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Search results 401-420 of 800 for “maps”.
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  • Parkside

    File
    …fully figured out texturing in Unity. Some textures may look too shiny, too reflective, or just weird at times. I tried to get them to look as good as I can. Remember that there is basically no documentation on mapping, so everything I do in these maps is done without any help, other than some materials provided without guides. AI is especially hard to make, and you can blame BSG for their weird behavior and map usage. This mod also uses a lot of assets (as seen below, and that's just the models…
  • …erver crashing, only the launcher stay open. I can play any other map, except this one. Im not in lighthouse yet, maybe that map is crashing too. (in the previous version ,3.7.6, i cant play on streets and lighthouse at all. The server crashing after a few min. Even on vanilla, without any mod, but other maps
  • 3371 added a new version: hub.sp-tarkov.com/files/file/1…gical-ai-vision/#versions(Quote)
  • …hanks for the 3.8.0 build dev teams But there big main issue, LOW FPS and performance in the several map, it only has 30-45 FPS except at factory maps will get 100++ FPS the worst performance at the interchange , it only gets 12 fps the worst of the worst is street of tarkov,maybe 5-8 FPS in the previous build (3.7.6) it's run smoothly, it's like 85-100 fps on several maps
  • same here, my pc specs are RYZEN 7 7700,32 GB RAM, and RTX 4080 GPU. I only get 30-45 FPS in several maps and the lowest fps I get at the interchange, only get 12 FPS. I do have not too many mods installed too but in the previous build (3.7.6) I get more fps (100 fps or more ) on any map and it runs smoothly
  • I am not sure what it is but this update is where my issues started before the update I wasn't getting stuttering and 50 to 60 fps I was getting at least 80 to 100 on some maps but il keep trying.
  • …he amount and distance you set in the F12 menu for the mod. They then get re enabled when you get into range of them. It has individual settings for every map so you can tweak it just how you want it. I set it to 10 bots within 450 for most of the maps except factory and labs which are much smaller. Even for me with a powerful PC it makes a huge difference to my overall FPS and the smoothness of the game. hub.sp-tarkov.com/files/file/793-ai-limit/ This video below helped a lot for Windows and ga…
  • AllTheLoot

    Post
    Sounds great! After my 1st SPT "wipe", where containers were all full and airdrops landed most raids and my scav started at the first minute of raids... This time, its like im running Late to the Party... which I am not. Theres a derth of loot on the maps. Doh. Hoping to see this fixable soon. Thanks.
  • MoxoPixel added a new file: hub.sp-tarkov.com/files/file/1778-tarkov-more-settings-tms/(Quote)
  • DrakiaXYZ added a new version: hub.sp-tarkov.com/files/file/1…xpanded-navmesh/#versions(Quote)
  • Equal Loot 4 All

    Post
    Anthal added a new version: hub.sp-tarkov.com/files/file/1535-equal-loot-4-all/#versions(Quote)
  • AI limit mod is a great option for big maps, it saved my performance playing lighthouse and streets. This mod disables bot logic that are out of certain range from the player. This mod is also configurable
  • …s are brighter, stormy weather remains a true test of skill, with a dark, moody, and intense atmosphere.Reduced Fog: Both interior and exterior fog are significantly reduced, revealing breathtaking vistas and crisp, clear lines of sight across all maps.Next to No FPS Loss: Crafted with performance in mind, this preset delivers a visual feast with minimal impact on your frame rate, allowing you to enjoy the beauty without compromise. Unleash the full potential of your game's graphics and see ever…
  • Pity Loot

    Post
    bakahashi added a new version: hub.sp-tarkov.com/files/file/1755-pity-loot/#versions(Quote)
  • (Quote from GhostFenixx) Thanks alot!
  • (Quote from 0frankie0) As you might've not guessed, SVM 1.7.2 is not even updated to 3.7.6, not even talking about 3.8.0. Yes there is an issue with numerous fields, mostly with fleamarket and traders plus lacking fields for new maps. Yes this error is known and already fixed, you can fix it yourself by changing the fields near the one you found to trader.fence.weaponDurabilityPercentMinMax.current.min = Config.Traders.Fence.FenceGunDurability_Min trader.fence.weaponDurabilityPercentMinMax.curre…
  • Questing Bots

    Post
    DanW added a new version: hub.sp-tarkov.com/files/file/1534-questing-bots/#versions(Quote)
  • Omigosh! This is Exactly what I was just imagining. Love it. I will look for this soon when we get to play in .14. I am SO looking forward to playing SPT on the new map and questline! The QR code is Inspired Genius, bro! I am always pulling up Tark maps on my iPad to have on my desk. This will make that work so awesomely! Thanks for this. Sounds perfect!
  • Deleting and updating compatible mods worked. Although i think it could have been the custom calibers mod that messed the loading of maps loot
  • Guys what do i need to do to be able to load into a map. It loads and when it gets to loacal game starting this error pops up. TypeError: staticAmmoDist[caliber] is not iterable [2024-02-19T00:13:25.542Z] debug: Generating data for: Woods, variant: 4 [2024-02-19T00:13:25.581Z] error: TypeError: staticAmmoDist[caliber] is not iterable [2024-02-19T00:13:25.581Z] error: TypeError: staticAmmoDist[caliber] is not iterable at ItemHelper.drawAmmoTpl (C:\snapshot\project\src\helpers\ItemHelper.ts:1101:4…