can buy weapon and item components which are sold as part of a bigger item.
    • Because of that, more then 240 items have proper color rarities assigned to them! (only 398 to go...)
    • Option to disable rarity recoloring for custom item classes (e.g. if you prefer other recoloring mods like BetterKeys)
    • Fixes and code improvements

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    Hotfix release, it seems I slightly overtuned Vitality leveling, fixed

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    - Added Chinese translation (thx to long120611!)

    - Added price formatting option (12404299₽ -> 12,404,299₽)

    - Added bitcoin farm calculation

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    0.2 - Beta released!


    New features:

    • Scav case rework
    • Extensive configuration
    • Bitcoin farming redone
    • New recipes and rebalances of vanilla ones
    • A ton of small fixes and tweaks

    ODT added a new file:

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    ODT added a new version:

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    - added French translation (thx to Sk1zo.G4m3r)

    - translations fixes

    - changed blacklist logic for compatibility with other mods

    Updated for 3.4.1 (changed saveProgress to savePostRaidProgress).


    Changed default config to use cheap green or red armbands from Ragman (green is always save, red - no save).


    Did some basic testing, seems to work as intended, including Labs, etc.

    Didn't test special slots. Enjoy.



    ODT added a new version:

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    Added Spanish and Korean translations

    Thx to HyperNeonX and hmh5027!

    ODT added a new version:

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    Added option to disable flea price display

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    possible fix for modded items