Gunsmith 2.0.6

sells gunsmith quest presets

sells gunsmith quest presets.

you might have to fold or remove magazine on some of them,

  • For everyone seeing only few presets assorts:


    It seems like some mods can cause conflicts.


    Use order.json to make sure the mod loads at the end.

    • In this case remember to change line in [...]\user\mods\zzzgunsmith\src mod\src\mod.js

      From

      this.mod = "gunsmith"; // Set name of mod so we can log it to console later

      to this line (with the new folder's name)

      this.mod = "zzzgunsmith"; // Set name of mod so we can log it to console later

      Or you will not see the trader's icon

      Heart 3 Thumbs Up 2
    • Thanks for the explanations and the details shared :D

    • This is what I'm getting, even after having this mod load last.

      Partial builds and some not even in stock.

      https://imgur.com/a/i047ZBj

      Mods in load order
      https://imgur.com/a/iRis6ja

    • disregard the name change, use load order

      Thumbs Up 1
    • I will give that a shot.

  • i downloaded the mod and i have the gunsmith part 2 quest but the gun doesn't have the right build i'm playing on version 3.7.6 i don't know if this is a problem with my game or something else

  • working on 3.7.6?

  • This somehow breaks the game, when i delete this mod it still remains in the game no matter what, any fix?

  • Just a heads up, this mod (atleast, I didn't check your other trader mods) isn't adding the new trader to the `Traders` enum, as required in newer SPT versions. This is causing users to see an error in the console about a missing modded item.


    Example trader:

    https://dev.sp-tarkov.com/chom…3AddTrader/src/mod.ts#L59

  • The MP-133 is always not available for purchase and out of stock for me.

    • it resets every 5 min

  • Anyone come across an issue turning in the weapon and the complete button is not there. The quest was finished as i see the blue check ,but cant complete it.

  • not sure if you are aware but bsg added more gunsmiths that aren't being sold by the trade i assume it's coming in the next update but i wanted to see if you knew. great mod btw

    Thumbs Up 1
    • its up now

  • Anyone have any Idea why I only have 2 guns in the gunsmith trader? Originally I had them all and now I don't. My mods are; gunsmith, SPT realism, thatslit, amandsgraphics, epi pause, backdoorbandit. I haven't messed with any weapon or mods settings that I know of. I have tried re-installing the mod and it still just shows 2 guns.

    • Having this same issue. Only 2 guns showing. I also have SPT Realism & Amandsgraphics. Another post below mentions:


      Edit: renamed folder to zzgunsmith to make sure it's the very last mod to be loaded and I now see all the guns. Mods I suspect was causing the issue are SPT-Realism and Softcore.


      So looks like SPT Realism is the issue. Tried his fix and it solved the problem for me as well.

    • check pinned commet

  • m4a1 does not work. rest is fine was at quest 9

    • it all works, tested on 3.6.1. unless you have mods that change or tweak weapon/attachment stats.

  • Not sure how this works. Do I download it to Mods or Plugins? I downloaded it to plugins and don't see any errors, but I don't know where to find the Gunsmith weapons. Don't see a new trader icon. Not sure where to find them.

    • nope this is server mod, goes in user/mods.


      SPT/user/mods/gunsmith


      anything with package.json or some .js script goes in user/mods.
      client mods are .dll s goes in Bepinex/plugins

      Heart 2
  • I want to say thank you out loud to you. Thank you. The only drawback is that I wish the summary had a little more detail about this mod. For example, a trader icon would be added. But it's still a great one.

  • Works great in 3.6.1 also

    Heart 1
  • Can confirm working with 3.6.0


    SCreenshot

    Heart 1
    • also confirmed. Only question: Afair the SPT 360 is changing something with traders and how to add them.

      Are we expecting some errors in the future when also adding other traders?

  • I can confirm works with 3.5.8 as well :)

    Heart 1
  • Seems to be working fine in 3.5.7

    Heart 1
  • it breaks after i buy the op-sks i play on 3.5.5 until vals updates so I kinda ma stuck here's the error

    Unable to get item: MosinSO from db

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)

    at CustomTradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)

    at CustomTradeController.confirmTrading (C:\snapshot\project\obj\controllers\TradeController.js)

    at CustomTradeController.confirmTrading (D:\Spt\SPT 3.5.5\user\mods\bluehead-AIOTrader\src\CustomTradeController.js:66:22)

    at TradeCallbacks.processTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)

    at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)

    at CustomTradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)

    at CustomTradeController.confirmTrading (C:\snapshot\project\obj\controllers\TradeController.js)

    at CustomTradeController.confirmTrading (D:\Spt\SPT 3.5.5\user\mods\bluehead-AIOTrader\src\CustomTradeController.js:66:22)

    at TradeCallbacks.processTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)

    • I was able to fix it but had to remove every cosmetic mod I don't make mods but I am almost certain its because of the bots spawning in with that loot so anyone having a problem like me just start with removing all ur cosmetic mods and troubleshooting till you find the one that's fucking shit up

    • check the pinned comment

  • My gun smith trader only sells the MP-133 and the colt 1911. How do I fix this ?

    • cant say for sure, maybe mod conflicts

    • Same

      Edit: renamed folder to zzgunsmith to make sure it's the very last mod to be loaded and I now see all the guns. Mods I suspect was causing the issue are SPT-Realism and Softcore

      Thumbs Up 1
    • @Platinum, this fix worked for me, thank you so much!

  • working for me on 3.5.6, have not gotten past part 12 yet though need to get more mechanic levels

  • Gunsmith part 21 wont accept the 1911

  • Can I add weapons what I edited presets in traders?

  • HELP! My traders only sells the 1911 and a shotgun, is it broken or is this normal and i just need to do something else for it to sell the other weapons? (Currently on gunsmith 4 - OPSKS, scope, magazone, and supressor)

    Thumbs Up 1
  • Was going to use this as a reliable trader example but you have removed the .ts file so I best not (will just confuse tf out of them:kekw: )

    • ive always used js, because ts compiles to js anyway

    • Ahh I see, I thought it was just the auto generated remaining.
      I do find that amusing considering ^^ <3

  • Wondering no one reported that. All the guns range in price between 100k and 300k.
    The Gunsmith Quest Part 7 gun is listed as:

    "gs22": {

    "price": 2290000,

    "id": "af74f252fc400e8cd9341f1b",

    "name": "gs22",

    "root": "320c5f434ae4feccdb281abc",

    "items": [

    {



    2.2 million seems a little bit too much. I guess it's a typo with one zero too much.
    I edited my presets.json to fix that ;)

    • thats correct, reap-IR is worth more

    • Just tried to finish the quest with the gun. Didn't work. Ergonomics is too low. It's at 44 and has to be at least 47.

    • Either quest or parts have changed, or you are using a mod that alters some stats.

  • Is there no icon for the trader?

  • It seems that this mod is a bit conflicted with Realism mod. Any of the Trader options on Realism mess up the Gunsmith stock, and give me weapons broken down to it's core part or just two weapons, like the comment below mentioned. Any chance you can update the mod to not conflict?

    • you can put zzz in front of the folder, or edit order.json so that gunsmith loads after realism.

      Heart 1
    • That seems to have worked :D Thanks

  • Game (3.5.2) doesn't launch with gunsmith 3.5.2 installed. When I remove this mod from user/mods it launches again

    • other mods conflict

  • not compatible with 3.5.1 ;(

  • hey, the mod only gives me a m1911A1 and MP-133 and no other weapons although i am on gunsmith part 4 and level 11


    any idea why?

    • try to buy any item to update the assort, if not then its likely other mod conflicts.

  • what do i need to do the ak-74u? i always buy it and it is never accepted for the 2nd quest