Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
All credit goes to ATLAS for his original mods and Nomad_420 for his ports and permission to update his mod!
This mod should restore the functionality of ATLAS's original mods as close as they can be, plus it is updated to add weapon malfunctions and the PEQ-15 night vision fix that BSG relatively recently added. Read the known issues below for a list of differences.
This mod adds a lot of items so it is possible that I missed something, please let me know if there are any issues you come across.
WARNING - Before updating SPT versions, if you want to carry over your profile and won't have this mod in the next version, make sure you follow the uninstall directions at the bottom *before* updating!
Realism Compatibility: I have no experience with Realism myself, but please check out this simple mod for realism compatibility: REALISM COMPATIBILITY FOR ATLAS WEAPONS & EQUIPMENT
Note that I have not tested this mod myself.
Installation:
Download the .zip file, extract all, and add the folder ATLAS-GEAR to your user/mods/ folder in SPT. Make sure it is just the folder with all of the contents, not a folder with another ATLAS-GEAR folder inside of it, else the mod will probably throw an error!
The directory should look like this:
/user/mods/ATLAS-GEAR/
and not this:
/user/mods/ATLAS-GEAR_X.X.X/ATLAS-GEAR/
Config Options:
- "lvl1Traders" - Make the trades available at level one traders instead (doesn't change anything else)
To change any of these options, open "config.json" with Notepad, change from "false" to "true" (without quotes), then save and close the file.
Uninstalling:
If for whatever reason you need to remove this mod, make sure you remove any new items that this mod adds from your inventory before you delete the mod folder, including changing back to normal clothes and deleting any presets that have new items!
List of Items:
- Weapons:
- Atlas ATL-15 .300 BLK Precision Rifle (Mechanic 3)
- Atlas ATL-15 5.56x45 Precision Rifle (Mechanic 2)
- Knight's Armament Company SR-25 7.62x51 FDE (Peacekeeper 4)
- Atlas ATL-15 .300 BLK Precision Rifle (Mechanic 3)
- Ammo:
- .300 AAC Blackout APXT (Peacekeeper 4)
- .300 AAC Blackout TT (Peacekeeper 3)
- .300 AAC Blackout APXT (Peacekeeper 4)
- Weapon Parts:
- Glock 9x19 Viper Cut slide FADE (Mechanic 3)
- URX-4 handguard for AR-10 and compatible FDE (Peacekeeper 4)
- Upper receiver KAC 7.62x51 for SR-25 rifle FDE (Peacekeeper 4)
- 182mm Titanium Nitride Barrel for ATL-15 .300 BLK (Mechanic 4)
- 277mm Titanium Nitride Barrel for ATL-15 .300 BLK (Mechanic 3)
- 379mm Titanium Nitride Barrel for ATL-15 .300 BLK (Mechanic 4)
- Raptor charging handle for AR-15 Red (Mechanic 4)
- Atlas SMR MK88 13.5in M-LOK Handguard for ATL-15 (Mechanic 4)
- Atlas SMR MK88 9.5in M-LOK Handguard for ATL-15 (Mechanic 3)
- Atlas Blue Break 5.56x45 muzzle brake (Mechanic 3)
- Atlas Hyper Beast Mini .300 BLK suppressor (Mechanic 3)
- Atlas RC2 .300 BLK suppressor (Mechanic 4)
- Vortex Razor AMG UH-1 holographic sight FDE (Mechanic 4)
- Atlas MIAD Pistol grip for AR-15 (Mechanic 4)
- Atlas M7A1 PDW stock for ATL-15 (Mechanic 4)
- ATL/PEQ-15 tactical device (Mechanic 4)
- Atlas .300 BLK Upper for ATL-15 Precision Rifle (Mechanic 3)
- Atlas 5.56x45 Upper FDE for ATL-15 Precision Rifle (Mechanic 2)
- Gear:
- Atlas Anti-fragmentation Glasses (Ragman 3)
- LBT 6094A Slick Plate Carrier FDE (Ragman 4)
- LBT 6094A Slick Plate Carrier ODG (Ragman 4)
- Atlas Knight Backpack (Ragman 3)
- Atlas GPNVG-18 Night Vision (Peacekeeper 4)
- Atlas Quick Armor (Ragman 3)
- Atlas FAST RAC Headset (Peacekeeper 4)
- Atlas Alphabolt Compact Chest Rig BLK (Ragman 3)
- Atlas SLAAP Armor Plate (Peacekeeper 4)
- Atlas Anti-fragmentation Glasses (Ragman 3)
- Clothing:
- ATLAS X69 Upper (Ragman 1)
- ATLAS X69 Lower (Ragman 1)
- ATLAS X88 Upper (Ragman 1)
- ATLAS X88 Lower (Ragman 1)
- ATLAS X99 Upper (Ragman 1)
- ATLAS X69 Upper (Ragman 1)
- Weapon Presets:
- ATL-15 BLK Default (Mechanic 3)
- ATL-15 FDE Default (Mechanic 2)
- SR-25 FDE (Peacekeeper 4)
- Honey Badger CXVIII (Mechanic 4)
- MINI (Mechanic 4)
- MLR MKII (Mechanic 4)
- MSR MKII (Mechanic 4)
- XTR MKII (Mechanic 3)
- G17 FADE (Mechanic 3)
- ATL-15 BLK Default (Mechanic 3)
Known Issues:
- The SR-25 FDE uses default SR-25 audio instead of the RSASS audio like the old ATLAS mods.
- The barrels and muzzle devices do not glow red-hot like they should because that feature did not exist when ATLAS first made his mods. I believe I can eventually change them to working, but there is no ETA at this time.
Original mods:
- ATLAS:
- Nomad_420:
Let me know if there are any other issues with it!
-
Version 1.2.1
- Mighty_Condor
- 7.8k Downloads
Update - Fixed an issue that was messing with the mastery section. Stupid mistake on my part, sorry about that!
-
Version 1.2.0
- Mighty_Condor
- 10k Downloads
SPT 3.9.X update
As with 3.9.0 itself, this version will not work with pre-3.9 installs. I tested this version briefly and all seemed well, please let me know if you come across any issues!
Also changed the code framework to use a more general "custom" naming scheme as opposed to the original "atlas". This will not matter for most people, just a behind-the-scenes change.
-
Version 1.1.1
- Mighty_Condor
- 10k Downloads
Hotfix - Fixes missing clothing and should fix armor presets (caused issues with purchasing armor off of the flea market).
Massive thanks to PETTAN for making the armor presets!
-
Version 1.1.0
- Mighty_Condor
- 942 Downloads
SPT 3.8.0 update
As with 3.8.0 itself, this version will not work with pre-3.8 profiles. Also since some things have changed with how EFT handles IDs, please let me know if there are any errors that you notice!
-
Version 1.0.5
- Mighty_Condor
- 5.6k Downloads
Fixed new .300 Blackout ammo incompatibility - .300 Blackout CBJ should now work with the ATL-15
-
Version 1.0.4
- Mighty_Condor
- 3.1k Downloads
3.7.X update
Also a lot of backend changes to the framework for anyone that wants to use it
Let me know if there are any issues!
-
Version 1.0.3
- Mighty_Condor
- 6.7k Downloads
Small fix - changed the mod category of the SR-25 handguard FDE to mod_handguard in the SR-25 upper receiver FDE like it should have been.
-
Version 1.0.2
- Mighty_Condor
- 1.8k Downloads
Small fix - make the ATL/PEQ-15 able to be placed in the tactical slot of the Atlas SMR MK88 Handguards
-
Version 1.0.1
- Mighty_Condor
- 1.8k Downloads
3.5.1 update + some code cleaning/changes
Edit 2023-03-09: Changed the compatible version to 3.5.X so no error appears in server window. No other changes
-
Version 1.0.0
- Mighty_Condor
- 3.2k Downloads
Biggie_Tarkov
cant buy the atlas x99 upper red plaid shirt for some reason? says its missing requirement is 1800 roubles but i have enough to buy it?
Alkashy
Heya
Really nice mod, but there's a few bugs that i found after playing for a bit :
Both slicks have lvl 3 soft armor (for spt realism)
You can use .300 BLK barrels on 5.56 guns (clearly shouldnt be a thing)
Using a .300 BLK in a 556 ATL rifle will cause the character to break, unable to interact with items and shoot (probably related to realism mod)
SGHM
Hi, I am trying to modify the mod a bit for myself to make ar-15 shoot at 850 rpm and .300 blk shoot at 800, it is easy just to change fire rate but I could not find out how to change the sound, I am pretty sure those two guns are using ak74's sound and if there is a way to make it hk416/sig mcx .300 sound it would be great. Any tips on how to modify the files?
Mighty_Condor Author
Hmmm. You would need to look into unity and unity bundles. I think SamSwat has a tutorial for it here: Tutorial: Replacing Weapon Sounds
It may or may not be out of date by now.
SGHM
Thx a lot
Camper1704
Awesome mod and thank you for providing the link for the realism patch!!
ergo33protocol
love this mod, thanks for the constant updates and upkeeping
justiceLeague
Very high quality items! Are you going to keep adding variants of new weapon, attachments, gear, etc, that comes out? I enjoy your mod very much.
Mighty_Condor Author
I'm sad to say probably not, I am mostly just maintaining this mod long-term, or as long as I can.
N_O_B_O_D_Y
Добрый день!
возникла проблема с рукояткой заряжания AR-15, а именно Raptor Red, игра выдает ошибку при ее покупке и пишет что-то про неверный ключ, на форуме нашел информацию, что это исправлено с обновлением мода, хотелось бы узнать будет ли дальнейшая ее поддержка и что делать с рукояткой?
Mighty_Condor Author
I will see if I can look into this this upcoming weekend.
JustLoKey
someones gotta make a ops-core fast gunsight mandible in black, idk how hard it is to retexture something but id think it would fit in atlas quite well so just a suggestion
JustLoKey
additionalgear - Black Module by JustNu isn't being maintained anymore and has alot of assests like vest and headgear, id look into it he said anyone is free to take it over because he's leaving the aki community and thats alot of retextures that could already be done for you so do with that info what you will hope it helps.
shlong
unable to use the X99 upper, its just locked and i wont let me buy it despite having all the requirements
Mighty_Condor Author
Let me look into that this weekend, hopefully.
shlong
appreciate it a lot bro
ToppJeff
Good morning,
The new weapons look great, but the in game stats make them unusable. Additionally, the stats in the json files do not reflect in game. For example, the FDE ATL-15 has 29.9 ergo and 96.6 vertical recoil in game, but the json says 55 ergo, 135 v recoil... unless this is to refer to the lower receiver alone (they have the same in game name) but the lower in game is 28 and 221. So either way there is a discrepancy. Meanwhile, a stock M4 is 52 and 66. I feel like something isn't translating, and because of that idk what to change in the json. any thoughts?
This is under realism, but the linked patch doesn't correct the values either. It does add comfort and reload speed modifiers from realism to the rigs, so its doing something.
Mighty_Condor Author
Hello, just looked at the FDE ATL-15 (lower specifically) in game, and I see 55 ergo and 135 vertical recoil.
I will say that the recoil values are from old Tarkov, long before some of the recoil reforms. But that does not explain what you are seeing.
I also cannot speak for realism, as I do not use it, but it is possible it or the linked realism patch is what is causing this.
ToppJeff
Thanks for the response. I'll ask the patch author what they think.
CaptainKrunk
Here is the adjustment for APXT if anyone would like to remove the explosive properties of the round. Feel free to adjust damage/pen values. This configuration is currently balanced to have slightly more pen than AP, but slightly less damage than CBJ. This makes CBJ>AP>APXT in order of lower damage but a higher pen.
You can change the price by going to \user\mods\ATLAS-GEAR\database\traders\5935c25fb3acc3127c3d8cd9\assort.json and searching for "4D4341544C4153474541520F" (APXT round sptID) and changing "count" to however many dollars you would like. We have our set to $9.
Galm276
Sorry if this has been answered, but is this compatible with Realism?
Mighty_Condor Author
Not by itself but there is a mod linked in the description that adds that compatibility.
MoxoPixel
The all mighty condor is back!
SPiRaL
Is this working with 3.8.3?
Mighty_Condor Author
It should work with 3.8.3, but I have not tested it.
HandGrade
Yep, it does work. No errors whatsoever
TASbot
Realism Patch?
Mighty_Condor Author
Hmm. I do not know anything about Realism, so probably not. But I will try to look into it when I can.
Ahtu
You're in luck, our friend OptimusChad just uploaded this:
REALISM COMPATIBILITY FOR ATLAS WEAPONS & EQUIPMENT
Vulpix
True gigachad. he is making patches for a bunch of weapon mods. This way I have like over 200 weapons its awesome.
ff4500
getSizeByInventoryItemHash() Przedmiot o tpl: 575c716cbedac41ab557af94 nie został znaleziony
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:830:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:908:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:1040:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:248:52)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:88:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:226:30)
at TradeController.buyTraderItemFromRagfair (C:\snapshot\src\controllers\TradeController.ts:195:26)
at TradeController.confirmRagfairTrading (C:\snapshot\src\controllers\TradeController.ts:139:22)
at TradeCallbacks.processRagfairTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:35:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:36:44)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:830:51)
at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:908:34)
at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:1040:21)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:248:52)
at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:88:19)
at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:226:30)
at TradeController.buyTraderItemFromRagfair (C:\snapshot\src\controllers\TradeController.ts:195:26)
at TradeController.confirmRagfairTrading (C:\snapshot\src\controllers\TradeController.ts:139:22)
at TradeCallbacks.processRagfairTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:35:37)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:36:44)
Mighty_Condor Author
Based on the tpl "575c716cbedac41ab557af94", I don't think this is because of ATLAS-GEAR, but I could be wrong. Do you have any more information?
ff4500
yeah it broke my profile but i reinstalled the mod and tried on another profile and it works well.
also it would be really cool to add a black ops-core gunsight mandible to have a full black ops-core helmet.
Mighty_Condor Author
Hmm, ok weird. As long as it is all good now, I guess.
And an interesting suggestion, thanks. I'll think about it but don't hold your breath.
CaptainKrunk
Been trying forever to find out how to change the price of APXT, any idea how I can do this?
Edit: Found out how to. Going into database/traders and picking Peacekeepers trader assort and finding the ID of APXT, changing it from 15.
Kuruk
for me the apxt ammo doesnt explode and instead just functions are ammo with very middling pen, is there a dependency mod that's needed?
EDIT: Found out its not the mod, its my game. explosions of any kind dont work at all. threw an impact nade and the ai reacted to it, but it never blew up even though it was a direct impact. everytime the ai walked into that room they yelled out about grenades. and later an ai tried throwing one at me but it just never blew up and disappeared. no clue whats causing that lol
Mighty_Condor Author
Hmm, yeah that is weird. No dependencies, though.
onangelswings
So what are the ID's for the ATL-15 .300 and 5.56, the reason i am asking is because i want to add the two base variants to Shiny Airdrops, however i cant see to get the ID's for these guns
Mighty_Condor Author
If you navigate to ATLAS-GEAR/database/atlas_items.json and open that with a text editor, each item is laid out as an object, and the thing you are looking for is the "sptID" of each item.
onangelswings
yeah i finally figured it out, thank you anyway, managed to get them added in
PotatoAim
EDIT: Nevermind. Solved.
JimLim
Mastery does not progress....
Some random dude
I have done everything correctly and it says "The mod ATLAS, Nomad 420-ATLAS Gear Collection isnt compatible with the actual aki version,"
Mod creator ehhh can you try to help?
Mighty_Condor Author
What version of SPT are you running?
Some random dude
the Most recent one 3.8.0
Mighty_Condor Author
Hmmmmmmm. And version 1.1.1 of this mod?
Mighty_Condor Author
Based on that error it sounds to me like you are trying to run Nomad_420's old version of the mod and not version 1.1.1 of this mod.
Some random dude
Then how do i run the 1.1.1 version in the case?
brimston3
whats the characteristics of the APXT blackout round ?
Mighty_Condor Author
It is an explosive round. Quite powerful, more a meme than something serious if I am being honest. Also take care to not be too close to the target you are shooting with them.
GI Chan
yeah 100% don't be too close, was shooting at a guy and height over bore shot the fence right infront of me and killed me lol, very fun tho
ArrKayCee
Black PEQ15, 10/10 would recommend.
Junko Space Mommy
when I try to apply foregrips or any sort of attachments to the Weapons of ATLAS I get red errors in console not being able to find ID'S of objects instance of objects failed etc no idea what's causing this
Mighty_Condor Author
This might be a mod conflict as I cannot seem to repeat this. If anyone else gets this please comment here as well.
If you want, you can send me your logs so I can look into it at some point, though it could be a while.
Junko Space Mommy
I can send them it will take some time tho. but yeah it seems to be Atlas that suffers from this as other custom items take changes to attachments with no issue. it might be a mod conflict but I have no idea with what tho.
brimston3
can second the clothing issue. not related to all the clothes as i haven't run it for the new update and the atals clothing isnt there
Mighty_Condor Author
Will be fixed in the next version, which I should be able to upload shortly, sorry about that!
Mighty_Condor Author
Seems this newest version can have a few errors, relating to the clothing and the new armor presets. Apologies for missing the mark on these things; I will begin to look into them later when I get back from work today hopefully.
The above should be fixed with version 1.1.1, but please let me know if you run across any errors!
Please continue posting any errors you find in the comments. Thank you!
PotatoAim
v1.1.0 - None of the new clothing shows up for me. Possible mod conflict with All the Clothes mod?
Mighty_Condor Author
Will look into this when I get home from work today, but not sure yet. Probably something I overlooked.
Mighty_Condor Author
It was in fact something I overlooked, and should be fixed in the next version, which I will upload shortly. Thanks for reporting it so quickly!
jayohh
will this be updated to 3.8.0 one of my favorite mods!
Mighty_Condor Author
Yes, it is a priority for me this weekend but it will most likely not be done for a while still. By a while I mean maybe 24 hours. End of the weekend at worst.
Mighty_Condor Author
Update: Is proving to be slightly more time-consuming than expected, but should be done in the next couple of days.
jayohh
take your time great mod!
MoxoPixel
Can't wait!
Mighty_Condor Author
Update is live! Thanks for being patient!
skewtiz
I am getting this error "assault carbine 010421_ATL_WPN_ATL15_BLK doesn't have a matching caliber in weaponCategories" how to fix?
TheEmptyWall
thats ok, musicmaniac explained that is caused by custom quest loaders, so custom quests are only allowed to accept vanilla gear, srry for bad english and explanation