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Search results 261-280 of 480 for “grenade”.
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  • kikirio added a new version: hub.sp-tarkov.com/files/file/1…i-grenadetweaks/#versions(Quote)
  • (Quote from kikirio) I did a hard reset and the bugged mag is gone, i will post my new logs a scav threw a grenade at me and it vaporized the game itself this time https://codepaste.sp-tarkov.co…XJHcEd5aGQbgX4Uznaq9Zk7e5 i could only find the encyclopedia id for the glitchy vector, so idk what to do
  • Dragunov SVD sniper rifle

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    THIS MOD REQUIRES MY COREMOD This mod adds a fixed stock SVD, along with a couple of attachments. Stock attachments are exclusive to this SVD, while everything else is interchangeable between this rifle and its folding stock variant. I didn't exactly try to balance it, so it could be a bit too good compared to SVDS, although I hope not to the point of it being OP (even if it is a singleplayer game and all). Features: SVD 7.62x54 sniper rifleDefault and polymer "modern" preset - available from Pr…
  • …creen because my game keeps crashing. I've already reinstalled twice with fresh EFT live files and a fresh 1.3.0 install, I've wiped my profile multiple times and reinstalled the mods. https://drive.google.com/file/…D8g_B4D2/view?usp=sharing link to a video I made capturing an ai giving me a black screen and then another ai disappearing. It ends when I threw a grenade
  • (Quote from GhostFenixx) Appreciate the response mate I had a look at the ID in my profile, I CTRL+F'd and copied the ID but it doesn't exist in there but I do have an idea of which mod is causing the error, I think it's the SCAV Cat Trader Mod as that has a GL and ammo in its inventory. (I'll give this a test and update with details.)
  • …help with that huge mod list, this is not something someone could repro properly. there is one repeatable error that goes in client with `Object reference is not an instance` blah-blah with that parent ID 5447bedf4bdc2d87278b4568 which stands for grenade launcher class IIRC that has any relation to this: 6b271382195647a2a6195ae3f04704d8 So i would start looking for mod that add sort of GL and see if it's ok/up-to-date/remove it for a test. Item with id [Nade] has not been found in FlatItemsToTree…
  • (Quote from Windy) That's odd. -Did you clear out the doNotUseTheseThings entry in the config? By default the AGS is in there, so if you didn't clear it and it's slipping through, then I've left a hole somewhere where the blacklist isn't being respected. (Quote from OldRelic) I'll keep looking into this. If you want, post the errors you get when starting a raid in the thread as a spoiler, and I'll see if there's anything unusual popping up there. (Quote from Khadafi) It seems to be working for m…
  • (Quote from Fin) 5d52cc5ba4b9367408500062 is the last item ID which is the AGS grenade launcher
  • Food & Drink Trader

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    Adds a food and drink trader with Mr. Holodilnick thermobag to store items. Very simple mod to use with low prices if you think it should contain more items leave a comment or a diffrent trader idear and ile see what i can do. To add the mod to your server: Just simply unrar the file into you user/mods folder and boot the server. Known Bugs: None as of yet
  • …em's white list of allowed items (Key Tool and Docs Case are specifically allowed) and I haven't figured that one out yet. Sorry SuperIFAK SuperKeytool SuperPilgrim SuperKappa Super Lucky Scav Box Super Ammo Case Super Docs Case Super Dogtag Case Super Grenade
  • Description: Got one more mod from my "personal collection"; Actually it was just a component of a larger server mod that I split off because I realized there isn't currently a mod on the hub that makes all items insurable (check the config). This mod is admittedly a little finicky as it was a quick and dirty solution to a problem I had (see the known issues). Take it for what it is [tabmenu]
  • Solid-Rhoads added a new file: hub.sp-tarkov.com/files/file/2960-you-insure-about-that/(Quote)
  • HollywoodCam

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  • Resources: Gift Codes

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    …cs Card, Injector case BITCOIN 2 x ComTac IV, HighCom Trooper TFO body armor (MultiCam), Spear 6.8, M4A1 SAI GROUNDZERO2 BNTI Gzhel-K body armor, CQC Osprey MK4A plate carrier (Protection, MTP), 2 x HighCom Striker ULACH IIIA helmet (Desert Tan), Grenade case OBDOLBOS 2 x Propital, 2 x Zagustin, 2 x Meldonin, 2 x Trimadol, 2 x eTG-c, 2 x Perfotoran, 2 x Golden Star, 2 x M.U.L.E THICC Kalashnikov PKM 7.62x54R machine gun, NFM THOR Integrated Carrier body armor, Physical bitcoin, Intelligence folde…
  • Fresh Content Backport

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    Disclaimer: You install this mod at your own risk. This mod in SPT 3.11 adds the following content: 1. The F-1 grenade with a reduced delay is sold by a Jaeger at the first loyalty level. 2. Keys case, available for purchase and exchange from the Ref and Therapist. 3. New crafts in the intelligence center and nutrition unit. 4. Body armor and chest rigs from the Battle Pass Season 0. Supports English and Russian languages
  • Stash Search

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  • Barter to Currency

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    …t goes. Mechanic – Only spoke in processor fan noises and wanted every PC part except the one you had. Now accepts currency, but still stares at wires like they whisper secrets. Jaeger – Offered a suppressor in exchange for toothpaste, a thermite grenade, and your left boot. Nothing has changed. We just price his madness in roubles now. Ref – Exists solely in the Arena and negotiates using a GP Coin, three strokes of static, and your blood type. This mod tries to translate whatever the hell he’s …
  • SPT - Additional Settings

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    [tabmenu]
  • …an be enabled/disabled) Increased Stamina Regen (can be set from 0-20 with 0 effectively disabling this feature) Configuration (Under In-Game F12 Menu) Enable adrenaline when being suppressed (bullets flying by you) Enable adrenaline when bullets/grenade fragments hit you Change duration of the adrenaline effect Change the cooldown of the adrenaline effect Enable/Disable each and every effect (see adrenaline effects section) Change the distance parameters of what counts as suppression (how close …
  • … round, while a value of 2 is pretty much grenade level explosive. "FragmentsCount": 15, -- Used on certain grenades and explosive ammo in particular, determines how many fragments the explosion creates. "FuzeArmTimeSec": 0.05, -- Used on certain grenades and explosive ammo in particular, determines how long it takes for the fuze to arm before it has a chance to explode. Means if you shoot it too close to yourself it won't explode, typically. "ExplosionStrength": 80, -- The strength of the explos…