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Version 2.0.6
- alex
- 20k Downloads
3.7.1
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Version 2.0.5
- alex
- 746 Downloads
fixed price of the last 3 weapons
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Version 2.0.4
- alex
- 167 Downloads
added presets for the updated tasks
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Version 2.0.2
- alex
- 18k Downloads
3.5.2
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Version 2.0.1
- alex
- 112 Downloads
3.5.1
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Version 2.0.0
- alex
- 6.1k Downloads
alex Author
For everyone seeing only few presets assorts:
It seems like some mods can cause conflicts.
Use order.json to make sure the mod loads at the end.
soranogaara92
In this case remember to change line in [...]\user\mods\zzzgunsmith\src mod\src\mod.js
From
this.mod = "gunsmith"; // Set name of mod so we can log it to console later
to this line (with the new folder's name)
this.mod = "zzzgunsmith"; // Set name of mod so we can log it to console later
Or you will not see the trader's icon
Ederys
Thanks for the explanations and the details shared
MrBlu1911
This is what I'm getting, even after having this mod load last.
Partial builds and some not even in stock.
https://imgur.com/a/i047ZBj
Mods in load order
https://imgur.com/a/iRis6ja
alex Author
disregard the name change, use load order
MrBlu1911
I will give that a shot.
Maxiking
i downloaded the mod and i have the gunsmith part 2 quest but the gun doesn't have the right build i'm playing on version 3.7.6 i don't know if this is a problem with my game or something else
alex Author
fold
TheEmptyWall
working on 3.7.6?
HyperNeonX
This somehow breaks the game, when i delete this mod it still remains in the game no matter what, any fix?
Palpatine01
mines working again
HyperNeonX
kinda late, but yea, its no longer on my game
DrakiaXYZ
Just a heads up, this mod (atleast, I didn't check your other trader mods) isn't adding the new trader to the `Traders` enum, as required in newer SPT versions. This is causing users to see an error in the console about a missing modded item.
Example trader:
https://dev.sp-tarkov.com/chom…3AddTrader/src/mod.ts#L59
Vec
The MP-133 is always not available for purchase and out of stock for me.
alex Author
it resets every 5 min
Ninjastryker90
Anyone come across an issue turning in the weapon and the complete button is not there. The quest was finished as i see the blue check ,but cant complete it.
Flash
not sure if you are aware but bsg added more gunsmiths that aren't being sold by the trade i assume it's coming in the next update but i wanted to see if you knew. great mod btw
alex Author
its up now
Trenner
Anyone have any Idea why I only have 2 guns in the gunsmith trader? Originally I had them all and now I don't. My mods are; gunsmith, SPT realism, thatslit, amandsgraphics, epi pause, backdoorbandit. I haven't messed with any weapon or mods settings that I know of. I have tried re-installing the mod and it still just shows 2 guns.
Trappy82
Having this same issue. Only 2 guns showing. I also have SPT Realism & Amandsgraphics. Another post below mentions:
Edit: renamed folder to zzgunsmith to make sure it's the very last mod to be loaded and I now see all the guns. Mods I suspect was causing the issue are SPT-Realism and Softcore.
So looks like SPT Realism is the issue. Tried his fix and it solved the problem for me as well.
alex Author
check pinned commet
DizzilyHQ
m4a1 does not work. rest is fine was at quest 9
alex Author
it all works, tested on 3.6.1. unless you have mods that change or tweak weapon/attachment stats.
JimboK
Not sure how this works. Do I download it to Mods or Plugins? I downloaded it to plugins and don't see any errors, but I don't know where to find the Gunsmith weapons. Don't see a new trader icon. Not sure where to find them.
alex Author
nope this is server mod, goes in user/mods.
SPT/user/mods/gunsmith
anything with package.json or some .js script goes in user/mods.
client mods are .dll s goes in Bepinex/plugins
Gin
I want to say thank you out loud to you. Thank you. The only drawback is that I wish the summary had a little more detail about this mod. For example, a trader icon would be added. But it's still a great one.
Hotwire
Works great in 3.6.1 also
NoticeGiven
Can confirm working with 3.6.0
SCreenshot
Deathpoint
also confirmed. Only question: Afair the SPT 360 is changing something with traders and how to add them.
Are we expecting some errors in the future when also adding other traders?
Deathpoint
I can confirm works with 3.5.8 as well
deveagle
Thanks your reply!!!
HurricaneJoe
Seems to be working fine in 3.5.7
Spritzer-Drive
it breaks after i buy the op-sks i play on 3.5.5 until vals updates so I kinda ma stuck here's the error
Unable to get item: MosinSO from db
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)
at CustomTradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)
at CustomTradeController.confirmTrading (C:\snapshot\project\obj\controllers\TradeController.js)
at CustomTradeController.confirmTrading (D:\Spt\SPT 3.5.5\user\mods\bluehead-AIOTrader\src\CustomTradeController.js:66:22)
at TradeCallbacks.processTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)
at CustomTradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)
at CustomTradeController.confirmTrading (C:\snapshot\project\obj\controllers\TradeController.js)
at CustomTradeController.confirmTrading (D:\Spt\SPT 3.5.5\user\mods\bluehead-AIOTrader\src\CustomTradeController.js:66:22)
at TradeCallbacks.processTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)
Spritzer-Drive
I was able to fix it but had to remove every cosmetic mod I don't make mods but I am almost certain its because of the bots spawning in with that loot so anyone having a problem like me just start with removing all ur cosmetic mods and troubleshooting till you find the one that's fucking shit up
alex Author
check the pinned comment
Imor
My gun smith trader only sells the MP-133 and the colt 1911. How do I fix this ?
alex Author
cant say for sure, maybe mod conflicts
Platinum
Same
Edit: renamed folder to zzgunsmith to make sure it's the very last mod to be loaded and I now see all the guns. Mods I suspect was causing the issue are SPT-Realism and Softcore
Trappy82
@Platinum, this fix worked for me, thank you so much!
longdong
working for me on 3.5.6, have not gotten past part 12 yet though need to get more mechanic levels
TubbyWitAChubby
Gunsmith part 21 wont accept the 1911
yuuuu_4062
Can I add weapons what I edited presets in traders?
MarshRebel
HELP! My traders only sells the 1911 and a shotgun, is it broken or is this normal and i just need to do something else for it to sell the other weapons? (Currently on gunsmith 4 - OPSKS, scope, magazone, and supressor)
kikirio
Was going to use this as a reliable trader example but you have removed the .ts file so I best not (will just confuse tf out of them )
alex Author
ive always used js, because ts compiles to js anyway
kikirio
Ahh I see, I thought it was just the auto generated remaining.
I do find that amusing considering
DrTuSo
Wondering no one reported that. All the guns range in price between 100k and 300k.
The Gunsmith Quest Part 7 gun is listed as:
"gs22": {
"price": 2290000,
"id": "af74f252fc400e8cd9341f1b",
"name": "gs22",
"root": "320c5f434ae4feccdb281abc",
"items": [
{
2.2 million seems a little bit too much. I guess it's a typo with one zero too much.
I edited my presets.json to fix that
alex Author
thats correct, reap-IR is worth more
DrTuSo
Just tried to finish the quest with the gun. Didn't work. Ergonomics is too low. It's at 44 and has to be at least 47.
alex Author
Either quest or parts have changed, or you are using a mod that alters some stats.
oshtwtf
Is there no icon for the trader?
Ori
It seems that this mod is a bit conflicted with Realism mod. Any of the Trader options on Realism mess up the Gunsmith stock, and give me weapons broken down to it's core part or just two weapons, like the comment below mentioned. Any chance you can update the mod to not conflict?
alex Author
you can put zzz in front of the folder, or edit order.json so that gunsmith loads after realism.
Ori
That seems to have worked Thanks
Kpoof
Game (3.5.2) doesn't launch with gunsmith 3.5.2 installed. When I remove this mod from user/mods it launches again
alex Author
other mods conflict
dogemods666
not compatible with 3.5.1
traxx
hey, the mod only gives me a m1911A1 and MP-133 and no other weapons although i am on gunsmith part 4 and level 11
any idea why?
alex Author
try to buy any item to update the assort, if not then its likely other mod conflicts.
jbirdplayz
what do i need to do the ak-74u? i always buy it and it is never accepted for the 2nd quest
alex Author
fold
jbirdplayz
lol preciate gang