The mission of this mod is to make Tarkov feel like a proper single-player survival-RPG game with as little changes as possible, removing MMO annoyances and cheap flea market abuses, while saving overall tone and vibe, offering fun, thought out, fair and balanced progression and economy experience.
If you are too used to buying all your loadouts, items and keys on (fake)flea market, while totally ignoring trader and quest progression, abusing (fake)flea sales to generate free millions, and bored to death with cheap availability of items in stock SPT, this mod radically changes that aspect of the game. All items, even the cheapest, are valuable now.
In a way, it makes the game easier. In other ways - harder.
But most important of all, it offers fresh, engaging and fun singleplayer Tarkov experience. Enjoy the Softcore!
New profile highly recommended.
Some reviews from Discord:
Major customizable features included:
- Overhaul of flea market based on fair barter-only economy
- Hideout quality of life features (faster crafting, construction, bitcoin farming, moonshine & purified water production, balanced by increased fuel consumption)
- Bigger stash, with options for progression construction for all account types.
- Progressive secure containers crafting, bigger containers and alternative Collector quest. Info below!
- Fair hideout case trader barters
- NEW FEATURE: Better sales to traders and alternative categories.
- NEW FEATURE: EXPERIMENTAL, disabled by default "Skier uses Euros"
- Crafting changes to make most of the hideout crafts useful and/or profitable
- Introduction of completely new crafting recipes
- Major scav case rework, making every option viable for different item tiers, with smart crap-filtering patch included
- Other various tweaks and fixes
- Extensive and well documented configuration file and code
Realism compatibility recommendations:
Disable "tiered_flea", "flea_changes", "disable_flea_blacklist" and optionally "trader_changes" in Realism config.
Realism -> Misc. -> Remove ItemFound In Raid Restriction = FALSE
Flea market and economy rework:
- "Pacifist" flea market (and Fence), only medication, barter items, food and info items can be bought on flea.
- Barter ONLY economy - you can only purchase those items on the flea using random found in raid or crafted items.
- Option to leave a very small percentage of items to be available for cash.
- Items you can barter with are also from food, medicine, info and barter categories only.
- "Live" flea prices are completely removed and matched to in-game BSG handbook/traders data.
- You cannot sell items on flea anymore (optionally..)
- Fence sells "pacifist" items for 80% of their value. At 6 scav karma you can buy items almost at a price Therapist buys them from you.
- Flea opens at level 5
- Random-only quest keys are available on flea
- Allow marked keys on flea option
This results in major change of gameplay dynamic.
Now Tarkov feels like a proper single player focused survival game.
Begone "most profit per slot" mentality.
Begone "rush to lvl 15" to run meta gear only.
Money cannot solve all of your problems no more.
All items, even the cheapest, are valuable now.
Ever thought about looting AA batteries or Crickents?
Now you will actually look for them to trade in similar value tiers on flea.
Barters are random and vary a lot in value.
This results in highly engaging simulation of a war broken society, some wild trades included.
Truly immersive experience! /s
Hideout crafts now are great and useful (toilet paper craft nerfed, was too OP).
Leveling traders and crafting is your only hope of survival.
Progressive secure containers
- Start your NEW profile with just a Waist Pouch 2x2 container, and work your way up all the way up to Gamma with complex and insanely expensive, but fun and fair custom container crafts.
- Collector quest redone option: Collector quest is startable just at level 20. No longer you need all other quests done, only items. BUT, don't think it's going to be easy, there is an additional end-game grind ending condition waiting for you. Should be much more fun then vanilla 'grind to level 55, duh'.
- Option for bigger secure containers: Waist Pouch is 2x4, Alpha is now 3x3 (like EoD), Beta 3x4, Epsilon 3x5, Gamma 4x5, Kappa 5x5
Progressive stash for all profiles and bigger stash options
Inspired by Trap's Progressive Stash, reworked from ground up for 0.13 patch.
- Bigger stash option: from 28/38/48/68 to 50/100/150/200 lines
- Progressive stash option: makes every new profile start with LVL1 stash
- Less currency for construction: reduces ridiculous cash requirements for stage construction by a factor of 10
- Easier loyalty option: reduces loyalty level requirements for stage construction (Prapor, Ragman and Peacekeeper) by 1.
Hideout features:
- 100x faster hideout construction.
- 100x faster hideout crafts.
- 10x faster purified water and moonshine production.
- Reworked bitcoin farming, now each additional GPU is much more efficient, and offers major boost to farming time. Now it is worth to build level 3 farm, with 50 GPUs you will get a bitcoin per hour.
- 10x bigger fuel consumption to compensate all of the above. (Now you will have to think about fuel. A little, but still..)
- New crafts (3-b-TG, Adrenaline, L1, AHF1, CALOK, Ophthalmoscope, Zagustin, OLOLO, etc)
- Rebalanced a lot of the vanilla recipes.
- Did you always want to run your own personal underground meth lab in Tarkov? Obdolbos is now craftable with a lore-friendly recipe at massive profit.
Scav case rework:
SPT-AKI patch/fix for scavcase reward pool.
Conservatively filters out a ton of the crap/useless items (eg <10k worth weapon-specific mods, ironsights, gas blocks, thread adapters, magazines, mounts etc) and OP/boss/developer/broken/quest/etc items from scav reward list.
Makes sure you always get something of value and/or usable.
Very safe to use, even if you don't want other features. Generated blacklist included in ./docs folder, feel free to explore it. Might further look into ammo/boxes reward list, those are untouched yet.
Major rebalance of scav case rewards, feels great for single player experience.
Completely alters internal rewards tiers (common: under 20,000, rare: 20,000 to 60,000, superrare: 60,000 to 1,200,000), makes every launch tier valuable, fair and targetable for different item tiers.
Changes all cash runs to alcohol for lore-friendly experience (Pevko -> Vodka -> Whiskey -> Moonshine -> Intel).
- Pevko is very fast, gives 2 to 3 common items.
- Vodka gives 3 to 4 common items, with a chance to give 1 rare item.
- Whiskey gives 4 to 5 common items, and 1 to 2 rare items.
- Moonshine is fun for gambling, gives 2 to 3 commons, 0 to 3 rares, 1 to 2 superrare items.
- Intelligence folder is the most consistent, 2 to 3 commons, 3 to 5 rares and 0 to 1 superrares.
Better Traders options
- Better Sales To Traders - better ratios + every loyalty level now gives 5% better selling prices, now you really don't need to sell on flea market.
- Alternative Categories - nerfs Therapist (instead of all barter items, she buys only meds and household goods), buffs Ragman (he now also buys valuables) and Skier (he now also buys info items).
- Skier Uses Euros - EXPERIMENTAL option, turned off by default, makes Skier use Euros for all trades, mostly just for fun and diversity. Adjusts assorts and loyalty levels accordingly. Turned off, because needs adjusting existing profiles salesSum (you can do it manually, find TradersInfo in your %profileID%.json, and in "58330581ace78e27b8b10cee" key divide salesSum by 115 without leaving the remainder). Might be fun for new profiles.
Fair hideout cases barters
Rebalanced all cases for reasonable and fair barter prices.
Also fixed LEDX dogtag barter, 160 kills is ridiculous even for SPT.
Various tweaks:
- Reshala always has his Golden TT.
- Bigger hideout containers - slightly buffs basic hideout containers to be more in line with scav box: Medicine case 7x7 -> 10x10, Holodilnick 8x8 -> 10x10, Magazine case 7x7 -> 7x10, Item case 8x8 -> 10x10, Weapon case 5x10 -> 6x10, disabled by default.
- Allow gym training with muscle pain - allows to continue gym training with severe muscle pain at 25% efficiency.
- Signal Pistol In Special Slots
- Remove backpack restrictions (for containers [ammo, med, etc] mostly). Never again I'll see an unlootable medcase in 314.
- 5x faster item examine time.
- Redo insurance. Now each trader serves different purposes. All are instant return, Prapor has 80% chance, costs 30% of item value,
Therapist has 60% chance, but costs only 5%.
- Keytool buff to make it 5x5.
- Buff to SICC case to make it actually better and a direct upgrade to Docs. And while we are here, allow it to hold keytool. It's Softcore, who cares.
- Buff Vitality, Sniper, Surgery, Immunity and Stress resistance skills leveling (looking for more input)
- Small list of items used in crafts or barters is available on flea.
Configuration:
Extensive and documented configuration for every feature is available in config.json