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Search results 181-200 of 471 for “grenade”.
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  • InternalError_ added a new version: hub.sp-tarkov.com/files/file/1…orage-expansion/#versions(Quote)
  • (Quote from STsl4y3rz) So just a heads up, might be one of the mods or something else, but before one of my crashes SPT showed that it was consuming 98% of my RAM (of 64 gigs), and then crashed. Also experienced a significant lag when a grenade exploded next to a bot, maybe amands hitmarker issue if you're using that?
  • Amands2Mello added a new file: hub.sp-tarkov.com/files/file/1550-amands-controller/(Quote)
  • I'm experiencing a bug where even though I have headshot protection on I've died to headshots 10-11 of the 12 times I've died so far. These aren't close up shots either.. I just got Keder'd in the face from about 50 yards away.
  • Solarint added a new version: hub.sp-tarkov.com/files/file/1…tem-replacement/#versions(Quote)
  • MissinginAction added a new file: hub.sp-tarkov.com/files/file/1…nginaction-s-arena-music/(Quote)
  • Andern

    Post
    Barlog_M added a new file: hub.sp-tarkov.com/files/file/1463-andern/(Quote)
  • Sanote added a new version: hub.sp-tarkov.com/files/file/1…mo-for-everyone/#versions(Quote)
  • Mighty_Condor added a new version: hub.sp-tarkov.com/files/file/1…4r-machine-guns/#versions(Quote)
  • Does this not work for marked doors that are wooden? I've tried breaching one with a TOZ and devastator slugs (what I had lying around), and regardless of shooting the lock, handle, and even throwing a grenade right at the bottom of the door, it still did not unlock.
  • No Grenade ESP

    File
    Patched ShallRunAway methods so that there is a percentage chance to not run away based on what the value is set to in the bepinex config menu. Default is 35 percent so they will not run away when they see a grenade . It may look janky sometimes because they try to run but got stopped :). Installation -Unzip into your bepinex/plugins folder. If you guys enjoy my work and feel like buying me caffeine, here's my kofi.
  • Recently I switched over to 3.6.0 and did a clean install of SPT and the following mods. It doesn't matter if I run scav or PMC myself and all Ai's do no damage to each other. The only thing that any damage at all was a grenade. I couldn't fix it myself so I deadass made a forum account to see if anyone could help out. If needed I can try to get a medal clip of this.
  • Amands2Mello added a new file: hub.sp-tarkov.com/files/file/1361-amands-sense/(Quote)
  • Whenever I load into any map certain objects are invisible/have black textures and have no collision
  • Jeo added a new file: hub.sp-tarkov.com/files/file/1…arms-dealer-or-cia-asset/(Quote)
  • BrandoTheDev added a new file: hub.sp-tarkov.com/files/file/1311-fun-settings/(Quote)
  • Rhyufer's and Felyx's Limb Armor This mod is built on top of 'HoltzmanShield' by 'jbs4bmx' and requires 'ArmBandCore' to function. To install drag into 'SPT-AKI\user\mods\' and unzip the mod. Do the same with 'ArmBandCore'. The mod adds 9 armbands which function as limb armor/pads. All armbands are going to be on ragman level 1 for now. IM A SILLY GOOSE AND TOO STUPID TO UPDATE IT AND FIX THE BUGS. FEEL FREE TO DO IT YOURSELF AND TAKE FULL CREDIT : ) | Click me | V (Hidden Content) 'Bsg will add…
  • AT's Nanosuit

    Post
    ChiNoel added a new version: hub.sp-tarkov.com/files/file/1149-at-s-nanosuit/#versions(Quote)
  • …clearing the cache (using the SPT installer method) to little effect. Is there some other persistent cache that could be responsible? The logs don't reveal anything interesting, except these: (Hidden Content) I haven't tried starting a fresh game (or reinstalling tarkov), but that's next on my todo list. (Quote from ChuseMan) It would be nice if the bots could actually be aware of obvious killzones like this, perhaps throwing in a random grenade
  • Flowless added a new version: hub.sp-tarkov.com/files/file/1…uesting-traders/#versions(Quote)