Thank you for the quick reply, I'm fairly new to SPT and mod stuff so I apologize for reporting an error that does not relate to Softcore itself.
NP, feel free to PM me for other questions you might have
Thank you for the quick reply, I'm fairly new to SPT and mod stuff so I apologize for reporting an error that does not relate to Softcore itself.
NP, feel free to PM me for other questions you might have
This is not related to Softcore, and you ALWAYS have to leave it on for SPT.
ODT added a new version:
QuoteFeatures:
- Fence now works as intended, at 6 Karma will sell twice as many items at 82% discount.
- SPTAKI 3.5.1 fixes insurance bugs, now will work as intended.
ODT added a new version:
Quote
- Updated Streets quest keys flea whitelists (Car dealership closed section key, Car dealership director's office room key, Hotel room 206 key, Backup hideout key, Iron gate key, Chekannaya 15 apartment key)
- Bigger_Hideout_Containers is now turned ON by default to not break existing profiles.
ODT added a new file:
QuoteDisplay MoreThis "mod" uses an open-source extension Resource Override to swap markers.png Mapgenie.io uses for it's Tarkov maps for a custom one hosted on my github repository. Works with any Chrome-based browser and Firefox!
More examples below:
Installation:
1) Install Resource Override from Chrome webstore or Firefox page (or manually from Kyle Paulsen's GitHub).
2) Download the mod release archive and unpack it.
3) Inside you will see resource_override_rules.json files.
4) In Chrome, right to the address bar, click on puzzle icon, that opens extensions menu, then click on Resource Override to open its settings.
5) On the right, you will see Options button, click on it, and after that Load Rules and target my resource_override_rules.json file.
Notes:
On my github page I left all the .psd files I used to create this icon pack, feel free to experiment with them yourself.
Code:
Here is overwrite rules file itself:
{
"v": 1,
"data": [
{
"id": "d2",
"matchUrl": "*mapgenie.io/tarkov/*",
"rules": [
{
"type": "normalOverride",
"match": "https://cdn.mapgenie.io/images…rkov/markers.png?MTkyMDMw",
"replace": "https://raw.githubusercontent.…cons/main/res/markers.png",
"on": true
},
{
"type": "normalOverride",
"match": "https://cdn.mapgenie.io/images…v/[email protected]?MTkyMDMw",
"replace": "https://raw.githubusercontent.…main/res/markers%402x.png",
"on": true
}
],
"on": true
}
]
}
i want to report that using 7.62x39 US ammo in any weapon will make it jam pretty much every other round.
tried with AK 103. SKS, Op-SKS, AKMS, AKMSN, AKM. all fully repaired 98-100 durability range with stock attachments, the full auto weapons could sometimes fire half a mag before going nuts.
US is subsonic ammunition, underpressured, you need suppressors or boosters for the gun to cycle reliably.
ODT added a new version:
QuoteNew features:
- Other tweaks: Allow gym training with muscle pain - allows to continue gym training with severe muscle pain at 25% efficiency.
- Other tweaks: Bigger hideout containers - slightly buffs basic hideout containers to be more in line with scav box: Medicine case 7x7 -> 10x10, Holodilnick 8x8 -> 10x10, Magazine case 7x7 -> 7x10, Item case 8x8 -> 10x10, Weapon case 5x10 -> 6x10, disabled by default.
- CALOK-B recipe changed to 1x Pack of sodium bicarbonate + 1x Vaseline balm = 2x CALOK-B
Fixes:
- More code linting.
I have a couple notes on mods and attachments here. Please don't take them as criticism, I genuinely just want the best mod for SPT to be even better
- Should Primary Arms Compact Mount (5c1cdd302e221602b3137250) include all other ACOG style scopes like Trijicon TA51 sight mount (59db7eed86f77461f8380365) and vise versa? Why it has -10 accuracy while TA51 has none?
- Why AK-74M/AK-100 Zenit PT Lock (5ac78eaf5acfc4001926317a), AKS-74/AKS-74U Zenit PT Lock (59ecc28286f7746d7a68aa8c) and AKM/AK-74 Zenit PT Lock (5b222d335acfc4771e1be099) change the recoil pattern in any way? They are dead simple stock adapters, and should not do anything in regards of weapon handling.
- Same question for AKM/AK-74 ME4 buffer tube adapter (5649b2314bdc2d79388b4576) and AKM/AK-74 RD AK to M4 buffer tube adapter (628a6678ccaab13006640e49). If anything, RD one is the best adapter on the market and should increase the ergo/accuracy/aim speed by providing proper cheek rest like the reviews mention. This makes all AKM builds basically locked to basic polymer stock, even Zenit PT-1 build is worse. How comes that this build is objectively worse than this?
- Don’t let me start on ergo changes for pistol grips and attachments. They are so incredibly random and arbitrary, and do not follow trader progression, prices and rarity, that I completely turned off ergo changes in json-handler.ts for mods and use BSG values that are +- logical and with weight and other changes they start to make sense. If you want, I’d be glad to take a look and help you retune them to Realism values.
ODT added a new version:
QuoteFeatures:
- When Skier Uses Euros option is on, he now gives rewards in euros instead of rubles.
Fixes:
- Increase currency prices for cases (@ Reasonably_Priced_Cases) to prevent infinite money abuse at lvl4 Therapist (@ BetterSalesToTraders).
- "Remove discard limit" is enabled by default.
- Linting code fixes
Display More- [BUG] ANA tactical M1 doesn't have it's armor stats
- Jaeger should sell green flares (624c0570c9b794431568f5d5) at lvl1, like in Vanilla, otherwise Streets extract and his extraction quest are hardlocked
Durability is NaN because non proper armor material applied -
serverItem._props.ArmorMaterial = '12';
About Green Flares, I was mistaken, I was talking about RSP-30 reactive signal cartridge (Green) "6217726288ed9f0845317459" item, this should be sold at lvl1 Jaeger.
Really cool idea, will look into implementing it!
Thought I would shoot an idea for this mod now that you can make skier a euro trader. Having his quests give euros like how peacekeeper is with the majority of his quests.
ODT added a new version:
QuoteDisplay MoreNew features:
New Trader Changes category:
- Better Sales To Traders - better ratios + every loyalty level now gives 5% better selling prices, now you really don't need to sell on flea market.
- Alternative Categories - nerfs Therapist (instead of all barter items, she buys only meds and household goods), buffs Ragman (he now also buys valuables) and Skier (he now also buys info items).
- Skier Uses Euros - EXPERIMENTAL option, turned off by default, makes Skier use Euros for all trades, mostly just for fun and diversity. Adjusts assorts and loyalty levels accordingly. Turned off, because needs adjusting existing profiles salesSum (you can do it manually, find TradersInfo in your %profileID%.json, and in "58330581ace78e27b8b10cee" key divide salesSum by 115 without leaving the remainder). Might be fun for new profiles.
New Signal Pistol In Special Slots option.
Fixes:
- Try-Catch statements EVERYWHERE, will catch almost all critical bugs from compatibility issues with other mods like SVM or Valen's AIO.
- Renamed and moved config options around for better clarity.
- More features can be configured, now everything can be disabled.
- Fixed Fence 3.5.0 bugged prices and assorts. Waiting for 3.5.1 bugfixes.
- Proper Waist Pouch fix, now it properly counts as secure container.
- Remove Discard Limit now has a separate option, disabled by default.
- Insurance is still majorly bugged in 3.5.0, nothing I can do for now.
ODT added a new file:
QuoteDisplay MoreCrude and fast patch of Lua's MagicSave mod for SPTAKI 3.5, so there might be bugs.
Configured by default to use cheap red (no save) and green (always save) armbands bought from Ragman at level 1.
You have to equip the armbands pre-raid (if you drop them in-raid, it will still count).
Be cautious, no save item is NOT removed after raid by default, save item is removed by default. Check config.json if you want to change the behavior.
Extra slots Lua's options are not tested.
No save option is tested, works as intended, including Labs (saves the keycard).
Always save tested only briefly, seems to work, but might be bugs.
Update:
Works in 3.7.6, but health status is saves when used with no save item.
- [BUG] ANA tactical M1 doesn't have it's armor stats
- Jaeger should sell green flares (624c0570c9b794431568f5d5) at lvl1, like in Vanilla, otherwise Streets extract and his extraction quest are hardlocked
Durability is NaN because non proper armor material applied -
serverItem._props.ArmorMaterial = '12';
Been having an issue with the mod, I used the config to deactivate the stash and container changes but it does not seem to work.
I was using backups to see if the change would apply or not but even if I turn it off it still applies. Im I doing something wrong??
Make sure you have it looking like this, with false flags on the top
Thanks for the suggestions but maybe be a little less confrontational about it
I've already noted to reduce AK MOA, but at the same time they're not as accurate as you or the Soviet/Russian military claims/claimed beyond cherry-picked examples, I have to take an average between best-case and worst-case. In future I'm going to make ammo accuracy stats vary a lot more. Maybe I'll keep AK MOA as-is but increase military ammo accuracy. Also you'll probably notice that different AKs have different accuracy in the mod, I've made older AKs have less accuracy for variety with the justification that they're old and worn out rifles sourced from sketchy places rather than un-issued rifles from a stockpile, like you showed. Having said that, those stats are a bit high but as I said before I've already noted to redo their MOA. Mosin accuracy varies a lot, you can find a Mosin that will do close to 1 MOA, you will find some that do 3 or MOA. I'm going with the higher end for sake of balance. Also MOA doesn't even matter in the slightest in EFT unless you're sniping Rogues on Shoreline from 400m away
Sorry if I sounded rash, no offence meant
It's just that I noticed how you hate mosins with your balance decisions lol. Also, why all mosins muzzle attachments reduce accuracy this drastically? Aren't suppressors and flashhiders should stabilize it instead?
Getting Jaeger quest rewards that make the gun objectively worse is kinda.. gross.
I noticed the moa issue with AKM when I could not hit sniper scav with 3x optic at 140m disance with tracer ammo. Almost magdumped the poor guy